Number of conversations: 395 * AnnaNavarre_BarkAllianceFriendly * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to JCDenton :: I will not tolerate insubordination. # Possibility 2 AnnaNavarre to JCDenton :: Don't ever imagine you can challenge me. # Possibility 3 AnnaNavarre to JCDenton :: This time you walk away with your life. ] * AnnaNavarre_BarkAllianceHostile * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to JCDenton :: Stand down, Agent. # Possibility 2 AnnaNavarre to JCDenton :: You want a fight? # Possibility 3 AnnaNavarre to JCDenton :: Watch it! ] * UNATCOTroop_BarkCriticalDamage * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: Son of a... # Possibility 2 UNATCOTroop to UNATCOTroop :: Need backup here! # Possibility 3 UNATCOTroop to UNATCOTroop :: I'm hit! # Possibility 4 UNATCOTroop to UNATCOTroop :: He's way too fast. # Possibility 5 UNATCOTroop to UNATCOTroop :: We need the 'bots up here! # Possibility 6 UNATCOTroop to UNATCOTroop :: (screams) # Possibility 7 UNATCOTroop to UNATCOTroop :: (grunts) ] * UNATCOTroop_BarkAreaSecure * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: That's gotta hurt. # Possibility 2 UNATCOTroop to UNATCOTroop :: Nice and easy. # Possibility 3 UNATCOTroop to UNATCOTroop :: Huh. They never learn. # Possibility 4 UNATCOTroop to UNATCOTroop :: Okay, fan out, check the area. # Possibility 5 UNATCOTroop to UNATCOTroop :: Just like on the target range. ] * AnnaNavarre_BarkFutz * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to JCDenton :: Stop clowning around, Agent. # Possibility 2 AnnaNavarre to JCDenton :: A little more decorum, please. # Possibility 3 AnnaNavarre to JCDenton :: I refuse to babysit a grown man. ] * GuntherHermann_BarkAllianceFriendly * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to JCDenton :: Now. We will both carry on with our duties. Okay? # Possibility 2 GuntherHermann to JCDenton :: I don't like you either, but we have to get along. # Possibility 3 GuntherHermann to JCDenton :: I hope you will learn to stay in line. ] * UNATCOTroop_BarkTargetAcquired * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: You! Stop right there! # Possibility 2 UNATCOTroop to UNATCOTroop :: Hold it! # Possibility 3 UNATCOTroop to UNATCOTroop :: There's one! # Possibility 4 UNATCOTroop to UNATCOTroop :: God damn terrorist! # Possibility 5 UNATCOTroop to UNATCOTroop :: Engaging the enemy. # Possibility 6 UNATCOTroop to UNATCOTroop :: Lock and load! ] * UNATCOTroop_BarkTargetLost * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: He's gone. I think we blew it. # Possibility 2 UNATCOTroop to UNATCOTroop :: Man, he's vanished. # Possibility 3 UNATCOTroop to UNATCOTroop :: I think he might be gone. # Possibility 4 UNATCOTroop to UNATCOTroop :: He's long gone. # Possibility 5 UNATCOTroop to UNATCOTroop :: I've got nothing. # Possibility 6 UNATCOTroop to UNATCOTroop :: He was right here. What the hell happened? ] * GuntherHermann_BarkAllianceHostile * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to JCDenton :: You did that on purpose! # Possibility 2 GuntherHermann to JCDenton :: Quit. # Possibility 3 GuntherHermann to JCDenton :: That hurt. ] * GuntherHermann_BarkFutz * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to JCDenton :: Do not try that again. # Possibility 2 if GuntherRespectsPlayer [ GuntherHermann to JCDenton :: Your conduct disappoints me. ] else [ GuntherHermann to JCDenton :: What are you doing? ] # Possibility 3 GuntherHermann to JCDenton :: The academy should have taught you better behavior. ] * UNATCOTroop_BarkGoingForAlarm * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: Someone's in here! # Possibility 2 UNATCOTroop to UNATCOTroop :: Sending for backup. # Possibility 3 UNATCOTroop to UNATCOTroop :: We've got a live one! # Possibility 4 UNATCOTroop to UNATCOTroop :: Everybody, full alert! # Possibility 5 UNATCOTroop to UNATCOTroop :: I'm declaring a security breach. ] * JosephManderley_BarkAllianceFriendly * Owner: JosephManderley * Level: AIBarks Random [ # Possibility 1 JosephManderley to JCDenton :: Watch yourself, Agent. You aren't as irreplaceable as you might think. # Possibility 2 JosephManderley to JCDenton :: The old geezer's tougher than you thought, huh? # Possibility 3 JosephManderley to JCDenton :: Save it for the enemy. Now get out! ] * UNATCOTroop_BarkOutOfAmmo * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: Goddamn it! # Possibility 2 UNATCOTroop to UNATCOTroop :: I'm dry here. # Possibility 3 UNATCOTroop to UNATCOTroop :: Shoulda brought another clip. # Possibility 4 UNATCOTroop to UNATCOTroop :: I'm out. Time to get bloody. ] * JosephManderley_BarkAllianceHostile * Owner: JosephManderley * Level: AIBarks Random [ # Possibility 1 JosephManderley to JCDenton :: What the -- # Possibility 2 JosephManderley to JCDenton :: Agent!? # Possibility 3 JosephManderley to JCDenton :: You trying to kill me? ] * UNATCOTroop_BarkPreAttackSearching * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: What was that? # Possibility 2 UNATCOTroop to UNATCOTroop :: Hang on, I heard something. # Possibility 3 UNATCOTroop to UNATCOTroop :: Okay, come on out. # Possibility 4 UNATCOTroop to UNATCOTroop :: Stand where I can see you! # Possibility 5 UNATCOTroop to UNATCOTroop :: We have movement here, sir. # Possibility 6 UNATCOTroop to UNATCOTroop :: Hear that? Everybody check weapons. ] * WaltonSimons_BarkAllianceFriendly * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to JCDenton :: You better screw your head on straight, or you won't be very long at UNATCO. # Possibility 2 WaltonSimons to JCDenton :: I can have you fired and put on trial. Is that what you want? # Possibility 3 WaltonSimons to JCDenton :: This incident has raised some grave concerns in my mind. You'll hear from me. ] * MJ12Commando_BarkPreAttackSearching * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 MJ12Commando to MJ12Commando :: Got something -- I'm doing a scan. # Possibility 2 MJ12Commando to MJ12Commando :: Sonics are spiking -- I'll do a check. # Possibility 3 MJ12Commando to MJ12Commando :: Something's in here. # Possibility 4 MJ12Commando to MJ12Commando :: Hear that? I think we've got a bogey. # Possibility 5 MJ12Commando to MJ12Commando :: Readings all over the scale. What's the deal? ] * WaltonSimons_BarkAllianceHostile * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to JCDenton :: Fool. # Possibility 2 WaltonSimons to JCDenton :: Keep your head, Agent. # Possibility 3 WaltonSimons to JCDenton :: That's out of line! ] * WaltonSimons_BarkFutz * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to JCDenton :: Settle down, Agent. # Possibility 2 WaltonSimons to JCDenton :: Watch it. You're not at the academy anymore. # Possibility 3 WaltonSimons to JCDenton :: You don't know who I am, do you? ] * MJ12Commando_BarkGoingForAlarm * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 MJ12Commando to MJ12Commando :: Reinforcements -- move on my sector. # Possibility 2 MJ12Commando to MJ12Commando :: Perimeter breach -- standard attack. # Possibility 3 MJ12Commando to MJ12Commando :: Alert -- our sector is live, repeat, live. ] * MJ12Commando_BarkTargetLost * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 MJ12Commando to MJ12Commando :: Where'd he go? I'm running a playback. # Possibility 2 MJ12Commando to MJ12Commando :: Lost him. Don't know what happened. # Possibility 3 MJ12Commando to MJ12Commando :: Stand down. ] * MJ12Commando_BarkTargetAcquired * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 MJ12Commando to MJ12Commando :: Locked on - funny reading on this one. # Possibility 2 MJ12Commando to MJ12Commando :: It's him. Terminating now. # Possibility 3 MJ12Commando to MJ12Commando :: Target locked. # Possibility 4 MJ12Commando to MJ12Commando :: Contact! I've got contact. ] * MJ12Commando_BarkCriticalDamage * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 MJ12Commando to MJ12Commando :: Secondaries online. # Possibility 2 MJ12Commando to MJ12Commando :: Lost the primaries...compensating. # Possibility 3 MJ12Commando to MJ12Commando :: Video's gone. Enhancing. # Possibility 4 MJ12Commando to MJ12Commando :: Transducers down... switching to visuals. # Possibility 5 MJ12Commando to MJ12Commando :: (grunts) ] * MJ12Commando_BarkIdle * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 MJ12Commando to MJ12Commando :: (hums) # Possibility 2 MJ12Commando to MJ12Commando :: (burst of static) # Possibility 3 MJ12Commando to MJ12Commando :: (sighs) ] # Possibility 2 Random [ # Possibility 1 MJ12Commando to MJ12Commando :: (hums) # Possibility 2 MJ12Commando to MJ12Commando :: (burst of static) # Possibility 3 MJ12Commando to MJ12Commando :: (sighs) ] # Possibility 3 Random [ # Possibility 1 MJ12Commando to MJ12Commando :: (hums) # Possibility 2 MJ12Commando to MJ12Commando :: (burst of static) # Possibility 3 MJ12Commando to MJ12Commando :: (sighs) ] # Possibility 4 Random [ # Possibility 1 MJ12Commando to MJ12Commando :: Commandos are just overkill on a job like this. # Possibility 2 MJ12Commando to MJ12Commando :: Lots of noise in the shortwave. Could be nothing. # Possibility 3 MJ12Commando to MJ12Commando :: Nothing on ultrasonics. I'll try a low-frequency reading. # Possibility 4 MJ12Commando to MJ12Commando :: Cosmic rays coming through...beautiful. # Possibility 5 MJ12Commando to MJ12Commando :: Quiet here. Could use some action. ] ] * Terrorist_BarkPreAttackSearching * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: I know I heard something. # Possibility 2 Terrorist to Terrorist :: Wait. Quiet! # Possibility 3 Terrorist to Terrorist :: Is...is someone there? # Possibility 4 Terrorist to Terrorist :: Quiet. I think we got cops. # Possibility 5 Terrorist to Terrorist :: I could swear I heard something. ] * Terrorist_BarkOutOfAmmo * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: This clip's empty. # Possibility 2 Terrorist to Terrorist :: It won't fire... # Possibility 3 Terrorist to Terrorist :: All out... ] * Terrorist_BarkGoingForAlarm * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: This guy's a cop! # Possibility 2 Terrorist to Terrorist :: They found us! # Possibility 3 Terrorist to Terrorist :: We're busted! ] * Terrorist_BarkTargetLost * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: The guy vanished... # Possibility 2 Terrorist to Terrorist :: I think he took off. # Possibility 3 Terrorist to Terrorist :: I think we're safe. # Possibility 4 Terrorist to Terrorist :: Anybody see him? ] * Terrorist_BarkTargetAcquired * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: That's him! He's a cop. # Possibility 2 Terrorist to Terrorist :: Fascist! # Possibility 3 Terrorist to Terrorist :: Pig! # Possibility 4 Terrorist to Terrorist :: Take him out! # Possibility 5 Terrorist to Terrorist :: I got this one. ] * Terrorist_BarkAreaSecure * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: These guys aren't so tough. # Possibility 2 Terrorist to Terrorist :: Let's get the hell out of here. # Possibility 3 Terrorist to Terrorist :: This one's a goner. # Possibility 4 Terrorist to Terrorist :: Now this is what I signed on for. # Possibility 5 Terrorist to Terrorist :: Got him. Maybe we have a chance. # Possibility 6 Terrorist to Terrorist :: Never killed a cop before. # Possibility 7 Terrorist to Terrorist :: This guy wasn't just a grunt. What's going on? ] * Terrorist_BarkCriticalDamage * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: I'm hit! # Possibility 2 Terrorist to Terrorist :: (grunt of pain) # Possibility 3 Terrorist to Terrorist :: Goddamn! # Possibility 4 Terrorist to Terrorist :: (yell of pain) # Possibility 5 Terrorist to Terrorist :: (yell of pain) # Possibility 6 Terrorist to Terrorist :: (yell of pain) ] * Terrorist_BarkPostAttackSearching * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: I'm gonna get this pig. # Possibility 2 Terrorist to Terrorist :: Stay cool, the guy's still around. # Possibility 3 Terrorist to Terrorist :: Keep looking...something funny about that guy. # Possibility 4 Terrorist to Terrorist :: Careful. These UNATCO guys got all the tricks. # Possibility 5 Terrorist to Terrorist :: Thirty credits says I get him. # Possibility 6 Terrorist to Terrorist :: Big guy...he can't hide for long. ] * MJ12Troop_BarkPreAttackSearching * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: Did anybody else hear something? # Possibility 2 MJ12Troop to MJ12Troop :: Sergeant? Is that you? # Possibility 3 MJ12Troop to MJ12Troop :: Who's there? # Possibility 4 MJ12Troop to MJ12Troop :: Hello? Whoever's out there is in serious trouble. # Possibility 5 MJ12Troop to MJ12Troop :: Someone's there, I can hear you. # Possibility 6 MJ12Troop to MJ12Troop :: Whoever's out there, give yourself up. # Possibility 7 MJ12Troop to MJ12Troop :: Shhh... wait for him to move again. ] * MJ12Troop_BarkGoingForAlarm * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: Intruder alert. # Possibility 2 MJ12Troop to MJ12Troop :: That's him. Sounding the alarm. # Possibility 3 MJ12Troop to MJ12Troop :: We've got a perimeter breach. # Possibility 4 MJ12Troop to MJ12Troop :: Get a squad in here! ] * MJ12Troop_BarkTargetLost * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: Forget it. He's gone. # Possibility 2 MJ12Troop to MJ12Troop :: He's gone. Not our problem. # Possibility 3 MJ12Troop to MJ12Troop :: Huh. He's miles away by now. # Possibility 4 if M4MissionStart [ ] else [ MJ12Troop to MJ12Troop :: They say this guy can just disappear when he wants to. ] # Possibility 5 MJ12Troop to MJ12Troop :: I have nothing, repeat nothing here. ] * MJ12Troop_BarkTargetAcquired * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: That's him! # Possibility 2 MJ12Troop to MJ12Troop :: Gotcha! # Possibility 3 MJ12Troop to MJ12Troop :: That's the one. Okay, drop him. # Possibility 4 MJ12Troop to MJ12Troop :: Watch yourself -- this one's some kinda mech. # Possibility 5 MJ12Troop to MJ12Troop :: Aim for the head. # Possibility 6 if not M4MissionStart [ ] else [ MJ12Troop to MJ12Troop :: It's Denton -- remember the briefing. ] ] * MJ12Troop_BarkAreaSecure * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: That got him. # Possibility 2 MJ12Troop to MJ12Troop :: That's one down. Check the area. # Possibility 3 MJ12Troop to MJ12Troop :: Nice work. # Possibility 4 MJ12Troop to MJ12Troop :: He's down. Let's try to get an ID. # Possibility 5 MJ12Troop to MJ12Troop :: That was one tough S. O. B. # Possibility 6 MJ12Troop to MJ12Troop :: Okay, let's do the paperwork on this one. # Possibility 7 MJ12Troop to MJ12Troop :: Tough day. Anyone else hungry? ] * MJ12Troop_BarkCriticalDamage * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: I'm pulling back. # Possibility 2 MJ12Troop to MJ12Troop :: Falling back. # Possibility 3 MJ12Troop to MJ12Troop :: Request backup. # Possibility 4 MJ12Troop to MJ12Troop :: Taking fire here! # Possibility 5 MJ12Troop to MJ12Troop :: We're gonna need reinforcements. # Possibility 6 MJ12Troop to MJ12Troop :: (screams) # Possibility 7 MJ12Troop to MJ12Troop :: (grunts) ] * MJ12Troop_BarkIdle * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 MJ12Troop to MJ12Troop :: (coughs) # Possibility 2 MJ12Troop to MJ12Troop :: (hums) # Possibility 3 MJ12Troop to MJ12Troop :: (whistles) ] # Possibility 2 Random [ # Possibility 1 MJ12Troop to MJ12Troop :: (coughs) # Possibility 2 MJ12Troop to MJ12Troop :: (hums) # Possibility 3 MJ12Troop to MJ12Troop :: (whistles) ] # Possibility 3 Random [ # Possibility 1 MJ12Troop to MJ12Troop :: (coughs) # Possibility 2 MJ12Troop to MJ12Troop :: (hums) # Possibility 3 MJ12Troop to MJ12Troop :: (whistles) ] # Possibility 4 Random [ # Possibility 1 MJ12Troop to MJ12Troop :: (coughs) # Possibility 2 MJ12Troop to MJ12Troop :: (hums) # Possibility 3 MJ12Troop to MJ12Troop :: (whistles) ] # Possibility 5 Random [ # Possibility 1 MJ12Troop to MJ12Troop :: They say the guy's got some new kind of implants. # Possibility 2 MJ12Troop to MJ12Troop :: Another damn loyalty check. # Possibility 3 MJ12Troop to MJ12Troop :: Two months and I make commando. # Possibility 4 MJ12Troop to MJ12Troop :: This thing chafes like a mother! # Possibility 5 MJ12Troop to MJ12Troop :: Getting too old for this. # Possibility 6 MJ12Troop to MJ12Troop :: This posting sucks. ] ] * MiB_BarkPreAttackSearching * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: Step out where I can see you. # Possibility 2 MiB to MiB :: Checking the area -- possible contact. # Possibility 3 MiB to MiB :: Hold it -- could be something here. # Possibility 4 MiB to MiB :: Quiet down. That could be him. ] * MiB_BarkGoingForAlarm * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: Going to full alert. # Possibility 2 MiB to MiB :: This facility is compromised. # Possibility 3 MiB to MiB :: We have a security breach. ] * MiB_BarkTargetLost * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: Target's gone. Area looks clean. # Possibility 2 MiB to MiB :: I've got nothing here. # Possibility 3 MiB to MiB :: I've lost the trail. ] * MiB_BarkTargetAcquired * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: Drop him. We have full sanction here. # Possibility 2 MiB to MiB :: Intruder -- I'm dealing with it. # Possibility 3 MiB to MiB :: Contact. Proceeding as discussed. # Possibility 4 MiB to MiB :: Target in sight. ] * MiB_BarkAreaSecure * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: Bag him. They'll want to see this. # Possibility 2 MiB to MiB :: Finished. Seal this place off. # Possibility 3 MiB to MiB :: Done here. Check the body. # Possibility 4 MiB to MiB :: Remember not to touch the body this time. ] * MiB_BarkCriticalDamage * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: Dropping back. # Possibility 2 MiB to MiB :: Backup please. My location. # Possibility 3 MiB to MiB :: Taking damage. Please advise. # Possibility 4 MiB to MiB :: (grunts) ] * MiB_BarkIdle * Owner: MiB * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 MiB to MiB :: (coughs) # Possibility 2 MiB to MiB :: (sighs) # Possibility 3 MiB to MiB :: (clears throat) ] # Possibility 2 Random [ # Possibility 1 MiB to MiB :: (coughs) # Possibility 2 MiB to MiB :: (sighs) # Possibility 3 MiB to MiB :: (clears throat) ] # Possibility 3 Random [ # Possibility 1 MiB to MiB :: If there were just some way of tracking all these people... # Possibility 2 MiB to MiB :: Subject is approaching. # Possibility 3 MiB to MiB :: We'll never be able to separate out the hybrids. # Possibility 4 MiB to MiB :: Something odd about his biometrics. # Possibility 5 MiB to MiB :: Cold. Cold and dark. It goes on forever. # Possibility 6 MiB to MiB :: Something's not right here. # Possibility 7 MiB to MiB :: Some of these people are androids. Watch the way they move. ] ] * WiB_BarkPreAttackSearching * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: We've got movement here -- I'm investigating. # Possibility 2 WiB to WiB :: I've got something -- possible unauthorized presence. # Possibility 3 WiB to WiB :: Is someone there? This is an unauthorized entry. # Possibility 4 WiB to WiB :: I hear something. Nobody in sight yet. # Possibility 5 WiB to WiB :: That was no echo... # Possibility 6 WiB to WiB :: Noises. Somebody close. ] * WiB_BarkGoingForAlarm * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: All units: we have an intruder. # Possibility 2 WiB to WiB :: We've got a breach here. # Possibility 3 WiB to WiB :: Perimeter is compromised. ] * WiB_BarkPostAttackSearching * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: Be calm. He'll move soon. # Possibility 2 WiB to WiB :: Try to leave the implants intact. # Possibility 3 WiB to WiB :: You may as well come out, Mr. Denton. # Possibility 4 WiB to WiB :: Don't try for a capture. # Possibility 5 WiB to WiB :: You can't run forever, Agent. # Possibility 6 WiB to WiB :: Look for a blood trail. # Possibility 7 WiB to WiB :: Say again please...do you see him? ] * WiB_BarkTargetAcquired * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: Contact here -- I am taking steps. # Possibility 2 WiB to WiB :: You cannot be allowed to leave. # Possibility 3 WiB to WiB :: There he is. ] * WiB_BarkAreaSecure * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: Finished here. Let's start the cleanup. # Possibility 2 WiB to WiB :: Done here. Wrap him up. # Possibility 3 WiB to WiB :: No life signs. # Possibility 4 WiB to WiB :: Terminating case file. We're done here. ] * WiB_BarkCriticalDamage * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: Taking fire; moving to suppress. # Possibility 2 WiB to WiB :: Operative in distress. # Possibility 3 WiB to WiB :: Heavy resistance here. # Possibility 4 WiB to WiB :: (screams) # Possibility 5 WiB to WiB :: (grunts) ] * WiB_BarkIdle * Owner: WiB * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 WiB to WiB :: (hums) # Possibility 2 WiB to WiB :: (sighs) # Possibility 3 WiB to WiB :: (coughs) ] # Possibility 2 Random [ # Possibility 1 WiB to WiB :: (hums) # Possibility 2 WiB to WiB :: (sighs) # Possibility 3 WiB to WiB :: (coughs) ] # Possibility 3 Random [ # Possibility 1 WiB to WiB :: (hums) # Possibility 2 WiB to WiB :: (sighs) # Possibility 3 WiB to WiB :: (coughs) ] # Possibility 4 Random [ # Possibility 1 WiB to WiB :: That one looks odd; I'll check his file. # Possibility 2 WiB to WiB :: That one goes on the list. That one too... # Possibility 3 WiB to WiB :: This area should be more tightly controlled. Look at these people! # Possibility 4 WiB to WiB :: Shh! He's here in the room. # Possibility 5 WiB to WiB :: I checked the records; he's clear. # Possibility 6 WiB to WiB :: Eyes front, no expression... that's it. # Possibility 7 WiB to WiB :: They said the process would make me smarter, but I can't tell. ] ] * Cop_BarkPreAttackSearching * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: Okay, step forward and reveal yourself. # Possibility 2 Cop to Cop :: Who's out there? # Possibility 3 Cop to Cop :: This is the police! Is someone there? ] * Cop_BarkGoingForAlarm * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: Need some backup here! # Possibility 2 Cop to Cop :: Officer requesting backup! # Possibility 3 Cop to Cop :: Holy jeez! ] * Cop_BarkTargetLost * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: Someone else'll pick him up. # Possibility 2 Cop to Cop :: He was right here... # Possibility 3 Cop to Cop :: Huh. Damn shadows. ] * Cop_BarkTargetAcquired * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: I see him. # Possibility 2 Cop to Cop :: That's the one. Take him! # Possibility 3 Cop to Cop :: Put him on the ground. ] * Cop_BarkSurprise * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: Holy... # Possibility 2 Cop to Cop :: What the... # Possibility 3 Cop to Cop :: Hey! ] * Cop_BarkCriticalDamage * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: This guy's a nut! # Possibility 2 Cop to Cop :: Officer in distress! # Possibility 3 Cop to Cop :: (screams) # Possibility 4 Cop to Cop :: (grunts) ] * Cop_BarkIdle * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 Cop to Cop :: (yawns) # Possibility 2 Cop to Cop :: (hums) # Possibility 3 Cop to Cop :: (coughs) ] # Possibility 2 Random [ # Possibility 1 Cop to Cop :: (yawns) # Possibility 2 Cop to Cop :: (hums) # Possibility 3 Cop to Cop :: (coughs) ] # Possibility 3 Random [ # Possibility 1 Cop to Cop :: (yawns) # Possibility 2 Cop to Cop :: (hums) # Possibility 3 Cop to Cop :: (coughs) ] # Possibility 4 Random [ # Possibility 1 Cop to Cop :: (yawns) # Possibility 2 Cop to Cop :: (hums) # Possibility 3 Cop to Cop :: (coughs) ] # Possibility 5 Random [ # Possibility 1 Cop to Cop :: (yawns) # Possibility 2 Cop to Cop :: (hums) # Possibility 3 Cop to Cop :: (coughs) ] # Possibility 6 Random [ # Possibility 1 Cop to Cop :: Greatest city in the world! # Possibility 2 Cop to Cop :: Move along. # Possibility 3 Cop to Cop :: This job used to make some sense. # Possibility 4 Cop to Cop :: Don't know who the hell the criminals are any more. # Possibility 5 Cop to Cop :: Getting too old for this... ] ] * ThugMale_BarkOutOfAmmo * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: Goddamn gun! # Possibility 2 ThugMale to ThugMale :: Son of a...empty! # Possibility 3 ThugMale to ThugMale :: I'm out. ] * ThugMale_BarkPreAttackSearching * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: I heard that, man! # Possibility 2 ThugMale to ThugMale :: I'm coming, man! I'm gonna find you! # Possibility 3 ThugMale to ThugMale :: Who's that? You're in the wrong part o'town man. ] * ThugMale_BarkGoingForAlarm * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: That guy looks like a cop! # Possibility 2 ThugMale to ThugMale :: I think it's a raid! # Possibility 3 ThugMale to ThugMale :: Cops! Hey! Cops! ] * ThugMale_BarkTargetLost * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: Guy's just gone. # Possibility 2 ThugMale to ThugMale :: Goddamn. That guy looked rich, too. # Possibility 3 ThugMale to ThugMale :: Huh. Guess he took off. # Possibility 4 ThugMale to ThugMale :: Disappeared. Like one'a them aliens. # Possibility 5 ThugMale to ThugMale :: Guy's gone. Like the Shadow or somethin'. ] * ThugMale_BarkTargetAcquired * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: This is gonna be good. # Possibility 2 ThugMale to ThugMale :: Your mistake, buddy. # Possibility 3 ThugMale to ThugMale :: That's right man, step up. ] * ThugMale_BarkAreaSecure * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: Ha! Never shoulda messed. # Possibility 2 ThugMale to ThugMale :: Suck it down! # Possibility 3 ThugMale to ThugMale :: That guy was just asking for it. # Possibility 4 ThugMale to ThugMale :: Let's see what this guy had on him... ] * ThugMale_BarkCriticalDamage * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: Come on, man! I was just messing around! # Possibility 2 ThugMale to ThugMale :: I'm outta here! # Possibility 3 ThugMale to ThugMale :: That all you got? # Possibility 4 ThugMale to ThugMale :: (screams) # Possibility 5 ThugMale to ThugMale :: (grunts) ] * ThugMale_BarkGore * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: Someone got wasted. # Possibility 2 ThugMale to ThugMale :: Okay, what's the deal here? # Possibility 3 ThugMale to ThugMale :: What up, man. Living color. ] * MaggieChow_BarkGoingForAlarm * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: You've made a mistake, Agent Denton. # Possibility 2 MaggieChow to MaggieChow :: Sergeant! Move in! # Possibility 3 MaggieChow to MaggieChow :: Goddamn it! Where the hell is my backup? ] * MaggieChow_BarkPreAttackSearching * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: I know you're there, JC. # Possibility 2 MaggieChow to MaggieChow :: I can hear you. # Possibility 3 MaggieChow to MaggieChow :: Is that you Denton? You won't get away, you know. ] * MaggieChow_BarkFutz * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to JCDenton :: What are you doing? # Possibility 2 MaggieChow to JCDenton :: Are you trying to make a joke? # Possibility 3 MaggieChow to JCDenton :: You are being rude, Agent. ] * MaggieChow_BarkTargetAcquired * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: Time to die, JC. # Possibility 2 MaggieChow to MaggieChow :: Traitor! # Possibility 3 MaggieChow to MaggieChow :: It's over, JC. ] * MaggieChow_BarkAreaSecure * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: Idiot. # Possibility 2 MaggieChow to MaggieChow :: Ha! Easy assignment. # Possibility 3 MaggieChow to MaggieChow :: That wasn't so hard. ] * MaggieChow_BarkCriticalDamage * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: Aaah! # Possibility 2 MaggieChow to MaggieChow :: Sergeant! Help! # Possibility 3 MaggieChow to MaggieChow :: Help! Somebody! # Possibility 4 MaggieChow to MaggieChow :: (screams) # Possibility 5 MaggieChow to MaggieChow :: (grunts) ] * WaltonSimons_BarkTargetLost * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to WaltonSimons :: Son of a bitch. # Possibility 2 if WSA2 [ WaltonSimons to WaltonSimons :: This is getting out of hand. ] else [ WaltonSimons to WaltonSimons :: Where is he? Set WSA2 ] # Possibility 3 WaltonSimons to WaltonSimons :: He's gone. Those damn implants! ] * WaltonSimons_BarkPreAttackSearching * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to WaltonSimons :: If that's you, Denton, just come on out. # Possibility 2 WaltonSimons to WaltonSimons :: Is that him? He should be here by now. # Possibility 3 WaltonSimons to WaltonSimons :: Footsteps... ] * WaltonSimons_BarkTargetAcquired * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to WaltonSimons :: I've looked forward to this. # Possibility 2 WaltonSimons to WaltonSimons :: You should have surrendered. # Possibility 3 WaltonSimons to WaltonSimons :: You can't take me, JC. I've seen your specs. ] * WaltonSimons_BarkAreaSecure * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to WaltonSimons :: I told Manderley that would happen. # Possibility 2 WaltonSimons to WaltonSimons :: Another stupid young rebel. # Possibility 3 WaltonSimons to WaltonSimons :: Someone clear this mess away. ] * WaltonSimons_BarkCriticalDamage * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to WaltonSimons :: Damn you, Denton. # Possibility 2 WaltonSimons to WaltonSimons :: I knew you were a mistake. # Possibility 3 WaltonSimons to WaltonSimons :: They built you well, Agent. # Possibility 4 WaltonSimons to WaltonSimons :: (screams) # Possibility 5 WaltonSimons to WaltonSimons :: (grunts) ] * AnnaNavarre_BarkPreAttackSearching * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: Target is somewhere in my area. # Possibility 2 AnnaNavarre to AnnaNavarre :: Air's moving - someone is nearby. # Possibility 3 AnnaNavarre to AnnaNavarre :: Movement here -- source unidentified. ] * AnnaNavarre_BarkGoingForAlarm * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: We have a situation here. # Possibility 2 AnnaNavarre to AnnaNavarre :: Going to full alert. # Possibility 3 AnnaNavarre to AnnaNavarre :: Navarre requesting backup. ] * AnnaNavarre_BarkTargetLost * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: It's no use. I cannot sense him. # Possibility 2 AnnaNavarre to AnnaNavarre :: He has run off. A wise tactic. # Possibility 3 AnnaNavarre to AnnaNavarre :: Stay alert -- he may return. ] * AnnaNavarre_BarkTargetAcquired * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: I have him. # Possibility 2 AnnaNavarre to AnnaNavarre :: Target acquired. # Possibility 3 AnnaNavarre to AnnaNavarre :: I will deal with this. # Possibility 4 AnnaNavarre to AnnaNavarre :: This will be easy. ] * AnnaNavarre_BarkAreaSecure * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: The situation has been dealt with. # Possibility 2 AnnaNavarre to AnnaNavarre :: Another easy kill. # Possibility 3 AnnaNavarre to AnnaNavarre :: All this blood has ruined my chrome. # Possibility 4 AnnaNavarre to AnnaNavarre :: Nine hundred and ten. I'm catching up, Gunther. ] * AnnaNavarre_BarkCriticalDamage * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: The damage is superficial. # Possibility 2 AnnaNavarre to AnnaNavarre :: Pain is no longer something I can feel. # Possibility 3 AnnaNavarre to AnnaNavarre :: Amateur effort. Try again. # Possibility 4 AnnaNavarre to AnnaNavarre :: (screams) # Possibility 5 AnnaNavarre to AnnaNavarre :: (grunts) ] * JoJoFine_BarkAreaSecure * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JoJoFine :: Now why'd he have ta mess with me? # Possibility 2 JoJoFine to JoJoFine :: My hotel! Got that? # Possibility 3 JoJoFine to JoJoFine :: He had it comin' -- guy was a spook. # Possibility 4 JoJoFine to JoJoFine :: Man, I'm gonna look fine in that coat. ] * JoJoFine_BarkTargetAcquired * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JoJoFine :: This is my turf, man. # Possibility 2 JoJoFine to JoJoFine :: You shoulda run, man. # Possibility 3 JoJoFine to JoJoFine :: You dead, man. # Possibility 4 JoJoFine to JoJoFine :: 'Ton got isself new management. ] * JoJoFine_BarkTargetLost * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JoJoFine :: I guess he ain't here. # Possibility 2 JoJoFine to JoJoFine :: Hope he's gone. Somethin' scary 'bout that guy. # Possibility 3 JoJoFine to JoJoFine :: Hell with it. I got things to do. ] * JoJoFine_BarkCriticalDamage * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JoJoFine :: Madre de Dios! # Possibility 2 JoJoFine to JoJoFine :: Man, now you pissin' me off! # Possibility 3 JoJoFine to JoJoFine :: Lucky shot, man. # Possibility 4 JoJoFine to JoJoFine :: (screams) # Possibility 5 JoJoFine to JoJoFine :: (grunts) ] * JoJoFine_BarkPreAttackSearching * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JoJoFine :: What's that? Someone lookin for me? # Possibility 2 JoJoFine to JoJoFine :: Chico? That you man? # Possibility 3 JoJoFine to JoJoFine :: I heard that, man. I ain't deaf. ] * GuntherHermann_BarkGoingForAlarm * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to GuntherHermann :: You will not escape this facility. # Possibility 2 GuntherHermann to GuntherHermann :: You should not be here. # Possibility 3 GuntherHermann to GuntherHermann :: Our security has been breached. ] * GuntherHermann_BarkTargetLost * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to GuntherHermann :: Contact lost. # Possibility 2 GuntherHermann to GuntherHermann :: I don't think he has gone far. # Possibility 3 GuntherHermann to GuntherHermann :: He is gone. I volunteer to pursue him. ] * GuntherHermann_BarkTargetAcquired * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to GuntherHermann :: He is here. # Possibility 2 GuntherHermann to GuntherHermann :: I am engaging. # Possibility 3 GuntherHermann to GuntherHermann :: I believe I will enjoy this. ] * GuntherHermann_BarkAreaSecure * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to GuntherHermann :: I should never have trusted him. # Possibility 2 GuntherHermann to GuntherHermann :: He should not have challenged me. # Possibility 3 if AnnaNavarre_Dead [ GuntherHermann to GuntherHermann :: For Anna. ] else [ GuntherHermann to GuntherHermann :: A shame. He might have been a good soldier. ] ] * GuntherHermann_BarkCriticalDamage * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to GuntherHermann :: (grunts)... need a skull gun... # Possibility 2 GuntherHermann to GuntherHermann :: Unglaublich! # Possibility 3 GuntherHermann to GuntherHermann :: The harm is superficial. # Possibility 4 GuntherHermann to GuntherHermann :: (screams) # Possibility 5 GuntherHermann to GuntherHermann :: (grunts) ] * TriadRedArrow_BarkPreAttackSearching * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: Hello? Who is there? # Possibility 2 TriadRedArrow to TriadRedArrow :: Who is that? You are in Red Arrow territory! # Possibility 3 TriadRedArrow to TriadRedArrow :: Whoever you are, you do not walk very quietly. ] * TriadRedArrow_BarkGoingForAlarm * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: Brothers! There is an intruder! # Possibility 2 TriadRedArrow to TriadRedArrow :: You! What are you doing here? # Possibility 3 TriadRedArrow to TriadRedArrow :: There he is! Stop him! ] * TriadRedArrow_BarkTargetLost * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: He won't get far. Red Arrows own Hong Kong! # Possibility 2 TriadRedArrow to TriadRedArrow :: Lost him. He could be anywhere now. # Possibility 3 TriadRedArrow to TriadRedArrow :: We'll find him -- Hong Kong is not so big. ] * TriadRedArrow_BarkTargetAcquired * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: Red Arrow! # Possibility 2 TriadRedArrow to TriadRedArrow :: Watch me take this one. # Possibility 3 TriadRedArrow to TriadRedArrow :: I'll cut you! ] * TriadRedArrow_BarkAreaSecure * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: You should not have opposed the Red Arrow. # Possibility 2 TriadRedArrow to TriadRedArrow :: Finished. Max will be pleased. # Possibility 3 TriadRedArrow to TriadRedArrow :: Dump this trash in the canal. # Possibility 4 TriadRedArrow to TriadRedArrow :: Ha! My skills are improving. ] * TriadRedArrow_BarkCriticalDamage * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: If you kill me, the Red Arrow will hunt you forever. # Possibility 2 TriadRedArrow to TriadRedArrow :: Don't expect me to surrender. # Possibility 3 TriadRedArrow to TriadRedArrow :: You're better than I thought! # Possibility 4 TriadRedArrow to TriadRedArrow :: (screams) # Possibility 5 TriadRedArrow to TriadRedArrow :: (grunts) ] * TriadRedArrow_BarkIdle * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: (coughs) # Possibility 2 TriadRedArrow to TriadRedArrow :: (sighs) # Possibility 3 TriadRedArrow to TriadRedArrow :: (hums) ] * TriadLumPath_BarkPreAttackSearching * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: Someone is moving nearby. # Possibility 2 TriadLumPath to TriadLumPath :: Listen! Clumsy feet are walking. # Possibility 3 TriadLumPath to TriadLumPath :: Someone is here! Remember your training. ] * TriadLumPath_BarkGoingForAlarm * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: Brothers! The American is here. # Possibility 2 TriadLumPath to TriadLumPath :: You do not have permission to be here. # Possibility 3 TriadLumPath to TriadLumPath :: What are you doing here? ] * TriadLumPath_BarkTargetLost * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: He will not escape us long. # Possibility 2 TriadLumPath to TriadLumPath :: There is nowhere he can go where we cannot follow. # Possibility 3 TriadLumPath to TriadLumPath :: The streets will bring word of him before long. ] * TriadLumPath_BarkTargetAcquired * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: I will deal with him. # Possibility 2 TriadLumPath to TriadLumPath :: Take him down, my friends. # Possibility 3 TriadLumPath to TriadLumPath :: I will teach you to respect us. ] * TriadLumPath_BarkAreaSecure * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: Victory for the Luminous Path. # Possibility 2 TriadLumPath to TriadLumPath :: Feed him to the dogs. # Possibility 3 TriadLumPath to TriadLumPath :: We should speak of this to Mr. Tong. # Possibility 4 TriadLumPath to TriadLumPath :: Maybe now they will fear us. ] * TriadLumPath_BarkCriticalDamage * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: Bastard! Get out of Hong Kong! # Possibility 2 TriadLumPath to TriadLumPath :: You can't kill us all! # Possibility 3 TriadLumPath to TriadLumPath :: You can't stop us! # Possibility 4 TriadLumPath to TriadLumPath :: (screams) # Possibility 5 TriadLumPath to TriadLumPath :: (grunts) ] * TriadLumPath_BarkIdle * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: (coughs) # Possibility 2 TriadLumPath to TriadLumPath :: (hums) # Possibility 3 TriadLumPath to TriadLumPath :: (sighs) ] * Mechanic_BarkGoingForAlarm * Owner: Mechanic * Level: AIBarks Random [ # Possibility 1 Mechanic to Mechanic :: I, ah, I don't think you're supposed to be here. # Possibility 2 Mechanic to Mechanic :: Don't panic, I'm just going to press this button. # Possibility 3 Mechanic to Mechanic :: Looks like a job for the security boys. ] * Sailor_BarkPreAttackSearching * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to Sailor :: Who am I hearing there? # Possibility 2 Sailor to Sailor :: Whoever that is, my orders are to shoot on sight. # Possibility 3 Sailor to Sailor :: Who's there? Y'all need permission from the captain. ] * Sailor_BarkGoingForAlarm * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to Sailor :: All hands! General alert! # Possibility 2 Sailor to Sailor :: We've an intruder on board. # Possibility 3 Sailor to Sailor :: Tell the captain! Someone's come on board. ] * Sailor_BarkTargetLost * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to Sailor :: He's not here -- probably went overboard. # Possibility 2 Sailor to Sailor :: I lost him. Have'em search the aft storage just in case. # Possibility 3 Sailor to Sailor :: Goddamn, I lost him. How'm I gonna explain that? ] * Sailor_BarkTargetAcquired * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to JCDenton :: Sorry mister -- orders are orders. # Possibility 2 Sailor to JCDenton :: You didn't wanna come in here. # Possibility 3 Sailor to JCDenton :: This vessel's off-limits to the public. ] * Sailor_BarkAreaSecure * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to Sailor :: Got him. Who was that guy? # Possibility 2 Sailor to Sailor :: He's dead. I'll go tell the captain. # Possibility 3 Sailor to Sailor :: Get someone to come clean this up. ] * Sailor_BarkCriticalDamage * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to Sailor :: Jeez! This guy's nuts! # Possibility 2 Sailor to Sailor :: They don't pay me to fight cops. # Possibility 3 Sailor to Sailor :: I'm hit! # Possibility 4 Sailor to Sailor :: (screams) # Possibility 5 Sailor to Sailor :: (grunts) ] * Sailor_BarkFutz * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to JCDenton :: Watch yourself, buddy. # Possibility 2 Sailor to JCDenton :: Hey! # Possibility 3 Sailor to JCDenton :: What do you think you're doing? ] * Mechanic_BarkCriticalDamage * Owner: Mechanic * Level: AIBarks Random [ # Possibility 1 Mechanic to Mechanic :: Jeez, lay off me! # Possibility 2 Mechanic to Mechanic :: I don't know anything! # Possibility 3 Mechanic to Mechanic :: Help! He's a psycho! # Possibility 4 Mechanic to Mechanic :: (screams) # Possibility 5 Mechanic to Mechanic :: (grunts) ] * Mechanic_BarkFutz * Owner: Mechanic * Level: AIBarks Random [ # Possibility 1 Mechanic to JCDenton :: Hey, quit screwin' around. # Possibility 2 Mechanic to JCDenton :: You got a strange sense of humor. # Possibility 3 Mechanic to JCDenton :: Anything you break, I gotta fix. ] * Hela_BarkTargetLost * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: He's gone. Alert the adjacent sections. # Possibility 2 Hela to Hela :: Mr. Simons will not be happy about this. # Possibility 3 Hela to Hela :: Not worth it - these tunnels run for miles. ] * Hela_BarkTargetAcquired * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: That's him. # Possibility 2 Hela to Hela :: The target has arrived. # Possibility 3 Hela to Hela :: Walton Simons says hello. ] * Hela_BarkPreAttackSearching * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: Hela speaking. We might have something. # Possibility 2 Hela to Hela :: Trevor! Is that you? # Possibility 3 Hela to Hela :: That wasn't a rat... # Possibility 4 Hela to Hela :: Was that something moving? Too many echoes in here... ] * Hela_BarkIdle * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: Yes? That's right. Hotel Echo Lima Alpha. # Possibility 2 Hela to Hela :: What a dreary place. Leave it to the French. # Possibility 3 Hela to Hela :: Hostage tactics. What a nightmare! ] * Hela_BarkGoingForAlarm * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: All units, we've got him. # Possibility 2 Hela to Hela :: Hotel Echo here, we've got him. # Possibility 3 Hela to Hela :: Breach! Breach! He's in here. ] * Hela_BarkCriticalDamage * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: Get some backup in here! # Possibility 2 Hela to Hela :: He's got some...some kind of augmentation. # Possibility 3 Hela to Hela :: Think I took a hit - subject still alive. # Possibility 4 Hela to Hela :: (screams) # Possibility 5 Hela to Hela :: (grunts) ] * Hela_BarkAreaSecure * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: Tell Simons we're finished here. # Possibility 2 Hela to Hela :: Check our perimeter. I think we're still clean. # Possibility 3 Hela to Hela :: Excellent work, people. ] * MJ12Troop_BarkSurprise * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: Omigod... # Possibility 2 MJ12Troop to MJ12Troop :: Son of a... # Possibility 3 MJ12Troop to MJ12Troop :: Who the hell... # Possibility 4 MJ12Troop to MJ12Troop :: Company! ] * MJ12Troop_BarkSearchGiveUp * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: Nothing here now. # Possibility 2 MJ12Troop to MJ12Troop :: False alarm, I guess. # Possibility 3 MJ12Troop to MJ12Troop :: I could have sworn... # Possibility 4 MJ12Troop to MJ12Troop :: Nope. Just nerves, I guess. ] * MJ12Troop_BarkPreAttackSighting * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: Definitely somebody. # Possibility 2 MJ12Troop to MJ12Troop :: Guy in a coat - I'm checking it out. # Possibility 3 MJ12Troop to MJ12Troop :: Hey! Stop right there! # Possibility 4 MJ12Troop to MJ12Troop :: Bogey! # Possibility 5 MJ12Troop to MJ12Troop :: I've got a bogey, no ID. ] * MJ12Troop_BarkOutOfAmmo * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: Empty! # Possibility 2 MJ12Troop to MJ12Troop :: This one's dry. # Possibility 3 MJ12Troop to MJ12Troop :: I'm out. ] * MJ12Troop_BarkPostAttackSearching * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: He's here somewhere. # Possibility 2 MJ12Troop to MJ12Troop :: Watch it, he hasn't gone far. # Possibility 3 MJ12Troop to MJ12Troop :: He's still in the area. # Possibility 4 MJ12Troop to MJ12Troop :: Where'd he go? # Possibility 5 MJ12Troop to MJ12Troop :: Let's finish him off. # Possibility 6 MJ12Troop to MJ12Troop :: Check your six. He could be anywhere. ] * MJ12Commando_BarkAreaSecure * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 MJ12Commando to MJ12Commando :: He's not moving; let's do a scan. # Possibility 2 MJ12Commando to MJ12Commando :: This one's got strange augmentations. # Possibility 3 MJ12Commando to MJ12Commando :: Scout 50 meters, lockdown. # Possibility 4 MJ12Commando to MJ12Commando :: Do a sweep; this sector's still live. ] * MJ12Commando_BarkGore * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 MJ12Commando to MJ12Commando :: Got a body here. # Possibility 2 MJ12Commando to MJ12Commando :: Body here - IR's showing a recent death. # Possibility 3 MJ12Commando to MJ12Commando :: Human casualty. Some fluids here -- looks violent. ] * MJ12Commando_BarkSurprise * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 MJ12Commando to MJ12Commando :: Contact! # Possibility 2 MJ12Commando to MJ12Commando :: What the... # Possibility 3 MJ12Commando to MJ12Commando :: Target's here! Very close! ] * MJ12Commando_BarkPreAttackSighting * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 MJ12Commando to MJ12Commando :: Visual! Unidentified suspect. # Possibility 2 MJ12Commando to MJ12Commando :: I've got line of sight. # Possibility 3 MJ12Commando to MJ12Commando :: Halt! Please give your ID. # Possibility 4 MJ12Commando to MJ12Commando :: Bandit! He's close! ] * MJ12Commando_BarkPostAttackSearching * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 MJ12Commando to MJ12Commando :: Attempting to re-acquire. # Possibility 2 MJ12Commando to MJ12Commando :: Still got movement. # Possibility 3 MJ12Commando to MJ12Commando :: Can't see him. Checking sonics. # Possibility 4 MJ12Commando to MJ12Commando :: Running search pattern. ] * Cop_BarkAreaSecure * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: One down. # Possibility 2 Cop to Cop :: I guess we don't have to cuff him. # Possibility 3 Cop to Cop :: I called in the medics, but this guy's D. O. A. # Possibility 4 Cop to Cop :: Review board's gonna be all OVER our ass on this one. ] * MaggieChow_BarkTearGas * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: (screams) # Possibility 2 MaggieChow to MaggieChow :: (screams) # Possibility 3 MaggieChow to MaggieChow :: (screams) ] * JoJoFine_BarkOnFire * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JoJoFine :: (screams) # Possibility 2 JoJoFine to JoJoFine :: (screams) # Possibility 3 JoJoFine to JoJoFine :: (screams) ] * Cop_BarkGore * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: Holy... # Possibility 2 Cop to Cop :: We've got a deader here. # Possibility 3 Cop to Cop :: Huh. Somebody's been busy. ] * Cop_BarkPostAttackSearching * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: Suspect is still in the area. # Possibility 2 Cop to Cop :: Keep looking. # Possibility 3 Cop to Cop :: He's still around -- I heard him move. ] * Cop_BarkPreAttackSighting * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: Possible perp here. # Possibility 2 Cop to Cop :: Hey! Hands in the air! # Possibility 3 Cop to Cop :: Police! Don't move! ] * Mechanic_BarkIdle * Owner: Mechanic * Level: AIBarks Random [ # Possibility 1 Mechanic to Mechanic :: (whistles) # Possibility 2 Mechanic to Mechanic :: (coughs) # Possibility 3 Mechanic to Mechanic :: (sighs) ] * MiB_BarkGore * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: A body. Interesting wounds. # Possibility 2 MiB to MiB :: I have found a human corpse. # Possibility 3 MiB to MiB :: Casualty. Marks are consistent with known attack patterns. ] * MiB_BarkPostAttackSearching * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: Visual contact has been lost. # Possibility 2 MiB to MiB :: Don't worry, we'll find him. # Possibility 3 MiB to MiB :: Give yourself up! We have the authority here. # Possibility 4 MiB to MiB :: We'll get him, sooner or later. ] * MiB_BarkSurprise * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: Contact imminent. # Possibility 2 MiB to MiB :: He's here! # Possibility 3 MiB to MiB :: Target at my position! ] * MiB_BarkPreAttackSighting * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: I have a visual ID on the subject. # Possibility 2 MiB to MiB :: Stay calm, please. # Possibility 3 MiB to MiB :: Hello, citizen. # Possibility 4 MiB to MiB :: Subject is a human male, augmented. # Possibility 5 MiB to MiB :: Somebody here. I'll find out who it is. ] * WiB_BarkFutz * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to JCDenton :: I'm watching you. # Possibility 2 WiB to JCDenton :: Stop that. This minute. # Possibility 3 WiB to JCDenton :: Your actions are being recorded. ] * MiB_BarkFutz * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to JCDenton :: Stop that. # Possibility 2 MiB to JCDenton :: Cease this activity. # Possibility 3 MiB to JCDenton :: Do not interfere with this operation. ] * Sailor_BarkIdle * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 Sailor to Sailor :: (coughs) # Possibility 2 Sailor to Sailor :: (whistles) # Possibility 3 Sailor to Sailor :: (hums) ] # Possibility 2 Random [ # Possibility 1 Sailor to Sailor :: (coughs) # Possibility 2 Sailor to Sailor :: (whistles) # Possibility 3 Sailor to Sailor :: (hums) ] # Possibility 3 Random [ # Possibility 1 Sailor to Sailor :: (coughs) # Possibility 2 Sailor to Sailor :: (whistles) # Possibility 3 Sailor to Sailor :: (hums) ] # Possibility 4 Random [ # Possibility 1 Sailor to Sailor :: (coughs) # Possibility 2 Sailor to Sailor :: (whistles) # Possibility 3 Sailor to Sailor :: (hums) ] # Possibility 5 Random [ # Possibility 1 Sailor to Sailor :: I'd be happy to go back to hauling bananas. # Possibility 2 Sailor to Sailor :: When are we shipping out? This town is dead. # Possibility 3 Sailor to Sailor :: After this, no more weird jobs. No more government. ] ] * Sailor_BarkSurprise * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to JCDenton :: Who're you? # Possibility 2 Sailor to JCDenton :: Well goddamn. # Possibility 3 Sailor to JCDenton :: Christ! ] * Sailor_BarkPostAttackSearching * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to Sailor :: He's still around here. # Possibility 2 Sailor to Sailor :: This ship's not big enough to run far. # Possibility 3 Sailor to Sailor :: Come out, mister. You can't hide forever. ] * Sailor_BarkPreAttackSighting * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to Sailor :: You in the coat! Who are you? # Possibility 2 Sailor to Sailor :: Thought I saw something. # Possibility 3 Sailor to Sailor :: Hey! Stop right there. ] * Sailor_BarkSearchGiveUp * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to Sailor :: Forget it. Just the waves. # Possibility 2 Sailor to Sailor :: Huh. Nobody there now. # Possibility 3 Sailor to Sailor :: Must be rats or something. ] * Terrorist_BarkIdle * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 Terrorist to Terrorist :: (clears throat) # Possibility 2 Terrorist to Terrorist :: (hums) # Possibility 3 Terrorist to Terrorist :: (sighs) ] # Possibility 2 Random [ # Possibility 1 Terrorist to Terrorist :: (clears throat) # Possibility 2 Terrorist to Terrorist :: (hums) # Possibility 3 Terrorist to Terrorist :: (sighs) ] # Possibility 3 Random [ # Possibility 1 Terrorist to Terrorist :: (clears throat) # Possibility 2 Terrorist to Terrorist :: (hums) # Possibility 3 Terrorist to Terrorist :: (sighs) ] # Possibility 4 Random [ # Possibility 1 Terrorist to Terrorist :: Sooner or later they're just going to find us. # Possibility 2 Terrorist to Terrorist :: When we gonna see some action? # Possibility 3 Terrorist to Terrorist :: (Sighs) This is a long-ass shift. # Possibility 4 Terrorist to Terrorist :: Two weeks training at a militia camp... I ain't ready for this. # Possibility 5 Terrorist to Terrorist :: I guess this beats starving back home. # Possibility 6 Terrorist to Terrorist :: ...like Billy the Kid, man. We're outlaws. # Possibility 7 Terrorist to Terrorist :: These UNATCO guys are like, machines... don't know what they are. # Possibility 8 Terrorist to Terrorist :: Hot as hell in these masks. ] ] * Terrorist_BarkGore * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: The bastards just killed him. # Possibility 2 Terrorist to Terrorist :: We got a man down - everybody be careful. # Possibility 3 Terrorist to Terrorist :: He's down...I think he's dead. ] * Terrorist_BarkSurprise * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: Huh? # Possibility 2 Terrorist to Terrorist :: They found us! # Possibility 3 Terrorist to Terrorist :: Uh oh. ] * Terrorist_BarkFutz * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to JCDenton :: What is it now? # Possibility 2 Terrorist to JCDenton :: Hey, get serious, man. # Possibility 3 Terrorist to JCDenton :: Knock it off. ] * Terrorist_BarkPreAttackSighting * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: Thought I saw someone -- a guy in a coat. # Possibility 2 Terrorist to Terrorist :: Something moved -- could be the law. # Possibility 3 Terrorist to Terrorist :: I think we've got an intruder. # Possibility 4 Terrorist to Terrorist :: Who's there? I think the law's on us. # Possibility 5 Terrorist to Terrorist :: Who was that? I didn't see a uniform... # Possibility 6 Terrorist to Terrorist :: I saw somebody...maybe just a homeless guy. ] * ThugMale_BarkIdle * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 ThugMale to ThugMale :: Those UN cops are everywhere these days. # Possibility 2 ThugMale to ThugMale :: Ha! Cops just walked right by me. # Possibility 3 ThugMale to ThugMale :: Man, I should get a car. # Possibility 4 ThugMale to ThugMale :: Not feeling too good. That Gray Death's just freakin' me out. # Possibility 5 ThugMale to ThugMale :: One day, man. I'm just not gonna take it any more. # Possibility 6 ThugMale to ThugMale :: These proles, man. They got no idea what goes on. # Possibility 7 ThugMale to ThugMale :: Gotta move uptown, man. Get outta here. ] # Possibility 2 Random [ # Possibility 1 ThugMale to ThugMale :: (clears throat) # Possibility 2 ThugMale to ThugMale :: (whistles) # Possibility 3 ThugMale to ThugMale :: (coughs) ] # Possibility 3 Random [ # Possibility 1 ThugMale to ThugMale :: (clears throat) # Possibility 2 ThugMale to ThugMale :: (whistles) # Possibility 3 ThugMale to ThugMale :: (coughs) ] ] * ThugMale_BarkPostAttackSearching * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: I know you still there, so just come on out. # Possibility 2 ThugMale to ThugMale :: Come on out, man, let's finish this. # Possibility 3 ThugMale to ThugMale :: You scared, man? ] * ThugMale_BarkPreAttackSighting * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: There he is! # Possibility 2 ThugMale to ThugMale :: That's the guy. # Possibility 3 ThugMale to ThugMale :: Hey! Who's moving around there? ] * ThugMale_BarkSurprise * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: Whoah. # Possibility 2 ThugMale to ThugMale :: Son of a... # Possibility 3 ThugMale to ThugMale :: Gotcha. ] * ThugMale_BarkFutz * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to JCDenton :: Back off, man. # Possibility 2 ThugMale to JCDenton :: You don't wanna do that. # Possibility 3 ThugMale to JCDenton :: What is this!? ] * TriadLumPath_BarkSurprise * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: Who...? # Possibility 2 TriadLumPath to TriadLumPath :: By the Path! # Possibility 3 TriadLumPath to TriadLumPath :: Brothers! ] * TriadLumPath_BarkGore * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: A dead man! # Possibility 2 TriadLumPath to TriadLumPath :: Who has done this!? # Possibility 3 TriadLumPath to TriadLumPath :: Another dead. Bastards! ] * TriadLumPath_BarkPostAttackSearching * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: We will find you, American. # Possibility 2 TriadLumPath to TriadLumPath :: Come out and fight, coward! # Possibility 3 TriadLumPath to TriadLumPath :: Stay alert. # Possibility 4 TriadLumPath to TriadLumPath :: He is near. ] * TriadLumPath_BarkPreAttackSighting * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: There! He is the one. # Possibility 2 TriadLumPath to TriadLumPath :: Someone there...who? # Possibility 3 TriadLumPath to TriadLumPath :: Who is that? A Westerner? ] * TriadLumPath_BarkFutz * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to JCDenton :: Watch out, gwailo. # Possibility 2 TriadLumPath to JCDenton :: Do not push your luck. # Possibility 3 TriadLumPath to JCDenton :: Show some respect. ] * TriadRedArrow_BarkPostAttackSearching * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: Come out, come out, Mr. American! # Possibility 2 TriadRedArrow to TriadRedArrow :: Keep looking. He won't know the city. # Possibility 3 TriadRedArrow to TriadRedArrow :: No one escapes the Red Arrow. ] * TriadRedArrow_BarkPreAttackSighting * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: Did you see something? A man with a coat... # Possibility 2 TriadRedArrow to TriadRedArrow :: Who's there? I know I saw you! # Possibility 3 TriadRedArrow to TriadRedArrow :: Something moved there, I am sure. ] * TriadRedArrow_BarkSurprise * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: Who...? # Possibility 2 TriadRedArrow to TriadRedArrow :: Aha! # Possibility 3 TriadRedArrow to TriadRedArrow :: Huh? ] * TriadRedArrow_BarkGore * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: What has happened here? # Possibility 2 TriadRedArrow to TriadRedArrow :: Something is very wrong here. # Possibility 3 TriadRedArrow to TriadRedArrow :: A body...still warm! ] * TriadRedArrow_BarkFutz * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to JCDenton :: I will forgive your rudeness. # Possibility 2 TriadRedArrow to JCDenton :: Enough! # Possibility 3 TriadRedArrow to JCDenton :: Are you trying to be funny? ] * UNATCOTroop_BarkFutz * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to JCDenton :: You think that's funny? # Possibility 2 # Possibility 3 UNATCOTroop to JCDenton :: I don't understand... What are you doing? # Possibility 4 UNATCOTroop to JCDenton :: I wouldn't do that if I was you. # Possibility 5 UNATCOTroop to JCDenton :: Hey... What the hell? # Possibility 6 UNATCOTroop to JCDenton :: Uh... That's against protocol, Agent. # Possibility 7 UNATCOTroop to JCDenton :: You're just kidding around, right? ] * UNATCOTroop_BarkPostAttackSearching * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: Stay sharp, people. # Possibility 2 UNATCOTroop to UNATCOTroop :: He's still around somewhere. # Possibility 3 UNATCOTroop to UNATCOTroop :: This ain't over. # Possibility 4 if M05AlexDone [ ] else [ if JosephManderley_Dead [ ] else [ UNATCOTroop to UNATCOTroop :: He gets away, Manderley's gonna have our ass. ] ] # Possibility 5 if M05AlexDone [ ] else [ UNATCOTroop to UNATCOTroop :: We'll find him. The guy's just a rookie! ] # Possibility 6 UNATCOTroop to UNATCOTroop :: Nail this guy and we all get a bonus. ] * UNATCOTroop_BarkPreAttackSighting * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: Movement, sir...movement! # Possibility 2 UNATCOTroop to UNATCOTroop :: Contact! I have visual... # Possibility 3 UNATCOTroop to UNATCOTroop :: Somebody's there. A guy in civvies. # Possibility 4 UNATCOTroop to UNATCOTroop :: I know I saw somebody. # Possibility 5 UNATCOTroop to UNATCOTroop :: Hey! Who's there? ] * UNATCOTroop_BarkGore * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: We got a man down here! # Possibility 2 UNATCOTroop to UNATCOTroop :: Hey! We've got casualties! # Possibility 3 UNATCOTroop to UNATCOTroop :: Hostiles in the area! # Possibility 4 MJ12Troop to MJ12Troop :: What the hell happened here? ] * UNATCOTroop_BarkSurprise * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: What the hell...? # Possibility 2 if not TalkedToPaulAfterMessage_Played [ ] else [ UNATCOTroop to UNATCOTroop :: It's Denton! ] # Possibility 3 UNATCOTroop to UNATCOTroop :: Help! ] * WiB_BarkTargetLost * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: I've lost him. Anything on the satellites? # Possibility 2 WiB to WiB :: Quiet now. No sign of movement. # Possibility 3 WiB to WiB :: This is ridiculous. He could have gone anywhere. ] * WiB_BarkPreAttackSighting * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: Movement, close by. # Possibility 2 WiB to WiB :: I saw something. Attempting to match the description. # Possibility 3 WiB to WiB :: Something moving...bipedal... # Possibility 4 WiB to WiB :: Who could that be? # Possibility 5 WiB to WiB :: Somebody here. I'm going to check it out. # Possibility 6 WiB to WiB :: Guy in a coat. Could that be him? ] * WiB_BarkGore * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: Human down. Plenty of fluids. # Possibility 2 WiB to WiB :: Looks like a recent kill. # Possibility 3 WiB to WiB :: We have a cold one here. ] * WiB_BarkSurprise * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: Wait, someone's here. # Possibility 2 WiB to WiB :: Hostiles! # Possibility 3 WiB to WiB :: Complications. ] * Sailor_BarkOnFire * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to Sailor :: (screams) # Possibility 2 Sailor to Sailor :: (screams) # Possibility 3 Sailor to Sailor :: (screams) ] * Terrorist_BarkTearGas * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: (screams) # Possibility 2 Terrorist to Terrorist :: (screams) # Possibility 3 Terrorist to Terrorist :: (screams) ] * Mechanic_BarkOnFire * Owner: Mechanic * Level: AIBarks Random [ # Possibility 1 Mechanic to Mechanic :: (screams) # Possibility 2 Mechanic to Mechanic :: (screams) # Possibility 3 Mechanic to Mechanic :: (screams) ] * Mechanic_BarkTearGas * Owner: Mechanic * Level: AIBarks Random [ # Possibility 1 Mechanic to Mechanic :: (screams) # Possibility 2 Mechanic to Mechanic :: (screams) # Possibility 3 Mechanic to Mechanic :: (screams) ] * MiB_BarkTearGas * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: (screams) # Possibility 2 MiB to MiB :: (screams) # Possibility 3 MiB to MiB :: (screams) ] * MiB_BarkOnFire * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: (screams) # Possibility 2 MiB to MiB :: (screams) # Possibility 3 MiB to MiB :: (screams) ] * MJ12Troop_BarkTearGas * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: (screams) # Possibility 2 MJ12Troop to MJ12Troop :: (screams) # Possibility 3 MJ12Troop to MJ12Troop :: (screams) ] * MJ12Troop_BarkOnFire * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: (screams) # Possibility 2 MJ12Troop to MJ12Troop :: (screams) # Possibility 3 MJ12Troop to MJ12Troop :: (screams) ] * Terrorist_BarkOnFire * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: (screams) # Possibility 2 Terrorist to Terrorist :: (screams) # Possibility 3 Terrorist to Terrorist :: (screams) ] * Sailor_BarkTearGas * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to Sailor :: (screams) # Possibility 2 Sailor to Sailor :: (screams) # Possibility 3 Sailor to Sailor :: (screams) ] * ThugMale_BarkOnFire * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: (screams) # Possibility 2 ThugMale to ThugMale :: (screams) # Possibility 3 ThugMale to ThugMale :: (screams) ] * TriadRedArrow_BarkTearGas * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: (screams) # Possibility 2 TriadRedArrow to TriadRedArrow :: (screams) # Possibility 3 TriadRedArrow to TriadRedArrow :: (screams) ] * ThugMale_BarkTearGas * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: (screams) # Possibility 2 ThugMale to ThugMale :: (screams) # Possibility 3 ThugMale to ThugMale :: (screams) ] * TriadRedArrow_BarkOnFire * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: (screams) # Possibility 2 TriadRedArrow to TriadRedArrow :: (screams) # Possibility 3 TriadRedArrow to TriadRedArrow :: (screams) ] * TriadLumPath_BarkOnFire * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: (screams) # Possibility 2 TriadLumPath to TriadLumPath :: (screams) # Possibility 3 TriadLumPath to TriadLumPath :: (screams) ] * TriadLumPath_BarkTearGas * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: (screams) # Possibility 2 TriadLumPath to TriadLumPath :: (screams) # Possibility 3 TriadLumPath to TriadLumPath :: (screams) ] * WiB_BarkOnFire * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: (screams) # Possibility 2 WiB to WiB :: (screams) # Possibility 3 WiB to WiB :: (screams) ] * WiB_BarkTearGas * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: (screams) # Possibility 2 WiB to WiB :: (screams) # Possibility 3 WiB to WiB :: (screams) ] * UNATCOTroop_BarkIdle * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: (whistles) # Possibility 2 UNATCOTroop to UNATCOTroop :: (clears throat) # Possibility 3 UNATCOTroop to UNATCOTroop :: (coughs) ] # Possibility 2 Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: (whistles) # Possibility 2 UNATCOTroop to UNATCOTroop :: (clears throat) # Possibility 3 UNATCOTroop to UNATCOTroop :: (coughs) ] # Possibility 3 Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: (whistles) # Possibility 2 UNATCOTroop to UNATCOTroop :: (clears throat) # Possibility 3 UNATCOTroop to UNATCOTroop :: (coughs) ] # Possibility 4 Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: (whistles) # Possibility 2 UNATCOTroop to UNATCOTroop :: (clears throat) # Possibility 3 UNATCOTroop to UNATCOTroop :: (coughs) ] # Possibility 5 Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: Hell of a long shift. # Possibility 2 UNATCOTroop to UNATCOTroop :: It's a living. # Possibility 3 UNATCOTroop to UNATCOTroop :: I need a vacation. # Possibility 4 UNATCOTroop to UNATCOTroop :: Never shoulda transferred. ] ] * UNATCOTroop_BarkTearGas * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: (screams) # Possibility 2 UNATCOTroop to UNATCOTroop :: (screams) # Possibility 3 UNATCOTroop to UNATCOTroop :: (screams) ] * UNATCOTroop_BarkOnFire * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: (screams) # Possibility 2 UNATCOTroop to UNATCOTroop :: (screams) # Possibility 3 UNATCOTroop to UNATCOTroop :: (screams) ] * AnnaNavarre_BarkPostAttackSearching * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: Altered heartbeat -- he's here somewhere. # Possibility 2 if not M4MissionStart [ ] else [ AnnaNavarre to AnnaNavarre :: Come out, Agent. I can sense you quite clearly. ] # Possibility 3 AnnaNavarre to AnnaNavarre :: He knows he cannot face me. ] * AnnaNavarre_BarkPreAttackSighting * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: Possible contact here. # Possibility 2 AnnaNavarre to AnnaNavarre :: Who is there? # Possibility 3 AnnaNavarre to AnnaNavarre :: I can see you. ] * AnnaNavarre_BarkGore * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: A body. Don't get squeamish. # Possibility 2 AnnaNavarre to AnnaNavarre :: This one was killed recently. # Possibility 3 AnnaNavarre to AnnaNavarre :: I'm still seeing infrared -- a recent kill. ] * AnnaNavarre_BarkSurprise * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 if not M4MissionStart [ ] else [ AnnaNavarre to AnnaNavarre :: Denton! ] # Possibility 2 AnnaNavarre to AnnaNavarre :: It's him! # Possibility 3 AnnaNavarre to AnnaNavarre :: Well, well. ] * AnnaNavarre_BarkOnFire * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: (screams) # Possibility 2 AnnaNavarre to AnnaNavarre :: (screams) # Possibility 3 AnnaNavarre to AnnaNavarre :: (screams) ] * GuntherHermann_BarkTearGas * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to GuntherHermann :: (grunts) # Possibility 2 GuntherHermann to GuntherHermann :: (grunts) # Possibility 3 GuntherHermann to GuntherHermann :: (grunts) ] * GuntherHermann_BarkPostAttackSearching * Owner: GuntherHermann * Level: AIBarks if AnnaNavarre_Dead [ Random [ # Possibility 1 GuntherHermann to GuntherHermann :: Are you listening? I will hunt you down wherever you run. # Possibility 2 GuntherHermann to GuntherHermann :: You cannot escape. I do not forgive. # Possibility 3 GuntherHermann to GuntherHermann :: Come out and give me my revenge. ] ] else [ Random [ # Possibility 1 GuntherHermann to GuntherHermann :: If you give yourself up, I promise you a painless death. # Possibility 2 GuntherHermann to GuntherHermann :: I know you are nearby, my friend. # Possibility 3 GuntherHermann to GuntherHermann :: Stealth tactics do not impress me. ] ] * GuntherHermann_BarkPreAttackSighting * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to GuntherHermann :: Someone there...is it him? # Possibility 2 GuntherHermann to GuntherHermann :: Was that him? I cannot see. # Possibility 3 GuntherHermann to GuntherHermann :: Denton! Is that you? ] * GuntherHermann_BarkGore * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to GuntherHermann :: A corpse. I have seen similar work in Leipzig. # Possibility 2 GuntherHermann to GuntherHermann :: Careful. The killer may be nearby. # Possibility 3 GuntherHermann to GuntherHermann :: A cheap kill. ] * GuntherHermann_BarkSurprise * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to GuntherHermann :: Mein Gott! # Possibility 2 GuntherHermann to GuntherHermann :: You! # Possibility 3 GuntherHermann to GuntherHermann :: Who...? ] * AnnaNavarre_BarkTearGas * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: (screams) # Possibility 2 AnnaNavarre to AnnaNavarre :: (screams) # Possibility 3 AnnaNavarre to AnnaNavarre :: (screams) ] * Cop_BarkTearGas * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: (screams) # Possibility 2 Cop to Cop :: (screams) # Possibility 3 Cop to Cop :: (screams) ] * Cop_BarkOnFire * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: (screams) # Possibility 2 Cop to Cop :: (screams) # Possibility 3 Cop to Cop :: (screams) ] * Hela_BarkPostAttackSearching * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: You are caught, Mr. Denton. # Possibility 2 Hela to Hela :: Everyone stay sharp. # Possibility 3 Hela to Hela :: Don't let him get out. # Possibility 4 Hela to Hela :: Anyone he gets past, I'll kill them myself. ] * Hela_BarkPreAttackSighting * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: Did that shadow move? # Possibility 2 Hela to Hela :: Something out there. Everyone be alert! # Possibility 3 Hela to Hela :: Is that one of ours? ] * Hela_BarkSurprise * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: It's him! # Possibility 2 Hela to Hela :: Who...? # Possibility 3 Hela to Hela :: Guards! ] * Hela_BarkGore * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: It's started. # Possibility 2 Hela to Hela :: Taking losses already. # Possibility 3 Hela to Hela :: This is Denton's work. ] * JoJoFine_BarkFutz * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JCDenton :: What you doin'? # Possibility 2 JoJoFine to JCDenton :: You tryin' to be funny? # Possibility 3 JoJoFine to JCDenton :: You don't wanna start with me. ] * JoJoFine_BarkGore * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JoJoFine :: Whoah! # Possibility 2 JoJoFine to JoJoFine :: Somebody got wasted! # Possibility 3 JoJoFine to JoJoFine :: Living color! ] * JoJoFine_BarkSurprise * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JCDenton :: Hey! Watch it! # Possibility 2 JoJoFine to JCDenton :: Whuhthaf... # Possibility 3 JoJoFine to JCDenton :: Ohyeah! ] * JoJoFine_BarkPostAttackSearching * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JoJoFine :: You tough, I give you that. # Possibility 2 JoJoFine to JoJoFine :: Can't run, man. Hotel ain't that big. # Possibility 3 JoJoFine to JoJoFine :: You hidin', sucka? ] * JoJoFine_BarkPreAttackSighting * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JoJoFine :: Get out my face! # Possibility 2 JoJoFine to JoJoFine :: Thass right. # Possibility 3 JoJoFine to JoJoFine :: I see you Denton! ] * Hela_BarkTearGas * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: (screams) # Possibility 2 Hela to Hela :: (screams) # Possibility 3 Hela to Hela :: (screams) ] * Hela_BarkOnFire * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: (screams) # Possibility 2 Hela to Hela :: (screams) # Possibility 3 Hela to Hela :: (screams) ] * MaggieChow_BarkTargetLost * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: Goddammit. He's better than I thought. # Possibility 2 MaggieChow to MaggieChow :: Okay, think...where would he be hiding? # Possibility 3 MaggieChow to MaggieChow :: Lost him. Shit. ] * MaggieChow_BarkPostAttackSearching * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: Come out and fight! # Possibility 2 MaggieChow to MaggieChow :: I will finish you myself. # Possibility 3 MaggieChow to MaggieChow :: What's wrong? Afraid? ] * MaggieChow_BarkPreAttackSighting * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: Was that him? # Possibility 2 MaggieChow to MaggieChow :: Something moved. Hello? # Possibility 3 MaggieChow to MaggieChow :: That might be him. ] * MaggieChow_BarkSurprise * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: Denton! # Possibility 2 MaggieChow to MaggieChow :: You! # Possibility 3 MaggieChow to MaggieChow :: Oh! ] * MaggieChow_BarkGore * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: Another security breach. Those idiots! # Possibility 2 MaggieChow to MaggieChow :: Looks like professional work. # Possibility 3 MaggieChow to MaggieChow :: We've got trouble. ] * JoJoFine_BarkTearGas * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JoJoFine :: (screams) # Possibility 2 JoJoFine to JoJoFine :: (screams) # Possibility 3 JoJoFine to JoJoFine :: (screams) ] * MaggieChow_BarkOnFire * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: (screams) # Possibility 2 MaggieChow to MaggieChow :: (screams) # Possibility 3 MaggieChow to MaggieChow :: (screams) ] * WaltonSimons_BarkTearGas * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: (screams) # Possibility 2 UNATCOTroop to UNATCOTroop :: (screams) # Possibility 3 UNATCOTroop to UNATCOTroop :: (screams) ] * WaltonSimons_BarkOnFire * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to WaltonSimons :: (screams) # Possibility 2 WaltonSimons to WaltonSimons :: (screams) # Possibility 3 WaltonSimons to WaltonSimons :: (screams) ] * WaltonSimons_BarkPostAttackSearching * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to WaltonSimons :: I'll find you, Denton. I've got senses you don't even know about. # Possibility 2 WaltonSimons to WaltonSimons :: Make it easy on yourself, JC. # Possibility 3 WaltonSimons to WaltonSimons :: Hiding, JC? Not very heroic. ] * WaltonSimons_BarkPreAttackSighting * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to WaltonSimons :: Who's there? Step out into the light! # Possibility 2 WaltonSimons to WaltonSimons :: Denton? Is that you? # Possibility 3 WaltonSimons to WaltonSimons :: Who's out there? Show yourself! ] * WaltonSimons_BarkSurprise * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to WaltonSimons :: Uh oh. # Possibility 2 WaltonSimons to WaltonSimons :: Hello, Agent. # Possibility 3 WaltonSimons to WaltonSimons :: He's here! ] * WaltonSimons_BarkGore * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to WaltonSimons :: Hm. Nice work. # Possibility 2 WaltonSimons to WaltonSimons :: More paperwork. # Possibility 3 WaltonSimons to WaltonSimons :: Denton's been busy. ] * MetroCop_BarkAreaSecure * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: He must have been a terrorist. # Possibility 2 MetroCop to MetroCop :: Did I read something about this one? # Possibility 3 MetroCop to MetroCop :: I'll check his eyes. This might be the one. # Possibility 4 MetroCop to MetroCop :: He's dead. These are strange times for Paris. # Possibility 5 MetroCop to MetroCop :: I wish they'd tell us what was going on. # Possibility 6 MetroCop to MetroCop :: I will inform Inspector Gabily. ] * MetroCop_BarkCriticalDamage * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: Officer in distress! # Possibility 2 MetroCop to MetroCop :: (screams) # Possibility 3 MetroCop to MetroCop :: (grunts) ] * MetroCop_BarkFutz * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to JCDenton :: Behave yourself! # Possibility 2 MetroCop to JCDenton :: Sir, you are creating a disturbance. # Possibility 3 MetroCop to JCDenton :: Do not force me to report you. ] * MetroCop_BarkGore * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: Another terrorist victim. # Possibility 2 MetroCop to MetroCop :: It's happened again! # Possibility 3 MetroCop to MetroCop :: Silhouette must have done this. ] * MetroCop_BarkOnFire * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: (screams) # Possibility 2 MetroCop to MetroCop :: (screams) # Possibility 3 MetroCop to MetroCop :: (screams) ] * MetroCop_BarkPostAttackSearching * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: We must apprehend this man. # Possibility 2 MetroCop to MetroCop :: I hope we are not out of our depth here. # Possibility 3 MetroCop to MetroCop :: We must find this one. ] * MetroCop_BarkPreAttackSearching * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: Is someone there? This is the police! # Possibility 2 MetroCop to MetroCop :: Whoever is there, you are violating curfew! # Possibility 3 MetroCop to MetroCop :: I know I heard something. ] * MetroCop_BarkPreAttackSighting * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: Police! Come out where I can see you! # Possibility 2 MetroCop to MetroCop :: Who's there? I cannot quite see... # Possibility 3 MetroCop to MetroCop :: Looks like a man...too many shadows. ] * MetroCop_BarkSurprise * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: Good God! # Possibility 2 MetroCop to MetroCop :: Is that... # Possibility 3 MetroCop to MetroCop :: What? ] * MetroCop_BarkTargetAcquired * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: Suspect in sight. # Possibility 2 MetroCop to MetroCop :: He is mine. # Possibility 3 MetroCop to MetroCop :: He matches the description. ] * MetroCop_BarkTargetLost * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: I see nothing here. # Possibility 2 MetroCop to MetroCop :: Poor fellow! The robots will annihilate him. # Possibility 3 MetroCop to MetroCop :: Gone. I suspect he will not live long. ] * MetroCop_BarkTearGas * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: (screams) # Possibility 2 MetroCop to MetroCop :: (screams) # Possibility 3 MetroCop to MetroCop :: (screams) ] * Child_BarkOnFire * Owner: Child * Level: AIBarks Random [ # Possibility 1 Child to Child :: (screams) # Possibility 2 Child to Child :: (screams) # Possibility 3 Child to Child :: (screams) ] * Woman_BarkOnFire * Owner: Woman * Level: AIBarks Random [ # Possibility 1 Woman to Woman :: (screams) # Possibility 2 Woman to Woman :: (screams) # Possibility 3 Woman to Woman :: (screams) ] * Man_BarkOnFire * Owner: Man * Level: AIBarks Random [ # Possibility 1 Man to Man :: (screams) # Possibility 2 Man to Man :: (screams) # Possibility 3 Man to Man :: (screams) ] * Child_BarkTearGas * Owner: Child * Level: AIBarks Random [ # Possibility 1 Child to Child :: (screams) # Possibility 2 Child to Child :: (screams) # Possibility 3 Child to Child :: (screams) ] * Woman_BarkTearGas * Owner: Woman * Level: AIBarks Random [ # Possibility 1 Woman to Woman :: (screams) # Possibility 2 Woman to Woman :: (screams) # Possibility 3 Woman to Woman :: (screams) ] * Man_BarkTearGas * Owner: Man * Level: AIBarks Random [ # Possibility 1 Man to Man :: (screams) # Possibility 2 Man to Man :: (screams) # Possibility 3 Man to Man :: (screams) ] * Man_BarkGore * Owner: Man * Level: AIBarks Random [ # Possibility 1 Man to Man :: (screams) # Possibility 2 Man to Man :: (gasps) # Possibility 3 Man to Man :: (screams) ] * Man_BarkCriticalDamage * Owner: Man * Level: AIBarks Random [ # Possibility 1 Man to Man :: (screams) # Possibility 2 Man to Man :: (screams) # Possibility 3 Man to Man :: (grunts) ] * Child_BarkGore * Owner: Child * Level: AIBarks Random [ # Possibility 1 Child to Child :: (screams) # Possibility 2 Child to Child :: (screams) # Possibility 3 Child to Child :: (gasps) ] * Child_BarkCriticalDamage * Owner: Child * Level: AIBarks Random [ # Possibility 1 Child to Child :: (screams) # Possibility 2 Child to Child :: (screams) # Possibility 3 Child to Child :: (gasps) ] * Woman_BarkGore * Owner: Woman * Level: AIBarks Random [ # Possibility 1 Woman to Woman :: (screams) # Possibility 2 Woman to Woman :: (screams) # Possibility 3 Woman to Woman :: (gasps) ] * Woman_BarkCriticalDamage * Owner: Woman * Level: AIBarks Random [ # Possibility 1 Woman to Woman :: (screams) # Possibility 2 Woman to Woman :: (screams) # Possibility 3 Woman to Woman :: (grunts) ] * WiB_BarkSearchGiveUp * Owner: WiB * Level: AIBarks Random [ # Possibility 1 WiB to WiB :: Nothing here now. # Possibility 2 WiB to WiB :: All quiet now. # Possibility 3 WiB to WiB :: Sorry, false report. We're clear. ] * WaltonSimons_BarkSearchGiveUp * Owner: WaltonSimons * Level: AIBarks Random [ # Possibility 1 WaltonSimons to WaltonSimons :: Must have been nerves. # Possibility 2 WaltonSimons to WaltonSimons :: Nothing. I should get my sonics checked. # Possibility 3 WaltonSimons to WaltonSimons :: Nothing. Well, sooner or later... ] * UNATCOTroop_BarkSearchGiveUp * Owner: UNATCOTroop * Level: AIBarks Random [ # Possibility 1 UNATCOTroop to UNATCOTroop :: False alarm, I guess. # Possibility 2 UNATCOTroop to UNATCOTroop :: Heh! Thought it was a terrorist. # Possibility 3 UNATCOTroop to UNATCOTroop :: Guess it was nothing. # Possibility 4 MJ12Troop to MJ12Troop :: My mistake. ] * TriadRedArrow_BarkSearchGiveUp * Owner: TriadRedArrow * Level: AIBarks Random [ # Possibility 1 TriadRedArrow to TriadRedArrow :: Just the water. # Possibility 2 TriadRedArrow to TriadRedArrow :: Only a civilian. # Possibility 3 TriadRedArrow to TriadRedArrow :: It was nothing. ] * TriadLumPath_BarkSearchGiveUp * Owner: TriadLumPath * Level: AIBarks Random [ # Possibility 1 TriadLumPath to TriadLumPath :: Now I am hearing things. # Possibility 2 TriadLumPath to TriadLumPath :: Just a bird, maybe... # Possibility 3 TriadLumPath to TriadLumPath :: Huh. Probably a cat. ] * ThugMale_BarkSearchGiveUp * Owner: ThugMale * Level: AIBarks Random [ # Possibility 1 ThugMale to ThugMale :: Just a bum or something. # Possibility 2 ThugMale to ThugMale :: Ah, it ain't nothing. # Possibility 3 ThugMale to ThugMale :: Just the wind, I guess. ] * Terrorist_BarkSearchGiveUp * Owner: Terrorist * Level: AIBarks Random [ # Possibility 1 Terrorist to Terrorist :: I guess it's nothing. # Possibility 2 Terrorist to Terrorist :: Forget it. I was hearing things. # Possibility 3 Terrorist to Terrorist :: All clear. # Possibility 4 Terrorist to Terrorist :: Nothing. I guess we're safe. ] * Sailor_BarkGore * Owner: Sailor * Level: AIBarks Random [ # Possibility 1 Sailor to Sailor :: Aw, no. # Possibility 2 Sailor to Sailor :: Holy Jesus. # Possibility 3 Sailor to Sailor :: Who the hell did this? ] * MJ12Troop_BarkGore * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to MJ12Troop :: We got a man down here! # Possibility 2 MJ12Troop to MJ12Troop :: Got a cold one. # Possibility 3 MJ12Troop to MJ12Troop :: We've got a casualty here. ] * MJ12Commando_BarkSearchGiveUp * Owner: MJ12Commando * Level: AIBarks Random [ # Possibility 1 MJ12Commando to MJ12Commando :: Looks like a false reading. # Possibility 2 MJ12Commando to MJ12Commando :: Nothing. I really have to get my sonics checked. # Possibility 3 MJ12Commando to MJ12Commando :: Must have been a glitch. # Possibility 4 MJ12Commando to MJ12Commando :: Null readings. Continuing scan. ] * MiB_BarkSearchGiveUp * Owner: MiB * Level: AIBarks Random [ # Possibility 1 MiB to MiB :: Strange...no one here. # Possibility 2 MiB to MiB :: Curious...I was certain I heard something. # Possibility 3 MiB to MiB :: Nothing, nothing. ] * MetroCop_BarkSearchGiveUp * Owner: MetroCop * Level: AIBarks Random [ # Possibility 1 MetroCop to MetroCop :: Just a shadow. # Possibility 2 MetroCop to MetroCop :: Nobody. Now I feel like a fool. # Possibility 3 MetroCop to MetroCop :: Just a cat, I guess. ] * MaggieChow_BarkSearchGiveUp * Owner: MaggieChow * Level: AIBarks Random [ # Possibility 1 MaggieChow to MaggieChow :: Just a rat. This city's full of them. # Possibility 2 MaggieChow to MaggieChow :: Nobody there. Maybe the guards got him. # Possibility 3 MaggieChow to MaggieChow :: Another false alarm. I wish we could get this over with. ] * JoJoFine_BarkSearchGiveUp * Owner: JoJoFine * Level: AIBarks Random [ # Possibility 1 JoJoFine to JoJoFine :: Forget it. I'm goin' nuts. # Possibility 2 JoJoFine to JoJoFine :: What am I doin'? It's like a rat or something. # Possibility 3 JoJoFine to JoJoFine :: Nobody around now. ] * Hela_BarkSearchGiveUp * Owner: Hela * Level: AIBarks Random [ # Possibility 1 Hela to Hela :: Another damn false alert. # Possibility 2 Hela to Hela :: I'm jumping at shadows. What's the matter with me? # Possibility 3 Hela to Hela :: That wasn't him. I just have to be patient. ] * GuntherHermann_BarkSearchGiveUp * Owner: GuntherHermann * Level: AIBarks Random [ # Possibility 1 GuntherHermann to GuntherHermann :: Nothing. I am mistaken again. # Possibility 2 GuntherHermann to GuntherHermann :: All clear now. I am sure my sensors are faulty. # Possibility 3 if AnnaNavarre_Dead [ GuntherHermann to GuntherHermann :: Not yet. Patience. I will not be cheated. ] else [ GuntherHermann to GuntherHermann :: Silence now. ] ] * Cop_BarkSearchGiveUp * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to Cop :: No one's here. What am I, nuts? # Possibility 2 Cop to Cop :: Now I'm hearing things. # Possibility 3 Cop to Cop :: I guess it was just the shadows. ] * AnnaNavarre_BarkSearchGiveUp * Owner: AnnaNavarre * Level: AIBarks Random [ # Possibility 1 AnnaNavarre to AnnaNavarre :: All clear. # Possibility 2 AnnaNavarre to AnnaNavarre :: False alarm. # Possibility 3 AnnaNavarre to AnnaNavarre :: Just a mouse, I think. Stay alert. ] * HowardStrong_BarkAreaSecure * Owner: HowardStrong * Level: AIBarks Random [ # Possibility 1 HowardStrong to JCDenton :: Ha-ha! Gotcha! # Possibility 2 HowardStrong to JCDenton :: Oh, that's gotta hurt! ] * HowardStrong_BarkTargetLost * Owner: HowardStrong * Level: AIBarks Random [ # Possibility 1 HowardStrong to JCDenton :: That's right: take cover. This baby's about to blow! # Possibility 2 HowardStrong to JCDenton :: Nice try! # Possibility 3 HowardStrong to JCDenton :: I've got a clean line of sight from up here! ] * HowardStrong_BarkTargetAcquired * Owner: HowardStrong * Level: AIBarks Random [ # Possibility 1 HowardStrong to JCDenton :: You can't stop me! # Possibility 2 HowardStrong to JCDenton :: Ha-ha-ha! # Possibility 3 HowardStrong to JCDenton :: Come a little closer... ] * HowardStrong_BarkPostAttackSearching * Owner: HowardStrong * Level: AIBarks Random [ # Possibility 1 HowardStrong to JCDenton :: Make your move, Denton! # Possibility 2 HowardStrong to JCDenton :: Never mind the launch. If I kill you, I can go back to the control room and target Vandenberg. What about that? Huh? X-51 is finished! # Possibility 3 HowardStrong to JCDenton :: I'm getting bored up here! ] * HowardStrong_BarkCriticalDamage * Owner: HowardStrong * Level: AIBarks Random [ # Possibility 1 HowardStrong to JCDenton :: Aaaa! # Possibility 2 HowardStrong to JCDenton :: Aaaa! ] * HowardStrong_BarkOnFire * Owner: HowardStrong * Level: AIBarks HowardStrong to JCDenton :: Aaaa! * HowardStrong_BarkTearGas * Owner: HowardStrong * Level: AIBarks HowardStrong to JCDenton :: Aaaa! * Cop_BarkFutz * Owner: Cop * Level: AIBarks Random [ # Possibility 1 Cop to JCDenton :: Watch it! # Possibility 2 Cop to JCDenton :: What's the idea? # Possibility 3 Cop to JCDenton :: Settle down there, sir. ] * JosephManderley_BarkFutz * Owner: JosephManderley * Level: AIBarks Random [ # Possibility 1 JosephManderley to JCDenton :: That's enough, Agent. # Possibility 2 JosephManderley to JCDenton :: You will behave like a professional. That's an order. # Possibility 3 JosephManderley to JCDenton :: Grow up, JC. # Possibility 4 JosephManderley to JCDenton :: Hey! Who do you think you are? ] * AlexJacobson_BarkAllianceFriendly * Owner: AlexJacobson * Level: AIBarks Random [ # Possibility 1 AlexJacobson to JCDenton :: You scared me there. # Possibility 2 AlexJacobson to JCDenton :: Easy now. # Possibility 3 AlexJacobson to JCDenton :: Let's just try to get along, okay? ] * AlexJacobson_BarkAllianceHostile * Owner: AlexJacobson * Level: AIBarks Random [ # Possibility 1 AlexJacobson to JCDenton :: Hey! # Possibility 2 AlexJacobson to JCDenton :: What'd I do?! # Possibility 3 AlexJacobson to JCDenton :: You trying to kill me? ] * AlexJacobson_BarkFutz * Owner: AlexJacobson * Level: AIBarks Random [ # Possibility 1 AlexJacobson to JCDenton :: Okay, enough goofing around. # Possibility 2 AlexJacobson to JCDenton :: You're breaking my concentration. # Possibility 3 AlexJacobson to JCDenton :: You feel okay, JC? You're acting strange. ] * JaimeReyes_BarkAllianceFriendly * Owner: JaimeReyes * Level: AIBarks Random [ # Possibility 1 JaimeReyes to JCDenton :: Let's just try to calm down, okay? # Possibility 2 JaimeReyes to JCDenton :: What's gotten into you? # Possibility 3 JaimeReyes to JCDenton :: That was an accident, right? ] * JaimeReyes_BarkAllianceHostile * Owner: JaimeReyes * Level: AIBarks Random [ # Possibility 1 JaimeReyes to JCDenton :: Cut it out! # Possibility 2 JaimeReyes to JCDenton :: What the hell was that all about? # Possibility 3 JaimeReyes to JCDenton :: Are you crazy? ] * JaimeReyes_BarkFutz * Owner: JaimeReyes * Level: AIBarks Random [ # Possibility 1 JaimeReyes to JCDenton :: You old kidder. # Possibility 2 JaimeReyes to JCDenton :: Careful... # Possibility 3 JaimeReyes to JCDenton :: Years of training, and you're still all thumbs. ] * SamCarter_BarkAllianceHostile * Owner: SamCarter * Level: AIBarks Random [ # Possibility 1 SamCarter to JCDenton :: You're out of line, soldier! # Possibility 2 SamCarter to JCDenton :: Come here -- I'll show you how it's done... # Possibility 3 SamCarter to JCDenton :: Back off! Now! ] * SamCarter_BarkAllianceFriendly * Owner: SamCarter * Level: AIBarks Random [ # Possibility 1 SamCarter to JCDenton :: Don't try that again, hear me? # Possibility 2 SamCarter to JCDenton :: You won't be getting rid of me anytime soon. # Possibility 3 SamCarter to JCDenton :: Someone should knock you upside the head a few times. Punk. Dismissed. ] * SamCarter_BarkFutz * Owner: SamCarter * Level: AIBarks Random [ # Possibility 1 SamCarter to JCDenton :: Stay on-task, Agent. # Possibility 2 SamCarter to JCDenton :: You better leave that assinine behavior right here, soldier. It will get you killed. # Possibility 3 SamCarter to JCDenton :: This is no time to be messing around. ] * PaulDenton_BarkAllianceHostile * Owner: PaulDenton * Level: AIBarks Random [ # Possibility 1 PaulDenton to JCDenton :: Are you out of your mind? # Possibility 2 PaulDenton to JCDenton :: Jesus Christ, JC! # Possibility 3 PaulDenton to JCDenton :: Jackass... ] * PaulDenton_BarkAllianceFriendly * Owner: PaulDenton * Level: AIBarks Random [ # Possibility 1 PaulDenton to JCDenton :: Try that again, I'll kill you myself. # Possibility 2 PaulDenton to JCDenton :: You better get your head screwed on straight. # Possibility 3 PaulDenton to JCDenton :: We have to trust each other, JC. Everything depends on it. ] * PaulDenton_BarkFutz * Owner: PaulDenton * Level: AIBarks Random [ # Possibility 1 PaulDenton to JCDenton :: Quit screwing around. # Possibility 2 PaulDenton to JCDenton :: That wasn't funny. # Possibility 3 PaulDenton to JCDenton :: Enough. You have a job to do. ] * Smuggler_BarkFutz * Owner: Smuggler * Level: AIBarks Random [ # Possibility 1 Smuggler to JCDenton :: You want something, talk to me. # Possibility 2 Smuggler to JCDenton :: What the hell do you think you're doing? # Possibility 3 Smuggler to JCDenton :: Cute. ] * Smuggler_BarkAllianceHostile * Owner: Smuggler * Level: AIBarks Random [ # Possibility 1 Smuggler to JCDenton :: Nice try. # Possibility 2 Smuggler to JCDenton :: Bad mistake. # Possibility 3 Smuggler to JCDenton :: Have it your way. ] * Smuggler_BarkAllianceFriendly * Owner: Smuggler * Level: AIBarks Random [ # Possibility 1 Smuggler to JCDenton :: There's not a man alive who can roll Smuggler. # Possibility 2 Smuggler to JCDenton :: You want something from me, you pay for it. # Possibility 3 Smuggler to JCDenton :: Punk. ] * HarleyFilben_BarkAllianceHostile * Owner: HarleyFilben * Level: AIBarks Random [ # Possibility 1 HarleyFilben to JCDenton :: Hey, man! # Possibility 2 HarleyFilben to JCDenton :: Hey, I'm one of you guys! # Possibility 3 HarleyFilben to JCDenton :: What's the idea? ] * HarleyFilben_BarkAllianceFriendly * Owner: HarleyFilben * Level: AIBarks Random [ # Possibility 1 HarleyFilben to JCDenton :: Don't make me lose my cool. # Possibility 2 HarleyFilben to JCDenton :: Yeah, that was real professional. Jesus. # Possibility 3 HarleyFilben to JCDenton :: Pretty boy, you'd get your ass kicked in a real streetfight. ] * HarleyFilben_BarkFutz * Owner: HarleyFilben * Level: AIBarks Random [ # Possibility 1 HarleyFilben to JCDenton :: Cut it out. # Possibility 2 HarleyFilben to JCDenton :: Quit jacking around. # Possibility 3 HarleyFilben to JCDenton :: You think you're funny? ] * GordonQuick_BarkAllianceHostile * Owner: GordonQuick * Level: AIBarks Random [ # Possibility 1 GordonQuick to JCDenton :: Fool! # Possibility 2 GordonQuick to JCDenton :: That was deliberate! # Possibility 3 GordonQuick to JCDenton :: Leave me alone! ] * GordonQuick_BarkAllianceFriendly * Owner: GordonQuick * Level: AIBarks Random [ # Possibility 1 GordonQuick to JCDenton :: We can work together. Trust the Luminous Path. # Possibility 2 GordonQuick to JCDenton :: I will spare your life. This time. # Possibility 3 GordonQuick to JCDenton :: Show some respect, or you will not live long in Hong Kong. ] * GordonQuick_BarkFutz * Owner: GordonQuick * Level: AIBarks Random [ # Possibility 1 GordonQuick to JCDenton :: I don't understand what you are trying to do. # Possibility 2 GordonQuick to JCDenton :: You are acting like a fool. # Possibility 3 GordonQuick to JCDenton :: Not too smart. ] * MaxChen_BarkAllianceHostile * Owner: MaxChen * Level: AIBarks Random [ # Possibility 1 MaxChen to JCDenton :: That was unwise. # Possibility 2 MaxChen to JCDenton :: You dare to challenge the Red Arrow? # Possibility 3 MaxChen to JCDenton :: Worthless American gangster. ] * MaxChen_BarkAllianceFriendly * Owner: MaxChen * Level: AIBarks Random [ # Possibility 1 MaxChen to JCDenton :: We have nothing to gain from being enemies. # Possibility 2 MaxChen to JCDenton :: Do not insult me again. # Possibility 3 MaxChen to JCDenton :: You are a foolish man. ] * MaxChen_BarkFutz * Owner: MaxChen * Level: AIBarks Random [ # Possibility 1 MaxChen to JCDenton :: Watch what you are doing. # Possibility 2 MaxChen to JCDenton :: I am not amused. # Possibility 3 MaxChen to JCDenton :: You are pushing your luck. ] * TracerTong_BarkAllianceHostile * Owner: TracerTong * Level: AIBarks Random [ # Possibility 1 TracerTong to JCDenton :: You will stop! # Possibility 2 TracerTong to JCDenton :: Bad idea. # Possibility 3 TracerTong to JCDenton :: You dare to challenge ME? ] * TracerTong_BarkAllianceFriendly * Owner: TracerTong * Level: AIBarks Random [ # Possibility 1 TracerTong to JCDenton :: Don't try that again. # Possibility 2 TracerTong to JCDenton :: We need each other's help. Don't make me kill you. # Possibility 3 TracerTong to JCDenton :: You are too valuable to destroy. I will spare your life. ] * TracerTong_BarkFutz * Owner: TracerTong * Level: AIBarks Random [ # Possibility 1 TracerTong to JCDenton :: I am a man of very little patience, Mr. Denton. # Possibility 2 TracerTong to JCDenton :: Stop wasting time. # Possibility 3 TracerTong to JCDenton :: What do you think you're doing? ] * StantonDowd_BarkAllianceHostile * Owner: StantonDowd * Level: AIBarks Random [ # Possibility 1 StantonDowd to JCDenton :: What the -- # Possibility 2 StantonDowd to JCDenton :: Are you nuts? # Possibility 3 StantonDowd to JCDenton :: Hey! ] * StantonDowd_BarkAllianceFriendly * Owner: StantonDowd * Level: AIBarks Random [ # Possibility 1 StantonDowd to JCDenton :: We can trust each other. Believe me. We have to. # Possibility 2 StantonDowd to JCDenton :: Just calm down. We don't have to kill each other. # Possibility 3 StantonDowd to JCDenton :: I'm not ready to die. Looks like you're stuck with me. ] * StantonDowd_BarkFutz * Owner: StantonDowd * Level: AIBarks Random [ # Possibility 1 StantonDowd to JCDenton :: We have to keep our heads here. # Possibility 2 StantonDowd to JCDenton :: Mr. Denton, what are you trying to accomplish? # Possibility 3 StantonDowd to JCDenton :: I gather that your parents never sent you to finishing school. ] * MorganEverett_BarkAllianceHostile * Owner: MorganEverett * Level: AIBarks Random [ # Possibility 1 MorganEverett to JCDenton :: You dare attack me here? # Possibility 2 MorganEverett to JCDenton :: Are you crazy? # Possibility 3 MorganEverett to JCDenton :: Don't be a fool. ] * MorganEverett_BarkAllianceFriendly * Owner: MorganEverett * Level: AIBarks Random [ # Possibility 1 MorganEverett to JCDenton :: Don't try that again. # Possibility 2 MorganEverett to JCDenton :: Let me be blunt. You will serve the Illuminati, or you will die. # Possibility 3 MorganEverett to JCDenton :: If I was easy to kill, I would have been dead years ago. ] * MorganEverett_BarkFutz * Owner: MorganEverett * Level: AIBarks Random [ # Possibility 1 MorganEverett to JCDenton :: Show some respect. # Possibility 2 MorganEverett to JCDenton :: I guess you weren't very interested in science when you were in school. # Possibility 3 MorganEverett to JCDenton :: My laboratory is no place to play games. ] * GarySavage_BarkAllianceHostile * Owner: GarySavage * Level: AIBarks Random [ # Possibility 1 GarySavage to JCDenton :: Hey! # Possibility 2 GarySavage to JCDenton :: You trying to kill me? # Possibility 3 GarySavage to JCDenton :: Watch it with that thing! ] * GarySavage_BarkAllianceFriendly * Owner: GarySavage * Level: AIBarks Random [ # Possibility 1 GarySavage to JCDenton :: Don't do that again. # Possibility 2 GarySavage to JCDenton :: I'm letting you live because we need your help. # Possibility 3 GarySavage to JCDenton :: Get a grip on yourself. ] * GarySavage_BarkFutz * Owner: GarySavage * Level: AIBarks Random [ # Possibility 1 GarySavage to JCDenton :: Are you going to help us or not? # Possibility 2 GarySavage to JCDenton :: Was that your idea of a joke? # Possibility 3 GarySavage to JCDenton :: Cut it out. ] * NicoletteDuClare_BarkAllianceHostile * Owner: NicoletteDuClare * Level: AIBarks Random [ # Possibility 1 NicoletteDuClare to JCDenton :: Careful! # Possibility 2 NicoletteDuClare to JCDenton :: You crazy or something? # Possibility 3 NicoletteDuClare to JCDenton :: What the hell? ] * NicoletteDuClare_BarkAllianceFriendly * Owner: NicoletteDuClare * Level: AIBarks Random [ # Possibility 1 NicoletteDuClare to JCDenton :: Just calm down. All right? # Possibility 2 NicoletteDuClare to JCDenton :: Through with your testosterone fit? There's a pill for that, you know. # Possibility 3 NicoletteDuClare to JCDenton :: Nice try, but you won't get rid of me that easily. ] * NicoletteDuClare_BarkFutz * Owner: NicoletteDuClare * Level: AIBarks Random [ # Possibility 1 NicoletteDuClare to JCDenton :: Stop goofing around. # Possibility 2 NicoletteDuClare to JCDenton :: That's not funny. # Possibility 3 NicoletteDuClare to JCDenton :: Oh, Lord. ] * JordanShea_BarkFutz * Owner: JordanShea * Level: AIBarks Random [ # Possibility 1 JordanShea to JCDenton :: Slow down, Tex. # Possibility 2 JordanShea to JCDenton :: It's about time you called it a night, don't you think? # Possibility 3 JordanShea to JCDenton :: Oh, brother. # Possibility 4 JordanShea to JCDenton :: You're getting on my nerves. # Possibility 5 JordanShea to JCDenton :: Jerk. ] * JaniceReed_BarkFutz * Owner: JaniceReed * Level: AIBarks Random [ # Possibility 1 JaniceReed to JCDenton :: What's the idea, JC? # Possibility 2 JaniceReed to JCDenton :: You're going to make a mess. # Possibility 3 JaniceReed to JCDenton :: Hey, I'm trying to work! ] * MaySung_BarkFutz * Owner: MaySung * Level: AIBarks Random [ # Possibility 1 MaySung to JCDenton :: Please respect the Chow estate. # Possibility 2 MaySung to JCDenton :: Stop that. # Possibility 3 MaySung to JCDenton :: Watch what you do. I will inform Ms. Chow. ] * Jock_BarkAllianceHostile * Owner: Jock * Level: AIBarks Random [ # Possibility 1 Jock to JCDenton :: That's it! # Possibility 2 Jock to JCDenton :: All right. Come on, then. Let's fight! # Possibility 3 Jock to JCDenton :: You cocky sonofabitch! ] * Jock_BarkFutz * Owner: Jock * Level: AIBarks Random [ # Possibility 1 Jock to JCDenton :: Cut it out. # Possibility 2 Jock to JCDenton :: What the hell you doing? # Possibility 3 Jock to JCDenton :: You got a problem? ] * Jock_BarkAllianceFriendly * Owner: Jock * Level: AIBarks Random [ # Possibility 1 Jock to JCDenton :: Enough screwing around. We've got other things to worry about. # Possibility 2 Jock to JCDenton :: No reason to break each other's neck. Jesus! # Possibility 3 Jock to JCDenton :: Try that again, I'm gonna whup your ass. ] * MJ12Troop_BarkFutz * Owner: MJ12Troop * Level: AIBarks Random [ # Possibility 1 MJ12Troop to JCDenton :: Hey! # Possibility 2 MJ12Troop to JCDenton :: This is highly irregular. # Possibility 3 MJ12Troop to JCDenton :: Who are you, anyway? What are you doing here? ] * Child_BarkFutz * Owner: Child * Level: AIBarks Child to JCDenton :: Eh? * Woman_BarkFutz * Owner: Woman * Level: AIBarks Random [ # Possibility 1 Woman to JCDenton :: (sigh) # Possibility 2 Woman to JCDenton :: (sigh) ] * Man_BarkFutz * Owner: Man * Level: AIBarks Man to JCDenton :: Eh? * Woman_BarkSuprise * Owner: Woman * Level: AIBarks Random [ # Possibility 1 Woman to Woman :: Oh! # Possibility 2 Woman to Woman :: (screams) # Possibility 3 Woman to Woman :: (gasps) ] * Woman_BarkGoingForAlarm * Owner: Woman * Level: AIBarks Random [ # Possibility 1 Woman to Woman :: (gasp) # Possibility 2 Woman to Woman :: (screams) # Possibility 3 Woman to Woman :: (groans) ] * Man_BarkGoingForAlarm * Owner: Man * Level: AIBarks Random [ # Possibility 1 Man to Man :: (screams) # Possibility 2 Man to Man :: (gasps) # Possibility 3 Man to Man :: (groans) ] * Man_BarkSurprise * Owner: Man * Level: AIBarks Random [ # Possibility 1 Man to Man :: (screams) # Possibility 2 Man to Man :: (gasps) # Possibility 3 Man to Man :: (shouts) ] * Child_BarkGoingForAlarm * Owner: Child * Level: AIBarks Random [ # Possibility 1 Child to Child :: (gasps) # Possibility 2 Child to Child :: (screams) # Possibility 3 Child to Child :: (groans) ] * Child_BarkSurprise * Owner: Child * Level: AIBarks Random [ # Possibility 1 Child to Child :: (shouts) # Possibility 2 Child to Child :: (screams) # Possibility 3 Child to Child :: (gasps) ] * UNATCOTroopB_BarkAreaSecure * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: That's gotta hurt. # Possibility 2 UNATCOTroopB to UNATCOTroopB :: Nice and easy. # Possibility 3 UNATCOTroopB to UNATCOTroopB :: Huh. They never learn. # Possibility 4 UNATCOTroopB to UNATCOTroopB :: Okay, fan out, check the area. # Possibility 5 UNATCOTroopB to UNATCOTroopB :: Just like on the target range. ] * UNATCOTroopB_BarkCriticalDamage * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: Son of a... # Possibility 2 UNATCOTroopB to UNATCOTroopB :: Need backup here! # Possibility 3 UNATCOTroopB to UNATCOTroopB :: I'm hit! # Possibility 4 UNATCOTroopB to UNATCOTroopB :: He's way too fast. # Possibility 5 UNATCOTroopB to UNATCOTroopB :: We need the 'bots up here! # Possibility 6 UNATCOTroopB to UNATCOTroopB :: (screams) # Possibility 7 UNATCOTroopB to UNATCOTroopB :: (grunts) ] * UNATCOTroopB_BarkFutz * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to JCDenton :: You think that's funny? # Possibility 2 # Possibility 3 UNATCOTroopB to JCDenton :: I don't understand... What are you doing? # Possibility 4 UNATCOTroopB to JCDenton :: I wouldn't do that if I was you. # Possibility 5 UNATCOTroopB to JCDenton :: Hey... What the hell? # Possibility 6 UNATCOTroopB to JCDenton :: Uh... That's against protocol, Agent. # Possibility 7 UNATCOTroopB to JCDenton :: You're just kidding around, right? ] * UNATCOTroopB_BarkGoingForAlarm * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: Someone's in here! # Possibility 2 UNATCOTroopB to UNATCOTroopB :: Sending for backup. # Possibility 3 UNATCOTroopB to UNATCOTroopB :: We've got a live one! # Possibility 4 UNATCOTroopB to UNATCOTroopB :: Everybody, full alert! # Possibility 5 UNATCOTroopB to UNATCOTroopB :: I'm declaring a security breach. ] * UNATCOTroopB_BarkGore * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: We got a man down here! # Possibility 2 UNATCOTroopB to UNATCOTroopB :: Hey! We've got casualties! # Possibility 3 UNATCOTroopB to UNATCOTroopB :: Hostiles in the area! # Possibility 4 MJ12TroopB to MJ12TroopB :: What the hell happened here? ] * UNATCOTroopB_BarkIdle * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: (whistles) # Possibility 2 UNATCOTroopB to UNATCOTroopB :: (clears throat) # Possibility 3 UNATCOTroopB to UNATCOTroopB :: (coughs) ] # Possibility 2 Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: (whistles) # Possibility 2 UNATCOTroopB to UNATCOTroopB :: (clears throat) # Possibility 3 UNATCOTroopB to UNATCOTroopB :: (coughs) ] # Possibility 3 Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: (whistles) # Possibility 2 UNATCOTroopB to UNATCOTroopB :: (clears throat) # Possibility 3 UNATCOTroopB to UNATCOTroopB :: (coughs) ] # Possibility 4 Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: (whistles) # Possibility 2 UNATCOTroopB to UNATCOTroopB :: (clears throat) # Possibility 3 UNATCOTroopB to UNATCOTroopB :: (coughs) ] # Possibility 5 Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: Hell of a long shift. # Possibility 2 UNATCOTroopB to UNATCOTroopB :: It's a living. # Possibility 3 UNATCOTroopB to UNATCOTroopB :: I need a vacation. # Possibility 4 UNATCOTroopB to UNATCOTroopB :: Never shoulda transferred. ] ] * UNATCOTroopB_BarkOnFire * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: (screams) # Possibility 2 UNATCOTroopB to UNATCOTroopB :: (screams) # Possibility 3 UNATCOTroopB to UNATCOTroopB :: (screams) ] * UNATCOTroopB_BarkOutOfAmmo * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: Goddamn it! # Possibility 2 UNATCOTroopB to UNATCOTroopB :: I'm dry here. # Possibility 3 UNATCOTroopB to UNATCOTroopB :: Shoulda brought another clip. # Possibility 4 UNATCOTroopB to UNATCOTroopB :: I'm out. Time to get bloody. ] * UNATCOTroopB_BarkPostAttackSearching * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: Stay sharp, people. # Possibility 2 UNATCOTroopB to UNATCOTroopB :: He's still around somewhere. # Possibility 3 UNATCOTroopB to UNATCOTroopB :: This ain't over. # Possibility 4 if M05AlexDone [ ] else [ if JosephManderley_Dead [ ] else [ UNATCOTroopB to UNATCOTroopB :: He gets away, Manderley's gonna have our ass. ] ] # Possibility 5 if M05AlexDone [ ] else [ UNATCOTroopB to UNATCOTroopB :: We'll find him. The guy's just a rookie! ] # Possibility 6 UNATCOTroopB to UNATCOTroopB :: Nail this guy and we all get a bonus. ] * UNATCOTroopB_BarkPreAttackSearching * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: What was that? # Possibility 2 UNATCOTroopB to UNATCOTroopB :: Hang on, I heard something. # Possibility 3 UNATCOTroopB to UNATCOTroopB :: Okay, come on out. # Possibility 4 UNATCOTroopB to UNATCOTroopB :: Stand where I can see you! # Possibility 5 UNATCOTroopB to UNATCOTroopB :: We have movement here, sir. # Possibility 6 UNATCOTroopB to UNATCOTroopB :: Hear that? Everybody check weapons. ] * UNATCOTroopB_BarkPreAttackSighting * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: Movement, sir...movement! # Possibility 2 UNATCOTroopB to UNATCOTroopB :: Contact! I have visual... # Possibility 3 UNATCOTroopB to UNATCOTroopB :: Somebody's there. A guy in civvies. # Possibility 4 UNATCOTroopB to UNATCOTroopB :: I know I saw somebody. # Possibility 5 UNATCOTroopB to UNATCOTroopB :: Hey! Who's there? ] * UNATCOTroopB_BarkSearchGiveUp * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: False alarm, I guess. # Possibility 2 UNATCOTroopB to UNATCOTroopB :: Heh! Thought it was a terrorist. # Possibility 3 UNATCOTroopB to UNATCOTroopB :: Guess it was nothing. # Possibility 4 MJ12TroopB to MJ12TroopB :: My mistake. ] * UNATCOTroopB_BarkSurprise * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: What the hell...? # Possibility 2 if not TalkedToPaulAfterMessage_Played [ ] else [ UNATCOTroopB to UNATCOTroopB :: It's Denton! ] # Possibility 3 UNATCOTroopB to UNATCOTroopB :: Help! ] * UNATCOTroopB_BarkTargetAcquired * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: You! Stop right there! # Possibility 2 UNATCOTroopB to UNATCOTroopB :: Hold it! # Possibility 3 UNATCOTroopB to UNATCOTroopB :: There's one! # Possibility 4 UNATCOTroopB to UNATCOTroopB :: God damn terrorist! # Possibility 5 UNATCOTroopB to UNATCOTroopB :: Engaging the enemy. # Possibility 6 UNATCOTroopB to UNATCOTroopB :: Lock and load! ] * UNATCOTroopB_BarkTargetLost * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: He's gone. I think we blew it. # Possibility 2 UNATCOTroopB to UNATCOTroopB :: Man, he's vanished. # Possibility 3 UNATCOTroopB to UNATCOTroopB :: I think he might be gone. # Possibility 4 UNATCOTroopB to UNATCOTroopB :: He's long gone. # Possibility 5 UNATCOTroopB to UNATCOTroopB :: I've got nothing. # Possibility 6 UNATCOTroopB to UNATCOTroopB :: He was right here. What the hell happened? ] * UNATCOTroopB_BarkTearGas * Owner: UNATCOTroopB * Level: AIBarks Random [ # Possibility 1 UNATCOTroopB to UNATCOTroopB :: (screams) # Possibility 2 UNATCOTroopB to UNATCOTroopB :: (screams) # Possibility 3 UNATCOTroopB to UNATCOTroopB :: (screams) ] * TerroristB_BarkAreaSecure * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: These guys aren't so tough. # Possibility 2 TerroristB to TerroristB :: Let's get the hell out of here. # Possibility 3 TerroristB to TerroristB :: This one's a goner. # Possibility 4 TerroristB to TerroristB :: Now this is what I signed on for. # Possibility 5 TerroristB to TerroristB :: Got him. Maybe we have a chance. # Possibility 6 TerroristB to TerroristB :: Never killed a cop before. # Possibility 7 TerroristB to TerroristB :: This guy wasn't just a grunt. What's going on? ] * TerroristB_BarkCriticalDamage * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: I'm hit! # Possibility 2 TerroristB to TerroristB :: (grunt of pain) # Possibility 3 TerroristB to TerroristB :: Goddamn! # Possibility 4 TerroristB to TerroristB :: (yell of pain) # Possibility 5 TerroristB to TerroristB :: (yell of pain) # Possibility 6 TerroristB to TerroristB :: (yell of pain) ] * TerroristB_BarkFutz * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to JCDenton :: What is it now? # Possibility 2 TerroristB to JCDenton :: Hey, get serious, man. # Possibility 3 TerroristB to JCDenton :: Knock it off. ] * TerroristB_BarkGoingForAlarm * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: This guy's a cop! # Possibility 2 TerroristB to TerroristB :: They found us! # Possibility 3 TerroristB to TerroristB :: We're busted! ] * TerroristB_BarkGore * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: The bastards just killed him. # Possibility 2 TerroristB to TerroristB :: We got a man down - everybody be careful. # Possibility 3 TerroristB to TerroristB :: He's down...I think he's dead. ] * TerroristB_BarkIdle * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 TerroristB to TerroristB :: (clears throat) # Possibility 2 TerroristB to TerroristB :: (hums) # Possibility 3 TerroristB to TerroristB :: (sighs) ] # Possibility 2 Random [ # Possibility 1 TerroristB to TerroristB :: (clears throat) # Possibility 2 TerroristB to TerroristB :: (hums) # Possibility 3 TerroristB to TerroristB :: (sighs) ] # Possibility 3 Random [ # Possibility 1 TerroristB to TerroristB :: (clears throat) # Possibility 2 TerroristB to TerroristB :: (hums) # Possibility 3 TerroristB to TerroristB :: (sighs) ] # Possibility 4 Random [ # Possibility 1 TerroristB to TerroristB :: Sooner or later they're just going to find us. # Possibility 2 TerroristB to TerroristB :: When we gonna see some action? # Possibility 3 TerroristB to TerroristB :: (Sighs) This is a long-ass shift. # Possibility 4 TerroristB to TerroristB :: Two weeks training at a militia camp... I ain't ready for this. # Possibility 5 TerroristB to TerroristB :: I guess this beats starving back home. # Possibility 6 TerroristB to TerroristB :: ...like Billy the Kid, man. We're outlaws. # Possibility 7 TerroristB to TerroristB :: These UNATCO guys are like, machines... don't know what they are. # Possibility 8 TerroristB to TerroristB :: Hot as hell in these masks. ] ] * TerroristB_BarkOnFire * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: (screams) # Possibility 2 TerroristB to TerroristB :: (screams) # Possibility 3 TerroristB to TerroristB :: (screams) ] * TerroristB_BarkOutOfAmmo * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: This clip's empty. # Possibility 2 TerroristB to TerroristB :: It won't fire... # Possibility 3 TerroristB to TerroristB :: All out... ] * TerroristB_BarkPostAttackSearching * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: I'm gonna get this pig. # Possibility 2 TerroristB to TerroristB :: Stay cool, the guy's still around. # Possibility 3 TerroristB to TerroristB :: Keep looking...something funny about that guy. # Possibility 4 TerroristB to TerroristB :: Careful. These UNATCO guys got all the tricks. # Possibility 5 TerroristB to TerroristB :: Thirty credits says I get him. # Possibility 6 TerroristB to TerroristB :: Big guy...he can't hide for long. ] * TerroristB_BarkPreAttackSearching * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: I know I heard something. # Possibility 2 TerroristB to TerroristB :: Wait. Quiet! # Possibility 3 TerroristB to TerroristB :: Is...is someone there? # Possibility 4 TerroristB to TerroristB :: Quiet. I think we got cops. # Possibility 5 TerroristB to TerroristB :: I could swear I heard something. ] * TerroristB_BarkPreAttackSighting * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: Thought I saw someone -- a guy in a coat. # Possibility 2 TerroristB to TerroristB :: Something moved -- could be the law. # Possibility 3 TerroristB to TerroristB :: I think we've got an intruder. # Possibility 4 TerroristB to TerroristB :: Who's there? I think the law's on us. # Possibility 5 TerroristB to TerroristB :: Who was that? I didn't see a uniform... # Possibility 6 TerroristB to TerroristB :: I saw somebody...maybe just a homeless guy. ] * TerroristB_BarkSearchGiveUp * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: I guess it's nothing. # Possibility 2 TerroristB to TerroristB :: Forget it. I was hearing things. # Possibility 3 TerroristB to TerroristB :: All clear. # Possibility 4 TerroristB to TerroristB :: Nothing. I guess we're safe. ] * TerroristB_BarkSurprise * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: Huh? # Possibility 2 TerroristB to TerroristB :: They found us! # Possibility 3 TerroristB to TerroristB :: Uh oh. ] * TerroristB_BarkTargetAcquired * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: That's him! He's a cop. # Possibility 2 TerroristB to TerroristB :: Fascist! # Possibility 3 TerroristB to TerroristB :: Pig! # Possibility 4 TerroristB to TerroristB :: Take him out! # Possibility 5 TerroristB to TerroristB :: I got this one. ] * TerroristB_BarkTargetLost * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: The guy vanished... # Possibility 2 TerroristB to TerroristB :: I think he took off. # Possibility 3 TerroristB to TerroristB :: I think we're safe. # Possibility 4 TerroristB to TerroristB :: Anybody see him? ] * TerroristB_BarkTearGas * Owner: TerroristB * Level: AIBarks Random [ # Possibility 1 TerroristB to TerroristB :: (screams) # Possibility 2 TerroristB to TerroristB :: (screams) # Possibility 3 TerroristB to TerroristB :: (screams) ] * MJ12TroopB_BarkAreaSecure * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: That got him. # Possibility 2 MJ12TroopB to MJ12TroopB :: That's one down. Check the area. # Possibility 3 MJ12TroopB to MJ12TroopB :: Nice work. # Possibility 4 MJ12TroopB to MJ12TroopB :: He's down. Let's try to get an ID. # Possibility 5 MJ12TroopB to MJ12TroopB :: That was one tough S. O. B. # Possibility 6 MJ12TroopB to MJ12TroopB :: Okay, let's do the paperwork on this one. # Possibility 7 MJ12TroopB to MJ12TroopB :: Tough day. Anyone else hungry? ] * MJ12TroopB_BarkCriticalDamage * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: I'm pulling back. # Possibility 2 MJ12TroopB to MJ12TroopB :: Falling back. # Possibility 3 MJ12TroopB to MJ12TroopB :: Request backup. # Possibility 4 MJ12TroopB to MJ12TroopB :: Taking fire here! # Possibility 5 MJ12TroopB to MJ12TroopB :: We're gonna need reinforcements. # Possibility 6 MJ12TroopB to MJ12TroopB :: (screams) # Possibility 7 MJ12TroopB to MJ12TroopB :: (grunts) ] * MJ12TroopB_BarkFutz * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to JCDenton :: Hey! # Possibility 2 MJ12TroopB to JCDenton :: This is highly irregular. # Possibility 3 MJ12TroopB to JCDenton :: Who are you, anyway? What are you doing here? ] * MJ12TroopB_BarkGoingForAlarm * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: Intruder alert. # Possibility 2 MJ12TroopB to MJ12TroopB :: That's him. Sounding the alarm. # Possibility 3 MJ12TroopB to MJ12TroopB :: We've got a perimeter breach. # Possibility 4 MJ12TroopB to MJ12TroopB :: Get a squad in here! ] * MJ12TroopB_BarkGore * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: We got a man down here! # Possibility 2 MJ12TroopB to MJ12TroopB :: Got a cold one. # Possibility 3 MJ12TroopB to MJ12TroopB :: We've got a casualty here. ] * MJ12TroopB_BarkIdle * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: (coughs) # Possibility 2 MJ12TroopB to MJ12TroopB :: (hums) # Possibility 3 MJ12TroopB to MJ12TroopB :: (whistles) ] # Possibility 2 Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: (coughs) # Possibility 2 MJ12TroopB to MJ12TroopB :: (hums) # Possibility 3 MJ12TroopB to MJ12TroopB :: (whistles) ] # Possibility 3 Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: (coughs) # Possibility 2 MJ12TroopB to MJ12TroopB :: (hums) # Possibility 3 MJ12TroopB to MJ12TroopB :: (whistles) ] # Possibility 4 Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: (coughs) # Possibility 2 MJ12TroopB to MJ12TroopB :: (hums) # Possibility 3 MJ12TroopB to MJ12TroopB :: (whistles) ] # Possibility 5 Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: They say the guy's got some new kind of implants. # Possibility 2 MJ12TroopB to MJ12TroopB :: Another damn loyalty check. # Possibility 3 MJ12TroopB to MJ12TroopB :: Two months and I make commando. # Possibility 4 MJ12TroopB to MJ12TroopB :: This thing chafes like a mother! # Possibility 5 MJ12TroopB to MJ12TroopB :: Getting too old for this. # Possibility 6 MJ12TroopB to MJ12TroopB :: This posting sucks. ] ] * MJ12TroopB_BarkOnFire * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: (screams) # Possibility 2 MJ12TroopB to MJ12TroopB :: (screams) # Possibility 3 MJ12TroopB to MJ12TroopB :: (screams) ] * MJ12TroopB_BarkOutOfAmmo * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: Empty! # Possibility 2 MJ12TroopB to MJ12TroopB :: This one's dry. # Possibility 3 MJ12TroopB to MJ12TroopB :: I'm out. ] * MJ12TroopB_BarkPostAttackSearching * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: He's here somewhere. # Possibility 2 MJ12TroopB to MJ12TroopB :: Watch it, he hasn't gone far. # Possibility 3 MJ12TroopB to MJ12TroopB :: He's still in the area. # Possibility 4 MJ12TroopB to MJ12TroopB :: Where'd he go? # Possibility 5 MJ12TroopB to MJ12TroopB :: Let's finish him off. # Possibility 6 MJ12TroopB to MJ12TroopB :: Check your six. He could be anywhere. ] * MJ12TroopB_BarkPreAttackSearching * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: Did anybody else hear something? # Possibility 2 MJ12TroopB to MJ12TroopB :: Sergeant? Is that you? # Possibility 3 MJ12TroopB to MJ12TroopB :: Who's there? # Possibility 4 MJ12TroopB to MJ12TroopB :: Hello? Whoever's out there is in serious trouble. # Possibility 5 MJ12TroopB to MJ12TroopB :: Someone's there, I can hear you. # Possibility 6 MJ12TroopB to MJ12TroopB :: Whoever's out there, give yourself up. # Possibility 7 MJ12TroopB to MJ12TroopB :: Shhh... wait for him to move again. ] * MJ12TroopB_BarkPreAttackSighting * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: Definitely somebody. # Possibility 2 MJ12TroopB to MJ12TroopB :: Guy in a coat - I'm checking it out. # Possibility 3 MJ12TroopB to MJ12TroopB :: Hey! Stop right there! # Possibility 4 MJ12TroopB to MJ12TroopB :: Bogey! # Possibility 5 MJ12TroopB to MJ12TroopB :: I've got a bogey, no ID. ] * MJ12TroopB_BarkSearchGiveUp * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: Nothing here now. # Possibility 2 MJ12TroopB to MJ12TroopB :: False alarm, I guess. # Possibility 3 MJ12TroopB to MJ12TroopB :: I could have sworn... # Possibility 4 MJ12TroopB to MJ12TroopB :: Nope. Just nerves, I guess. ] * MJ12TroopB_BarkSurprise * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: Omigod... # Possibility 2 MJ12TroopB to MJ12TroopB :: Son of a... # Possibility 3 MJ12TroopB to MJ12TroopB :: Who the hell... # Possibility 4 MJ12TroopB to MJ12TroopB :: Company! ] * MJ12TroopB_BarkTargetAcquired * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: That's him! # Possibility 2 MJ12TroopB to MJ12TroopB :: Gotcha! # Possibility 3 MJ12TroopB to MJ12TroopB :: That's the one. Okay, drop him. # Possibility 4 MJ12TroopB to MJ12TroopB :: Watch yourself -- this one's some kinda mech. # Possibility 5 MJ12TroopB to MJ12TroopB :: Aim for the head. # Possibility 6 if M4MissionStart [ ] else [ MJ12TroopB to MJ12TroopB :: It's Denton -- remember the briefing. ] ] * MJ12TroopB_BarkTargetLost * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: Forget it. He's gone. # Possibility 2 MJ12TroopB to MJ12TroopB :: He's gone. Not our problem. # Possibility 3 MJ12TroopB to MJ12TroopB :: Huh. He's miles away by now. # Possibility 4 if M4MissionStart [ ] else [ MJ12TroopB to MJ12TroopB :: They say this guy can just disappear when he wants to. ] # Possibility 5 MJ12TroopB to MJ12TroopB :: I have nothing, repeat nothing here. ] * MJ12TroopB_BarkTearGas * Owner: MJ12TroopB * Level: AIBarks Random [ # Possibility 1 MJ12TroopB to MJ12TroopB :: (screams) # Possibility 2 MJ12TroopB to MJ12TroopB :: (screams) # Possibility 3 MJ12TroopB to MJ12TroopB :: (screams) ]