Number of conversations: 75 * JaimeBark * Owner: JaimeReyes * Level: Mission00 JaimeReyes to JCDenton :: Manderley likes to hear which agents find this area. They're usually the ones who take terrorists by surprise in the field. Your brother, Paul, for instance. All right, carry on. Don't let it go to your head. * DL_lockpick * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Now pick up the lockpick and use it to open the door. Lock-picking takes time and expends the self-assembling resources of modern lockpicks. Just be patient and remember your training. At higher skill levels, you won't need as much time or lockpick resources to pick a lock. * M00MeetPage * Owner: BobPage * Level: Mission00 BobPage to JCDenton :: Sufficiently impressive. An early success for the whole organization. JCDenton to BobPage :: Thanks. You from the United Nations? BobPage to JCDenton :: Your augmentations are a-go. The real test comes next: active duty. JCDenton to BobPage :: I'm ready, sir. BobPage to JCDenton :: Yes. Yes, you are. * MunitionsTrooperFrob * Owner: MunitionsTrooper * Level: Mission00 Random [ # Possibility 1 MunitionsTrooper to JCDenton :: You aren't done yet... # Possibility 2 MunitionsTrooper to JCDenton :: Got you running the course, huh? Don't sweat it; everybody has to do it once, even the special agents. # Possibility 3 MunitionsTrooper to JCDenton :: Carry on with the training, Agent. I'm just here to take care of your gear. # Possibility 4 MunitionsTrooper to JCDenton :: So far, so good... # Possibility 5 MunitionsTrooper to JCDenton :: This thing's a bitch, isn't it? Last time I did it... Man, I sprained my ankle on the jumping part. They should get rid of crazy stuff like that. Someone'll break their neck. ] * DL_part2 * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Congratulations, you completed Phase 1. Move over the ramp into the next rooms to begin learning movement skills. We'll be watching you through the cameras, like the one you can see up in the corner. In the field, remember that terrorists sometimes use cameras like this in their security-grids to set off alarms and alert guards to your location. * MunitionsTrooperTake * Owner: MunitionsTrooper * Level: Mission00 Set not MunitionsTrooperReady JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: JCDenton to MunitionsTrooper :: Random [ # Possibility 1 MunitionsTrooper to JCDenton :: I'm here to pick up all munitions and equipment. Thanks for the cooperation, Agent. # Possibility 2 MunitionsTrooper to JCDenton :: Hand in your equipment. That's right: no cheating. # Possibility 3 MunitionsTrooper to JCDenton :: You've got to start the next section without arms or tools. Rules are rules. ] * DL_dark * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: You can bet this won't be the last time we send you into a dark room. Turn on your light augmentation and find the exit on the other side. Just press F12, by default. * LAMBarks * Owner: LAMTrooper * Level: Mission00 Random [ # Possibility 1 LAMTrooper to JCDenton :: You'll need a few extra LAMs for the demolitions area. Here, catch! LAMTroop to JCDenton :: if not enough space in inventory [ LAMTrooper to JCDenton :: Oh -- guess you have too much gear. If you run out of LAMs, just come back and I'll give you some. ] # Possibility 2 if player has WeaponLAM [ Random [ # Possibility 1 LAMTrooper to JCDenton :: I just like to kid around. # Possibility 2 LAMTrooper to JCDenton :: Gets boring down here. # Possibility 3 LAMTrooper to JCDenton :: Didn't have my boots polished. That's why they put me here. # Possibility 4 LAMTrooper to JCDenton :: They just make up excuses because they like to harass us. # Possibility 5 LAMTrooper to JCDenton :: This place would run a lot smoother if they'd just rotate assignments, instead of always making you feel like you're being punished. # Possibility 6 LAMTrooper to JCDenton :: Bastards. I don't have to take this crap. There's lots of things I could be doing. # Possibility 7 LAMTrooper to JCDenton :: I had offers on Wall Street, you know. Top corporate security divisions. # Possibility 8 LAMTrooper to JCDenton :: Corporate work's not so glamorous, but it sure pays better. # Possibility 9 LAMTrooper to JCDenton :: One of these days, I'm going to resign. Then they'll be sorry. Then they'll wish they'd treated the troops a little better. # Possibility 10 Random [ # Possibility 1 LAMTrooper to JCDenton :: Bastards. I don't have to take this crap. There's lots of things I could be doing. # Possibility 2 LAMTrooper to JCDenton :: I had offers on Wall Street, you know. Top corporate security divisions. # Possibility 3 LAMTrooper to JCDenton :: Corporate work's not so glamorous, but it sure pays better. # Possibility 4 LAMTrooper to JCDenton :: One of these days, I'm going to resign. Then they'll be sorry. Then they'll wish they'd treated the troops a little better. ] ] ] else [ LAMTroop to JCDenton :: if not enough space in inventory [ LAMTrooper to JCDenton :: Oh -- guess you have too much gear. You better drop something. ] LAMTrooper to JCDenton :: Out of explosives? Here's some more. Hell, I don't care. I'm not paying for 'em. ] ] * DL_keypad * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: The code to the door has been stored in that datacube. Right-click on the datacube to read the contents, then type the code into the keypad. You activate the keypad with the right mouse button, just like you activate a datacube or any object in the world. * DL_crate * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Now pick up a weapon and try to break open those crates. One of them's indestructible, but the others contain things you might find useful. * DL_key * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: The key on the desk opens encryption-based nanotech locks. When you pick it up, it will automatically be added to your key ring. Use the key ring to unlock the door and proceed to the next area. * DL_tnt * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Careful around this TNT. You can pick up the boxes and move them around, but crouch to set them down. I don't want to have to reattach your arms. * DL_Start * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: I figured you'd be sick of drills by now. Hopefully our training exercises will be more interesting than what they've had you doing at the Academy. * DL_final * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Now for the last test. You have to find a way across the river to the exit on the other side. There's more than one way to get there, depending on your approach and the skills you want to use. It's up to you... Make use of the IFF system to identify enemies. The crosshairs will highlight red over enemies, green over allies, and white over neutrals. * DL_holoroom * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Step up to each hologram for more info. When you're through, go out the opposite door. * DL_ladder * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Now go up the ladder at the other end of the room. By default, you look up and use the arrow keys to climb. * DL_swim * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: We get some complaints about this swimming obstacle because the water's contaminated. Recruits forget to grab the HazMat suit and end up in my office. Not pretty. Or they forget that they have to put the suit on by selecting it and pressing the left mouse button. Remember that the HazMat is disposable; you can wear it only once, and it operates only for a fixed duration. Use the ramp on the other side of the pool to climb out. * DL_jump * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Jump across the platforms. You'll have to crouch to get under those pipes. If you fall use the stairs to begin again. * DL_mechagent * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: This is the old augmentation technology, hopefully about to be phased out. Notice the reliance on electronics and servomechanics. A maintenance nightmare. If I had two credits for every repair manual they've made me file in my office in the Med Lab... * DL_unatcobot * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: This Page Industries walking turret, marketed to governments worldwide, is the workhorse of most national military forces. Due to the heavy armor, they take little damage from ordinary bullets. If you come up against a bot, you should use an EMP grenade, scrambler grenade, or some kind of explosive. * DL_unatcotroop * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: A deployment of UNATCO troopers is the central component of all UN peacekeeping occupations. * DL_nsf * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: The NSF: the biggest terrorist threat in the U. S. This national militia group thinks it is fighting the Second American Revolution. * DL_terrorbot * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: An inexpensive security bot, a favorite of Third World countries and corporate security divisions. Not so mobile, but don't be fooled: we've lost plenty of agents to its well-armored assault gun. Like other bots, it's difficult to damage with ordinary bullets. * DL_paul * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: The Coalition's new nano-augmented agents are nearly indistinguishable from the general population, except that you and your brother don't know how to smile, even for a picture. * DL_medbot * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: These medical bots, normally used for quick-healing, are of particular interest to you, JC, because you need a bot's help to install new augmentations. If you took any damage during the swim, now's a good time to get patched up. * DL_repairbot * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: You're not a mech, but you're enough of a machine to need repair bots now and then. If you used up some bioelectric energy getting through the dark area, for example, this contraption can charge you back up. * DL_multitool * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Use the disposable multitools on the table to hack the keypad up ahead. A multitool's resources are finite. When a tool is depleted, it becomes useless. The manual describes other uses for the multitool. At higher skill levels, you'll need less time and multitool resources to hack a given device. * DL_holojaime * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Step over to the communicator. There's someone who wants to talk to you. * DL_CombatEntry * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Welcome to the combat training area. I am Gunther Hermann and I will be monitoring your progress here. We will start with weapon familiarization. Trigger combatentry * DL_TargetRange * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: The targets are released by using the buttons on the counter. Release the first target and take a few shots with one of the pistols until it is destroyed. Notice the targeting reticle appears when you aim at a target. Trigger shield1 Trigger BallisticStore * DL_OutdoorRange * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: This is the outdoor target range. Below you is a simulated section of an urban environment. Each of the buttons on the window sill will test your abilities with the weapons. When you press each button, the appropriate weapon storage case will open. Use that weapon on the targets provided. If you wish to reset the range, press the button on the wall. * DL_Pistols * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Choose your pistol JC. Try to take out the static targets below as quickly as you can. If your accuracy is good you will take them all out with one clip. Trigger Ballistic2Store * DL_Golphers * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: This set of targets is what we like to call the "Prairie Dog" town. Each of the six targets will pop up in a random pattern. Try to take them out quickly and efficiently . * DL_Sniping * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: In the windows of the building on the far side of the arena, you will see moving targets. Try to use your sniper rifle to take out all of these targets. * DL_EMP * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: You have released a robot from the central bunker. Throw an EMP greande at the robot. If the grenade explodes in close enough proximity to the robot it will shut it down. EMP grenades are also useful in shutting down camera systems, autoturrets and proximity explosives, such as the LAM. Trigger EMPStore * DL_LAM * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: You have released another robot into the arena. Use the LAM, Light Munitions, to destroy it. LAMs are also useful for breeching weak walls, some fencing, and light doors. They also can destroy heavy re-inforced cameras and autoturrets. Trigger LAMStore * DL_GEP * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: You have released a target robot. Use the GEP gun and its tracking rockets to destroy the robot. Trigger GEPStore * DL_LAW * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: This is the Light Anti-Tank weapon or LAW. A static target has appeared on the far side of the compund. Destroy it. Trigger LAWStore * DL_DemolitionLast * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Very good, Agent Denton. You may proceed to the next area for more demolitions training. Trigger DemolitionExitDoors * DL_ReleaseBot2 * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: This time you will place your own LAM. Take a LAM from the munitions bay and proceed to the red and black wall below. Trigger LAMDoor Trigger LAMstore2 * DL_BreechDoor * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Next you will need to breech the doors in the hallway. Throw a LAM down to the end of the hall. Once it blows proceed down the corridor. * DL_ObserveDoors * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Notice how the wooden door was destroyed and the metal and barred doors remained. Remember this for future reference. Beyond the destroyed door you can see a damaged piece of wall you can also breech with a LAM. Try that now. * DL_FinishWall * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Excellent! Notice that the wall is opened. Look for other weakened walls such as this and your LAM and other explosives will allow you to breech them. Continue through that breech and onto the next section. * DL_DestroyObject * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Notice the two objects at the far end. One is a camera and the other is an autoturret. They are tough to destroy and will require an explosive or an EMP grenade. Try this with one of these on the table. Use the ledge for cover. When the devices are neutralized, the switch near the turret will open the door, and you can go up to the Combat Arena. Trigger ArenaDoors * DL_WelcomeArena * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Welcome to the Combat Arena. The guard will take all of the weapons you have acquired so far. Step up to the table and I will descibe the arena. * DL_Arena * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Take the weapons on the table. Each of the buttons on the table releases one robot in the room which you will face in combat. Only after the robots are defeated will the doors to the exit open. If you are as good as they say then you should have no problem in taking on all four at once. Trigger ArenaDoors * DL_NotOutdoor * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: You are not yet ready for this area. You need to first go to the static target range, next door. * DL_NotArena * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: You are eager. I like that but first you will need to train in demolition before I open the doors to the Combat Arena. * DL_DefusingEntry * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: The area beyond the door is the grenade defusing facility. Here you will learn how to remove planted explosive devices. Trigger bd2 * DL_DefuseProcess * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: At each of the corners of this area you will find a LAM planted on the wall. You must disarm and remove all 4 LAM's before you can proceed to the next section of training. You will need to move up to the LAM quickly and defuse it by right clicking. A second right click will remove the LAM from the wall. * DL_DefuseFinish * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving. You may proceed to the next area. Trigger BombSquad_DoorExit * DL_lockstr * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Doors have two strength values. The Door Strength tells you how much damage a door takes before being destroyed. The Lock Strength tells you how many lockpicks will be required to pick the lock. Some doors have an infinite strength and an infinite lock strength. That means you have to find a key. * DL_door * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Open the door by clicking the right mouse button. The right button uses items in the world. * DL_WelcomeStealth * Owner: JCDenton * Level: Mission00 AnnaNavarre to JCDenton :: Now you will learn to move quietly and conceal yourself, so that you will be able to avoid a confrontation altogether. * DL_FailedStealth * Owner: JCDenton * Level: Mission00 AnnaNavarre to JCDenton :: You blew it. The alarm just closed the north door. Return to the control room to the south and press the button in the overlook window to restart the test. * DL_StealthComplete * Owner: JCDenton * Level: Mission00 AnnaNavarre to JCDenton :: Very good. I hope you remember this lesson, Agent. They have assigned us to be partners, and I will not stop to hold your hand and repeat myself when we are facing a real enemy. * DL_StealthAdvice3 * Owner: JCDenton * Level: Mission00 AnnaNavarre to JCDenton :: The guards can be distracted. Pick up and throw an object near them, and they will go investigate the noise. Bottles, plants, flasks -- many things will work. * DL_StealthAdvice2 * Owner: JCDenton * Level: Mission00 AnnaNavarre to JCDenton :: This time, don't let the guards see you. Stay crouched, stay behind the crates, and stay behind the guards. * DL_StealthMaze * Owner: JCDenton * Level: Mission00 AnnaNavarre to JCDenton :: The test is simple. Get to the far north door without being spotted by the guards below. If one of them sees you, he will sound an alarm and lock the door. * DL_StealthAdvice4 * Owner: JCDenton * Level: Mission00 AnnaNavarre to JCDenton :: Always remember the four basic tactics to avoid detection: crouch behind concealment, stay behind enemies, move slowly to avoid making noise, and use shadows to conceal yourself. Be alert to every possibility. * DL_StealthAdvice1 * Owner: JCDenton * Level: Mission00 AnnaNavarre to JCDenton :: Remember: don't let the guards see you. Use the crates for cover and crouch when you move. * DL_bodyexit * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Good work. I'll get someone down there immediately to revive Private Winslow. Move on to the next area. * DL_body * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: Lying in front of you is a brave cadet who volunteered to be rendered unconscious for this next training exercise. Highlight and search him to find the key to the medical room. Afterward, pick up his body and place it on the medical table so that one of my aides can revive him once the exercise is over. * DL_cratestack * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: You need to go through the door up ahead, but it's blocked. Those wooden crates are too big to jump and too heavy to lift, so use the metal crates near the wall to build steps. To pick up a crate, walk up to it so that it highlights, then click the right mouse button. To drop something you're holding, you can press the Tab key by default. * DL_TargetRangeIntro * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Your first exercise will be to learn a little about aiming and targeting. Step up to the shooting range to the west. * DL_TargetRangeShot2 * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Good work. Now proceed to the next area. Trigger gunrangeexit * DL_TargetRangeShot1 * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Good. If you hold your aim for a few seconds before firing you will notice the reticle starts out wide and tightens as you hold. The longer you aim at the target without moving the greater your accuracy will become. Release the second target and aim before shooting this time. Trigger shield2 * DL_RifleRangeIntro * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: This is the rifle range. Here you will learn one of the ways skill level makes a difference in your accuracy. Step up to the shooting range. * DL_RifleRange * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: The targets are released by using the buttons on the counter. Release the first target and destroy it with the rifle. Use the rifle's scope by pressing the left bracket key "[" to turn the scope on. Trigger shield3 Trigger BallisticStore2 * DL_RifleRangeShot1 * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Excellent. Now we are going to raise your skill with rifles to Master level. Release the second target and destroy it. Trigger shield4 * DL_RifleRangeShot2 * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Good work. As you can see, higher skills give you better range, accuracy, and effectiveness. Proceed to the next area when you are ready. Trigger riflerangeexit * DL_Releasebot1 * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Press the first button next to the window and a security bot will be released. Watch as he nears the LAM. LAMs placed on walls are proximity triggered. Trigger shield5 * DL_PlaceLam * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: Get as close to the wall as possible when you place the LAM. If you aren't close enough, the LAM will fall to the ground and detonate. * DL_Demolition * Owner: JCDenton * Level: Mission00 GuntherHermann to JCDenton :: This is the demolitions training area. First you will learn to use a LAM as a proximity mine. Approach the bay window and you will see a LAM placed on the target board on the black and red wall. * DL_F1F2 * Owner: JCDenton * Level: Mission00 JaimeReyes to JCDenton :: You're going to get a lot of equipment during these exercises. Press F1 at any time to access the Inventory Screen, which will let you add and remove items from the Toolbelt. Press F2 to view your current goals and any notes you may decide to take. On a typical mission, a UNATCO agent's objectives are logged electronically so that he can stay on-task at all times.