Number of conversations: 99 * DL_StartGame * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: Heads up, JC. Your brother Paul is on his way to meet you at the dock. The NSF is raiding the island, and shots have been fired. I repeat: find Paul. I will monitor your situation from HQ. Trigger PaulRunningToPlayer * DL_LeaveDockNoGun * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: NSF everywhere, JC. Your orders are to shoot on sight. A UNATCO informant on the North Dock can get you inside the statue. Look for a Bum. Identify yourself with the phrase 'Iron and Copper.' * DL_MissedHermann * Owner: JCDenton * Level: Mission01 if GuntherFreed [ AlexJacobson to JCDenton :: Gunther has reestablished contact. He says you helped him escape. Good work. ] else [ AlexJacobson to JCDenton :: Good. You're nearing the command center. Agent Hermann remains in captivity on the ground floor, but we can probably get him out. Keep moving. ] * DL_SeeManderley * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: Remember that Mr. Manderley wants to see you. Level Two. His secretary, Janice Reed, has your login and password. * MeetPaul * Owner: PaulDenton * Level: Mission01 New Goal: DefeatNSFCommandCenter New Goal: RescueAgent New Goal: MeetFilben JCDenton to PaulDenton :: Paul! I thought you were in Hong Kong. PaulDenton to JCDenton :: Welcome to the Coalition, JC... I might as well start using your codename. Think I'd miss my brother's first day? JCDenton to PaulDenton :: Didn't think you'd have a choice. What's going on? PaulDenton to JCDenton :: The NSF -- they hit one of our shipments. A few of them got away, but we trapped the rest in the Statue. JCDenton to PaulDenton :: What are we waiting for? Looks like a textbook assault. PaulDenton to JCDenton :: The NSF took one of our agents hostage. The bots are holding the perimeter, but my orders are to hold back and send you in alone. I think someone high up wants to see how you handle the situation. JCDenton to PaulDenton :: All I've got with me is a pistol and an electric prod. I don't mind a test, but UNATCO better issue some hardware. PaulDenton to JCDenton :: Remember that we're police. Stick with the prod. It will stun your opponents or knock them unconscious. A nonlethal takedown is always the most silent way to eliminate resistance. Just in case, though, Manderley wants you to pick an additional weapon: a sniper rifle, a GEP gun, or a minicrossbow. Player Decision [ # Choice 1 :: I like to pick 'em off from a distance. I'll take the rifle. JCDenton to PaulDenton :: I like to pick 'em off from a distance. I'll take the rifle. PaulDenton to JCDenton :: PaulDenton to JCDenton :: This isn't a training exercise, JC. Your targets will be human beings. Keep that in mind. JCDenton to PaulDenton :: I get the idea. What's the first move? # Choice 2 :: Never know when I might come up against heavy armor. Give me the GEP gun. JCDenton to PaulDenton :: Never know when I might come up against heavy armor. Give me the GEP gun. PaulDenton to JCDenton :: PaulDenton to JCDenton :: The GEP gun might be useful. They have a security bot on patrol near the Statue entrance. JCDenton to PaulDenton :: Great. What's the first move? # Choice 3 :: The crossbow. Sometimes you've got to make a silent takedown. JCDenton to PaulDenton :: The crossbow. Sometimes you've got to make a silent takedown. PaulDenton to JCDenton :: PaulDenton to JCDenton :: Good thinking. With these tranquilizer darts, you'll have another nonlethal way to take down an enemy in addition to the prod. JCDenton to PaulDenton :: I get the idea. What's the first move? ] PaulDenton to JCDenton :: I'm going to give you a map of the island. If you can get to the north dock, a UNATCO informant will give you a key to the Statue doors. He responds to the code-phrase "iron and copper." You could avoid a lot of fighting, though, if you found a back way into the Statue. PaulDenton to JCDenton :: JCDenton to PaulDenton :: I'll see how it looks onshore. PaulDenton to JCDenton :: Your primary objective is the makeshift command center the terrorists installed at the top of the Statue, but don't forget about Agent Hermann. We think he's being held on the ground floor. JCDenton to PaulDenton :: What are my orders when I reach the command center? PaulDenton to JCDenton :: Interrogate the leader. We don't yet know why the terrorists would risk an open assault. Trigger PaulWandering * GuntherTrappedBarks * Owner: GuntherHermann * Level: Mission01 Random [ # Possibility 1 GuntherHermann to JCDenton :: Agent! Open the door. # Possibility 2 GuntherHermann to JCDenton :: Get me a weapon. # Possibility 3 GuntherHermann to JCDenton :: They had us surrounded. I was forced to surrender. # Possibility 4 GuntherHermann to JCDenton :: I am ready to counterattack. # Possibility 5 GuntherHermann to JCDenton :: Now everyone will see why I need a skull-gun. # Possibility 6 GuntherHermann to JCDenton :: The rebels will soon wish they had killed me. ] * DL_Office * Owner: JCDenton * Level: Mission01 if not MeetJanice_Played [ AlexJacobson to JCDenton :: You found your office. Did Janice give you your login? I guess not. Let's see: JCD, password "bionicman." Set PlayerKnowsUNATCOLogin Add Note: UNATCO login: JCD; password: bionicman. ] else [ AlexJacobson to JCDenton :: You found your office. Did Janice give you your login? Yes, I see here that she did. ] * GuntherRescued * Owner: GuntherHermann * Level: Mission01 Goal Completed: RescueAgent Receive 150 skill points JCDenton to GuntherHermann :: Glad you're not hurt, Agent. GuntherHermann to JCDenton :: Command should not have left us to be surrounded. JCDenton to GuntherHermann :: Risk is part of the job. I think you lucked out this time. GuntherHermann to JCDenton :: Agent Navarre and I were ready to go in, but for no reason they said pull back. I do not retreat. Please give me a weapon and move out of the way. if player has WeaponAssaultGun [ Player Decision [ # Choice 1 :: As you wish. Take my assault gun. JCDenton to GuntherHermann :: As you wish. Take my assault gun. JCDenton to GuntherHermann :: GuntherHermann to JCDenton :: That will be adequate. I will secure this level. You proceed up the stairs to the command center at the top. Set GuntherRespectsPlayer Trigger GuntherAttacks # Choice 2 :: First thing is to get you out of here. I'll handle the enemy. JCDenton to GuntherHermann :: First thing is to get you out of here. I'll handle the enemy. GuntherHermann to JCDenton :: Excuse that I have forgotten your brother Paul Denton and the infinite power of nano-augmentation. JCDenton to GuntherHermann :: I just can't spare any arms. Please retreat to a safe location. GuntherHermann to JCDenton :: Go ahead. Advance up the stairs to the command center at the top. I will take my rusty metal bones and sweep away into the junk pile. Set not GuntherRespectsPlayer ] ] else [ if player has WeaponStealthPistol [ Player Decision [ # Choice 1 :: As you wish. Take my stealth pistol. JCDenton to GuntherHermann :: As you wish. Take my stealth pistol. JCDenton to GuntherHermann :: GuntherHermann to JCDenton :: That will be adequate. I will secure this level. You proceed up the stairs to the command center at the top. Set GuntherRespectsPlayer Trigger GuntherAttacks # Choice 2 :: First thing is to get you out of here. I'll handle the enemy. JCDenton to GuntherHermann :: First thing is to get you out of here. I'll handle the enemy. GuntherHermann to JCDenton :: Excuse that I have forgotten your brother Paul Denton and the infinite power of nano-augmentation. JCDenton to GuntherHermann :: I just can't spare any arms. Please retreat to a safe location. GuntherHermann to JCDenton :: Go ahead. Advance up the stairs to the command center at the top. I will take my rusty metal bones and sweep away into the junk pile. Set not GuntherRespectsPlayer ] ] else [ if player has WeaponPistol [ Player Decision [ # Choice 1 :: As you wish. Take my pistol. JCDenton to GuntherHermann :: As you wish. Take my pistol. JCDenton to GuntherHermann :: GuntherHermann to JCDenton :: That will be adequate. I will secure this level. You proceed up the stairs to the command center at the top. Set GuntherRespectsPlayer Trigger GuntherAttacks # Choice 2 :: First thing is to get you out of here. I'll handle the enemy. JCDenton to GuntherHermann :: First thing is to get you out of here. I'll handle the enemy. GuntherHermann to JCDenton :: Excuse that I have forgotten your brother Paul Denton and the infinite power of nano-augmentation. JCDenton to GuntherHermann :: I just can't spare any arms. Please retreat to a safe location. GuntherHermann to JCDenton :: Go ahead. Advance up the stairs to the command center at the top. I will take my rusty metal bones and sweep away into the junk pile. Set not GuntherRespectsPlayer ] ] else [ if player has WeaponCombatKnife [ Player Decision [ # Choice 1 :: As you wish. Take my knife. JCDenton to GuntherHermann :: As you wish. Take my knife. JCDenton to GuntherHermann :: GuntherHermann to JCDenton :: That will be adequate. I will secure this level. You proceed up the stairs to the command center at the top. Set GuntherRespectsPlayer Trigger GuntherAttacks # Choice 2 :: First thing is to get you out of here. I'll handle the enemy. JCDenton to GuntherHermann :: First thing is to get you out of here. I'll handle the enemy. GuntherHermann to JCDenton :: Excuse that I have forgotten your brother Paul Denton and the infinite power of nano-augmentation. JCDenton to GuntherHermann :: I just can't spare any arms. Please retreat to a safe location. GuntherHermann to JCDenton :: Go ahead. Advance up the stairs to the command center at the top. I will take my rusty metal bones and sweep away into the junk pile. Set not GuntherRespectsPlayer ] ] else [ Player Decision [ # Choice 1 :: Wish I could help, but I'm not very well armed myself. JCDenton to GuntherHermann :: Wish I could help, but I'm not very well armed myself. GuntherHermann to JCDenton :: Then we will find weapons. I will secure this level. You proceed up the stairs to the command center at the top. Set GuntherRespectsPlayer Trigger GuntherAttacks # Choice 2 :: First thing is to get you out of here. I'll handle the enemy. JCDenton to GuntherHermann :: First thing is to get you out of here. I'll handle the enemy. GuntherHermann to JCDenton :: Excuse that I have forgotten your brother Paul Denton and the infinite power of nano-augmentation. JCDenton to GuntherHermann :: I just can't spare any arms. Please retreat to a safe location. GuntherHermann to JCDenton :: Go ahead. Advance up the stairs to the command center at the top. I will take my rusty metal bones and sweep away into the junk pile. Set not GuntherRespectsPlayer ] ] ] ] ] * DL_MissedPaul * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: Not so fast, JC. Talk to your brother before leaving the dock. He has a map of the island. * MeetFilben * Owner: HarleyFilben * Level: Mission01 Set M01PlayerMetFilben and PlayerMetFilben Goal Completed: MeetFilben Receive 150 skill points HarleyFilben to JCDenton :: About time you showed up. JCDenton to HarleyFilben :: Iron and copper. The statue is copper on an iron frame, right? HarleyFilben to JCDenton :: Password's enough, pal. Don't think you know something about the Lady I don't. My dad did tours out here. JCDenton to HarleyFilben :: I heard that you can get me inside. HarleyFilben to JCDenton :: Depends. You get your man out, take back the Statue, whatever, but I know the commander and I don't want to see him get hurt. HarleyFilben to JCDenton :: Here's a picture so you don't make a mistake. HarleyFilben to JCDenton :: Player Decision [ # Choice 1 :: You can trust me. JCDenton to HarleyFilben :: You can trust me. HarleyFilben to JCDenton :: Set FilbenGaveKey HarleyFilben to JCDenton :: I'll take your word. Here's the key to the front entrance. The commander's not much of a soldier; he'll surrender as soon as he sees you. I need him alive because he's my main contact at the NSF. If he's dead, I don't have much of a business. JCDenton to HarleyFilben :: Thanks. Trigger HarleyStartsToWander # Choice 2 :: I can't promise. In the line of duty I may have to use force. JCDenton to HarleyFilben :: I can't promise. In the line of duty I may have to use force. Set not FilbenGaveKey HarleyFilben to JCDenton :: Buddy, I don't know. The commander's not much of a soldier; he'll surrender right away. JCDenton to HarleyFilben :: I don't see anyone waving a white flag. HarleyFilben to JCDenton :: He's my main contact at the NSF. I need him alive and out on bail, or I don't have much of a business. You can forget the key. JCDenton to HarleyFilben :: We have an emergency here -- a terrorist offensive on U.N.-protected territory. Do you work for UNATCO or not? HarleyFilben to JCDenton :: There's more than one way into the Statue. You wanna kill rebels -- you're on your own. Yeah -- you should sneak in from the back. Less chance of a shootout that way. Trigger HarleyStartsToWander ] * FilbenSecondBark * Owner: HarleyFilben * Level: Mission01 if FilbenGaveKey [ Random [ # Possibility 1 HarleyFilben to JCDenton :: I better get paid good for this. # Possibility 2 HarleyFilben to JCDenton :: Remember, you said you wouldn't go in shooting. # Possibility 3 HarleyFilben to JCDenton :: My dad used to say, "If copper can get old and green and need repairs, the same with our liberty." Funny, and that was before the United Nations even had an army. # Possibility 4 HarleyFilben to JCDenton :: I worked here one summer picking up people's trash. Rotten job. # Possibility 5 HarleyFilben to JCDenton :: It used to be wall-to-wall people out here from all over the world. Everywhere some other language you can't understand. ] ] else [ Random [ # Possibility 1 HarleyFilben to JCDenton :: None of these guys is like my best pal, but who wants to see a bunch of dead bodies, right? # Possibility 2 HarleyFilben to JCDenton :: I'll come through next time. Don't worry. # Possibility 3 HarleyFilben to JCDenton :: If you're that determined, I'm sure you can get in another way. ] ] * DL_MissedManderley * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: Before the briefing, you've got to go to Level Three for your equipment and a medical examination. See Jaime Reyes in the med center and Sam Carter in the armory. Set M01JaimeCarterGoalsSet New Goal: GetEquippedForNSFPursuit New Goal: MedicalCheckup * DL_RedHot * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: You're red hot. Looks like you found me. * DL_SeePeople * Owner: JCDenton * Level: Mission01 if not MeetJaime_Played [ AlexJacobson to JCDenton :: You're late for your medical exam. See Reyes on Level Three. ] else [ if not MeetCarter_Played [ AlexJacobson to JCDenton :: Better arm yourself, JC. See Carter on Level Three for your stealth pistol. ] else [ if not M02Briefing_Played [ AlexJacobson to JCDenton :: Go to Manderley's office on Level Two for a briefing. Your brother Paul is there. ] else [ AlexJacobson to JCDenton :: The boat pilot is waiting at the dock. Hurry up. ] ] ] * MeetKaplan * Owner: TechSergeantKaplan * Level: Mission01 if MeetKaplan_Played [ if StatueMissionComplete [ if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Plenty more cleaning-house to do when we chase these sons-of-bitches into the city. Tell me what you need. ] else [ if M01PlayerAggressive [ TechSergeantKaplan to JCDenton :: Glad you're coming around to our way of doing things. Need some hardware? ] else [ TechSergeantKaplan to JCDenton :: "Minimum-force" won't work in the city. You better take some hardware. ] ] ] else [ if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: You wanna wax some thugs, you better load up. ] else [ TechSergeantKaplan to JCDenton :: You better have the right equipment, or you'll be sorry. ] ] Set not M01CanBuy10mm and not M01CanBuyDarts and not M01CanBuyScope if credit >= 700 [ Set M01CanBuyScope ] if credit >= 200 [ Set M01CanBuy10mm ] if credit >= 60 [ Set M01CanBuyDarts ] Player Decision [ # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for 700. JCDenton to TechSergeantKaplan :: I'll take the scope for 700. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtScope Pay 700 credits TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in business. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700 for the scope. JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds good. JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01Bought10mm Pay 200 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." ] if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be great, but I don't have 200. JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the tranquilizer darts. JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtDarts Pay 60 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." ] if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for tranquilizer darts is more than I have. JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I have. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 7 :: I'll check back with you later. JCDenton to TechSergeantKaplan :: I'll check back with you later. ] ] else [ if StatueMissionComplete [ if M01PlayerAggressive [ TechSergeantKaplan to JCDenton :: Heard you cleaned the place out. JCDenton to TechSergeantKaplan :: They crossed the line by going into the Statue. TechSergeantKaplan to JCDenton :: That's exactly right. We're already gearing up to hunt these sons-of-bitches door-to-door in Manhattan. Need some hardware? I scored an extra scope from a couple of thugs we dropped down by the dock; you can have it for 700 credits. I also picked up 10 mm ammo and some crossbow darts -- say 200 for one and 60 for the other. ] else [ TechSergeantKaplan to JCDenton :: Heard you went a little soft on the NSF; the guys had to mop up for you. JCDenton to TechSergeantKaplan :: I used necessary force. TechSergeantKaplan to JCDenton :: Well, necessary force won't work when we chase these sons-of-bitches into the city. You better load up on some hardware. I scored an extra scope from a couple of thugs we dropped down by the dock; you can have it for 700 credits. I also picked up 10 mm ammo and some crossbow darts -- say 200 for one and 60 for the other. ] JCDenton to TechSergeantKaplan :: Shouldn't you turn that stuff over to the quartermaster? TechSergeantKaplan to JCDenton :: Carter? He don't care. NSF goods are the spoils of war. Hey, we're risking our lives out here. Set not M01CanBuy10mm and not M01CanBuyDarts and not M01CanBuyScope if credit >= 700 [ Set M01CanBuyScope ] if credit >= 200 [ Set M01CanBuy10mm ] if credit >= 60 [ Set M01CanBuyDarts ] Player Decision [ # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for 700. JCDenton to TechSergeantKaplan :: I'll take the scope for 700. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtScope Pay 700 credits TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in business. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700 for the scope. JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds good. JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01Bought10mm Pay 200 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." ] if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be great, but I don't have 200. JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the tranquilizer darts. JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtDarts Pay 60 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." ] if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for tranquilizer darts is more than I have. JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I have. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 7 :: I'll check back with you later. JCDenton to TechSergeantKaplan :: I'll check back with you later. ] ] else [ TechSergeantKaplan to JCDenton :: Afraid base is under lockdown 'til the danger's gone, Agent Denton. JCDenton to TechSergeantKaplan :: Right. How you guys holding up? TechSergeantKaplan to JCDenton :: UNATCO command made us pull back, I guess for Gunther's sake. What's the deal? We're ready to go in. Player Decision [ # Choice 1 :: I can't speak for command, but I'm gonna clean the place out. JCDenton to TechSergeantKaplan :: I can't speak for command, but I'm gonna clean the place out. Set KaplanLikesPlayer TechSergeantKaplan to JCDenton :: I hear ya. Manderley's right: you nano-augs are born and bred killers. JCDenton to TechSergeantKaplan :: I do my best. TechSergeantKaplan to JCDenton :: Better load up. There are some crates of ammo stashed in the antenna shaft behind the helipad. Might also want to check out the comm van next to it. The code's 0451. Add Note: comm van code: 0451 JCDenton to TechSergeantKaplan :: Thanks. I won't let you down. TechSergeantKaplan to JCDenton :: My tactic, when there's no cover like this, is to pick 'em off from fifty or a hundred paces with a scope. What do you think? I scored an extra one from a couple of thugs we dropped down by the dock; you can have it for 700 credits. I also picked up 10 mm ammo and some crossbow tranquilizer darts -- say 200 for one and 60 for the other. # Choice 2 :: We're taking a minimum-force approach. We're cops, after all. JCDenton to TechSergeantKaplan :: We're taking a minimum-force approach. We're cops, after all. Set not KaplanLikesPlayer TechSergeantKaplan to JCDenton :: Ask me, I think we should frag 'em all. You trespass on UNATCO property, you get pumped full of lead. JCDenton to TechSergeantKaplan :: When due process fails us, we really do live in a world of terror. TechSergeantKaplan to JCDenton :: Thought you nano-augs were supposed to be badass killing machines. Guess I was wrong. JCDenton to TechSergeantKaplan :: Guess so. TechSergeantKaplan to JCDenton :: Some advice. You get out there, you're gonna have to tangle with some real sons-of-bitches. Best thing is to pick 'em off from fifty or a hundred paces with a scope. I scored an extra one from a couple of thugs we dropped down by the dock; you can have it for 700 credits. I also picked up 10 mm ammo and some crossbow darts -- say 200 for one and 60 for the other. ] JCDenton to TechSergeantKaplan :: Thanks. I won't let you down. TechSergeantKaplan to JCDenton :: My tactic, when there's no cover like this, is to pick 'em off from fifty or a hundred paces with a scope. What do you think? I scored an extra one from a couple of thugs we dropped down by the dock; you can have it for 700 credits. I also picked up 10 mm ammo and some crossbow tranquilizer darts -- say 200 for one and 60 for the other. JCDenton to TechSergeantKaplan :: Shouldn't you turn that stuff over to the quartermaster? TechSergeantKaplan to JCDenton :: Sure, I will, but 'long as command has the rest of us on parade drills, someone might as well put this hardware to use. Set not M01CanBuy10mm and not M01CanBuyDarts and not M01CanBuyScope if credit >= 700 [ Set M01CanBuyScope if credit >= 200 [ Set M01CanBuy10mm if credit >= 60 [ Set M01CanBuyDarts Player Decision [ # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for 700. JCDenton to TechSergeantKaplan :: I'll take the scope for 700. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtScope Pay 700 credits TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in business. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700 for the scope. JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds good. JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01Bought10mm Pay 200 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be great, but I don't have 200. JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the tranquilizer darts. JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtDarts Pay 60 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for tranquilizer darts is more than I have. JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I have. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 7 :: I'll check back with you later. JCDenton to TechSergeantKaplan :: I'll check back with you later. ] ] else [ Player Decision [ # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for 700. JCDenton to TechSergeantKaplan :: I'll take the scope for 700. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtScope Pay 700 credits TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in business. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700 for the scope. JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds good. JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01Bought10mm Pay 200 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be great, but I don't have 200. JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the tranquilizer darts. JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtDarts Pay 60 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for tranquilizer darts is more than I have. JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I have. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 7 :: I'll check back with you later. JCDenton to TechSergeantKaplan :: I'll check back with you later. ] ] ] else [ if credit >= 60 [ Set M01CanBuyDarts Player Decision [ # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for 700. JCDenton to TechSergeantKaplan :: I'll take the scope for 700. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtScope Pay 700 credits TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in business. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700 for the scope. JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds good. JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01Bought10mm Pay 200 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be great, but I don't have 200. JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the tranquilizer darts. JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtDarts Pay 60 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for tranquilizer darts is more than I have. JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I have. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 7 :: I'll check back with you later. JCDenton to TechSergeantKaplan :: I'll check back with you later. ] ] else [ Player Decision [ # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for 700. JCDenton to TechSergeantKaplan :: I'll take the scope for 700. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtScope Pay 700 credits TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in business. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700 for the scope. JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds good. JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01Bought10mm Pay 200 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be great, but I don't have 200. JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the tranquilizer darts. JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtDarts Pay 60 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for tranquilizer darts is more than I have. JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I have. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 7 :: I'll check back with you later. JCDenton to TechSergeantKaplan :: I'll check back with you later. ] ] ] ] else [ if credit >= 200 [ Set M01CanBuy10mm if credit >= 60 [ Set M01CanBuyDarts Player Decision [ # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for 700. JCDenton to TechSergeantKaplan :: I'll take the scope for 700. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtScope Pay 700 credits TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in business. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700 for the scope. JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds good. JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01Bought10mm Pay 200 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be great, but I don't have 200. JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the tranquilizer darts. JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtDarts Pay 60 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for tranquilizer darts is more than I have. JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I have. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 7 :: I'll check back with you later. JCDenton to TechSergeantKaplan :: I'll check back with you later. ] ] else [ Player Decision [ # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for 700. JCDenton to TechSergeantKaplan :: I'll take the scope for 700. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtScope Pay 700 credits TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in business. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700 for the scope. JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds good. JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01Bought10mm Pay 200 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be great, but I don't have 200. JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the tranquilizer darts. JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtDarts Pay 60 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for tranquilizer darts is more than I have. JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I have. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 7 :: I'll check back with you later. JCDenton to TechSergeantKaplan :: I'll check back with you later. ] ] ] else [ if credit >= 60 [ Set M01CanBuyDarts Player Decision [ # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for 700. JCDenton to TechSergeantKaplan :: I'll take the scope for 700. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtScope Pay 700 credits TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in business. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700 for the scope. JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds good. JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01Bought10mm Pay 200 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be great, but I don't have 200. JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the tranquilizer darts. JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtDarts Pay 60 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for tranquilizer darts is more than I have. JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I have. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 7 :: I'll check back with you later. JCDenton to TechSergeantKaplan :: I'll check back with you later. ] ] else [ Player Decision [ # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for 700. JCDenton to TechSergeantKaplan :: I'll take the scope for 700. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtScope Pay 700 credits TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in business. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700 for the scope. JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds good. JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01Bought10mm Pay 200 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be great, but I don't have 200. JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the tranquilizer darts. JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts. TechSergeantKaplan to JCDenton :: if not enough space in inventory [ JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now. ] Set M01BoughtDarts Pay 60 credits if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Time to clean house. if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] else [ TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach." if M01Bought10mm and M01BoughtDarts and M01BoughtScope [ Set M01KaplanDone ] ] # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for tranquilizer darts is more than I have. JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I have. Random [ # Possibility 1 if StatueMissionComplete [ ] else [ if not KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: Guess you'll have to go with that "minimum-force approach," huh? ] else [ TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're gonna need hardware. ] ] # Possibility 2 if M02Briefing_Played [ TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] else [ TechSergeantKaplan to JCDenton :: Check back after you get your op bonus. ] # Possibility 3 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone who's got the money. ] # Choice 7 :: I'll check back with you later. JCDenton to TechSergeantKaplan :: I'll check back with you later. ] ] ] ] ] ] * KaplanOutsideBarks * Owner: TechSergeantKaplan * Level: Mission01 if KaplanLikesPlayer [ Random [ # Possibility 1 TechSergeantKaplan to JCDenton :: Wish I could come with you, but my orders are to stay here. # Possibility 2 TechSergeantKaplan to JCDenton :: Cap a thug for me, eh Denton? # Possibility 3 TechSergeantKaplan to JCDenton :: Work at UNATCO, you don't take any crap. You just DON'T. ] ] else [ Random [ # Possibility 1 TechSergeantKaplan to JCDenton :: You might get along better in a desk job, don't you think? # Possibility 2 TechSergeantKaplan to JCDenton :: There's a new sheriff in town. # Possibility 3 TechSergeantKaplan to JCDenton :: Don't forget to read them their rights. ] ] * DL_WarmCold * Owner: JCDenton * Level: Mission01 if not M01WarmCold [ AlexJacobson to JCDenton :: You're getting warm. Set M01WarmCold ] else [ AlexJacobson to JCDenton :: Getting colder. Set not M01WarmCold ] * TerroristFollowup2 * Owner: TerroristCommander * Level: Mission01 JCDenton to TerroristCommander :: I guarantee you that the interrogation staff at UNATCO will not be as forbearing as I am. TerroristCommander to JCDenton :: Yeah, the secret police. You're just bullies for a completely illegitimate government in Washington. JCDenton to TerroristCommander :: We will locate that shipment one way or another. TerroristCommander to JCDenton :: The entire executive branch is hand-picked. Nineteen of the last twenty-three U.S. presidents have been members of the Trilateral Commission. The Trilateral Commission is financed by the Rockefellers and the Rothschilds. Don't tell me -- JCDenton to TerroristCommander :: That's a think-tank. Anyone can become a member. TerroristCommander to JCDenton :: But not everyone does. That's why they call it the "secret government." * DL_NearTop * Owner: JCDenton * Level: Mission01 Set KnowsShipment AlexJacobson to JCDenton :: Some news, JC. The NSF targeted a shipment of the plague vaccine, Ambrosia. We can't locate it. See if the leader will surrender when you reach the command post. We'd like to interrogate him. * TerroristStatueBarks * Owner: TerroristCommander * Level: Mission01 Random [ # Possibility 1 TerroristCommander to JCDenton :: You can't fight ideas with bullets. # Possibility 2 TerroristCommander to JCDenton :: Do you ever ask what it's for? The surveillance, the police, the shoot-on-sight laws? Is that freedom? # Possibility 3 TerroristCommander to JCDenton :: UNATCO teaches teenagers to fight when it still seems like a game, and -- look at you! -- you're a killing machine! # Possibility 4 TerroristCommander to JCDenton :: Who's the scary one, huh? Me or you? # Possibility 5 TerroristCommander to JCDenton :: The more of us you kill, the more that seccessionism lives in the hearts of the people. # Possibility 6 TerroristCommander to JCDenton :: Ever wonder why big car companies pay two percent tax while the guys on the assembly line pay forty? # Possibility 7 TerroristCommander to JCDenton :: Corporations are so big you don't even know who you're working for. That's terror. Terror built into the system. ] * DL_LibHead * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: A shame, isn't it? The French terrorist group Silhouette claims that France was wrong to give the U.S. the Statue. We think they planned the bombing. * DL_FrontEntrance * Owner: JCDenton * Level: Mission01 Set PlayerEnteredStatue AlexJacobson to JCDenton :: Be careful; the NSF have set up patchwork security systems here. * TrooperCongratulation * Owner: PrivateLloyd * Level: Mission01 if GuntherFreed [ PrivateLloyd to JCDenton :: Way to go, sir. I thought Gunther was a goner. ] else [ if M01PlayerAggressive [ PrivateLloyd to JCDenton :: Good shootin', sir. Heard you wiped out the whole pack. Welcome to UNATCO. ] else [ PrivateLloyd to JCDenton :: I hear you just slipped by a lot of the terrorists. Pretty smart. ] ] * TerroristsOverheard * Owner: Amos * Level: Mission01 Amos to Jackson :: Did they find the shipment? Jackson to Amos :: Yeah, we got the whole supply. You can see the ship's lights crossing the bay. Set KnowsShipment Amos to Jackson :: Guess y'all were right. So why aren't we pulling out? Jackson to Amos :: Mike's on the horn. JoJo wants a lead on the distribution network. Amos to Jackson :: Hell, we don't have enough men to protect what we've got. Jackson to Amos :: That's what JoJo wants. Amos to Jackson :: I wonder. How's a guy with a tattooed forehead get to be an NSF colonel? Pardon me, but back in Alabama we wouldn't let a man who wears earrings plan a military operation. Jackson to Amos :: I'd watch what I say about JoJo. He's got a temper. Amos to Jackson :: He's a punk and he's gonna get us all killed. Jackson to Amos :: The NSF is strong because it represents everyone's interests. Amos to Jackson :: Yeah, yeah. * DL_BackEntrance * Owner: JCDenton * Level: Mission01 Set PlayerEnteredStatue AlexJacobson to JCDenton :: Good thinking; you might be able to avoid some of the security by entering this way. * DL_GateEntrance * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: Check in with Manderley on Level Two. * CollinsDockBarks * Owner: CorporalCollins * Level: Mission01 if M02Briefing_Played [ Random [ # Possibility 1 CorporalCollins to JCDenton :: The boat's ready. # Possibility 2 CorporalCollins to JCDenton :: From what I hear, the terrorists are pinned down in Battery Park. # Possibility 3 CorporalCollins to JCDenton :: Good luck. ] ] else [ if StatueMissionComplete [ Random [ # Possibility 1 CorporalCollins to JCDenton :: Looks like we ran 'em off. # Possibility 2 CorporalCollins to JCDenton :: All quiet down here. # Possibility 3 CorporalCollins to JCDenton :: You should probably check in at HQ. ] ] else [ Random [ # Possibility 1 CorporalCollins to JCDenton :: Welcome aboard, Agent. # Possibility 2 CorporalCollins to JCDenton :: If they come this way, I got 'em, sir. # Possibility 3 CorporalCollins to JCDenton :: Well, I certainly see the family resemblance. # Possibility 4 CorporalCollins to JCDenton :: Those rebels are no match for our bots. ] ] ] * DL_LeaderKilledInSpite * Owner: JCDenton * Level: Mission01 if not DL_LeaderNotKilled_Played [ Set StatueMissionComplete New Goal: ReportToBase if DL_LeaderNotKilled_Played [ AlexJacobson to JCDenton :: That's over the line. What did I just tell you? We won already. Report back to base. ] else [ Goal Completed: DefeatNSFCommandCenter Goal Completed: RescueAgent Goal Completed: MeetFilben AlexJacobson to JCDenton :: That might have been over the line, JC. I don't know... Better head back to base on the west side of the island. Objective complete. ] ] else [ Set StatueMissionComplete New Goal: ReportToBase AlexJacobson to JCDenton :: That's over the line. What did I just tell you? We won already. Report back to base. ] * DL_LeaderNotKilled * Owner: JCDenton * Level: Mission01 New Goal: ReportToBase AlexJacobson to JCDenton :: Well done. I will pass on your orders to the troopers. Report back to base on the west side of the island. Mission complete. * PaulDockChat2 * Owner: PaulDenton * Level: Mission01 JCDenton to PaulDenton :: Which Triad was UNATCO targeting? PaulDenton to JCDenton :: We'll talk about that later. How was your graduation? JCDenton to PaulDenton :: I want to hear what happened. PaulDenton to JCDenton :: I wish I could have come. At the time I could have cared less that Mom and Dad came to mine, but it was a good thing. The U.N. threw a dinner in honor of me, the first nano-augmented agent. JCDenton to PaulDenton :: I didn't know that. Guess I must be old news. PaulDenton to JCDenton :: Dad made a toast. I don't know if you remember his old brown suit... JCDenton to PaulDenton :: A toast? That doesn't sound like our father. PaulDenton to JCDenton :: It was hard for him in front of the diplomats, but he savored every moment. JCDenton to PaulDenton :: Strange how proud he could be when so much was due to... our augmentations. PaulDenton to JCDenton :: Yes, he was proud. I believe that much. It was nice to have done something for him and Mom. I wish someone could have been there for you. JCDenton to PaulDenton :: I'm used to being on my own. PaulDenton to JCDenton :: One can be TOO self-sufficient, I'm coming to believe. Trigger PaulWandering * PaulDockBarks * Owner: PaulDenton * Level: Mission01 Random [ # Possibility 1 PaulDenton to JCDenton :: Best thing is to let the bots handle the ground assault. # Possibility 2 PaulDenton to JCDenton :: You might be able to find some supplies in the comm van by the helipad. # Possibility 3 PaulDenton to JCDenton :: Hard to believe this rock used to be a tourist attraction, huh? # Possibility 4 PaulDenton to JCDenton :: I'll keep watch on this side of the island. ] * PaulCongratulations * Owner: PaulDenton * Level: Mission01 New Goal: ReportToManderley Goal Completed: ReportToBase Goal Completed: RescueAgent Goal Completed: MeetFilben if DL_LeaderNotKilled_Played and TerroristCommander_Dead and not TerroristCommander_Unconscious [ PaulDenton to JCDenton :: You're a complete jackass. JCDenton to PaulDenton :: I don't understand. PaulDenton to JCDenton :: Command wanted to question the leader. He surrendered to you. JCDenton to PaulDenton :: I asked him some questions. I didn't like his answers. PaulDenton to JCDenton :: There's something called protocol. This is a profession, not a sport. JCDenton to PaulDenton :: I didn't know UNATCO handled the Ambrosia distribution. PaulDenton to JCDenton :: Manderley will brief us shortly. UNATCO makes sure the limited supply of vaccine gets to government agencies and key industries. JCDenton to PaulDenton :: It's good to finally see some action. if TerroristCommander_Dead [ PaulDenton to JCDenton :: Yeah, well, get your ass inside. The briefing will be in Manderley's office, Level 2. Trigger PaulWandering ] else [ if M01PlayerAggressive [ PaulDenton to JCDenton :: Yeah, well, pace yourself. You killed a lot of people tonight. I'll handle things out here. You better get to Manderley's office on Level 2 and report for duty. Trigger PaulWandering ] else [ PaulDenton to JCDenton :: Just keep a level head. You're doing well so far. Now get inside. I'll meet you in Manderley's office, Level 2. Trigger PaulWandering ] ] ] else [ if DL_LeaderKilled_Played [ PaulDenton to JCDenton :: You were a little out of line up there. JCDenton to PaulDenton :: I don't understand. if PlayerAttackedStatueTerrorist and not TerroristCommander_Dead [ PaulDenton to JCDenton :: We could have learned a lot from their leader. Now he'll either get away or the troops will gun him down. ] else [ PaulDenton to JCDenton :: We could have learned a lot from their leader. ] JCDenton to PaulDenton :: He wasn't cooperative. Alex said something about an Ambrosia shipment... PaulDenton to JCDenton :: They captured a boat-load of Ambrosia, the plague vaccine. We might have found out from the leader where they're taking it. JCDenton to PaulDenton :: So they just disappeared? We don't know their location? PaulDenton to JCDenton :: Manderley will brief us shortly. You better get to his office on Level 2 and report for duty. Trigger PaulWandering ] else [ if PlayerAttackedStatueTerrorist and not TerroristCommander_Dead and not TerroristCommander_Unconscious [ PaulDenton to JCDenton :: You were a little out of line up there. JCDenton to PaulDenton :: I don't understand. if PlayerAttackedStatueTerrorist and not TerroristCommander_Dead [ PaulDenton to JCDenton :: We could have learned a lot from their leader. Now he'll either get away or the troops will gun him down. ] else [ PaulDenton to JCDenton :: We could have learned a lot from their leader. ] JCDenton to PaulDenton :: He wasn't cooperative. Alex said something about an Ambrosia shipment... PaulDenton to JCDenton :: They captured a boat-load of Ambrosia, the plague vaccine. We might have found out from the leader where they're taking it. JCDenton to PaulDenton :: So they just disappeared? We don't know their location? PaulDenton to JCDenton :: Manderley will brief us shortly. You better get to his office on Level 2 and report for duty. Trigger PaulWandering ] else [ PaulDenton to JCDenton :: We've got the island secured. How did things look in the Statue? JCDenton to PaulDenton :: The leader surrendered. So they were after Ambrosia... PaulDenton to JCDenton :: A month's supply for the East Coast. We think they've taken it back to the city. JCDenton to PaulDenton :: I didn't know UNATCO handled the Ambrosia distribution. PaulDenton to JCDenton :: Manderley will brief us shortly. UNATCO makes sure the limited supply of vaccine gets to government agencies and key industries. JCDenton to PaulDenton :: It's good to finally see some action. if TerroristCommander_Dead [ PaulDenton to JCDenton :: Yeah, well, get your ass inside. The briefing will be in Manderley's office, Level 2. Trigger PaulWandering ] else [ if M01PlayerAggressive [ PaulDenton to JCDenton :: Yeah, well, pace yourself. You killed a lot of people tonight. I'll handle things out here. You better get to Manderley's office on Level 2 and report for duty. Trigger PaulWandering ] else [ PaulDenton to JCDenton :: Just keep a level head. You're doing well so far. Now get inside. I'll meet you in Manderley's office, Level 2. Trigger PaulWandering ] ] ] ] ] * DL_HermannGone * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: Gunther slipped out on his own. Report back to base. * DL_Top * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: Easy. We want you to take this one alive and conscious. Find out what you can about the shipment, then turn him over to one of the troopers. * DL_Hermann * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: Gunther's in that room. One of our top agents. * MeetJanice * Owner: JaniceReed * Level: Mission01 if TerroristCommander_Dead [ JaniceReed to JCDenton :: Hello, Mr. Denton. I guess you're here to see Mr. Manderley. Welcome to UNATCO HQ. Our little family keeps getting bigger... ] else [ if CustodyTroop_Dead [ JaniceReed to JCDenton :: Hello, Mr. Denton. I guess you're here to see Mr. Manderley. Welcome to UNATCO HQ. Our little family keeps getting bigger... ] else [ JaniceReed to JCDenton :: Good work out there, Mr. Denton. Mr. Manderley said you handled yourself nicely. Welcome to UNATCO HQ. Our little family keeps getting bigger... ] ] JCDenton to JaniceReed :: Is Mr. Manderley available? JaniceReed to JCDenton :: Yes, go right in. By the way, your computer account is ready. Login: JCD, password: "bionicman." if PlayerKnowsUNATCOLogin [ JCDenton to JaniceReed :: Alex already told me -- thanks. ] else [ Set PlayerKnowsUNATCOLogin Add Note: UNATCO login: JCD; password: bionicman ] * MeetManderley * Owner: JosephManderley * Level: Mission01 Goal Completed: ReportToBase Goal Completed: ReportToManderley JCDenton to JosephManderley :: Reporting for duty, sir. JosephManderley to JCDenton :: The man himself. Splendid. Do accept my apologies about the situation topside. JCDenton to JosephManderley :: A refreshing change from the academy, sir. if not TerroristCommander_Dead [ ] else [ if TerroristCommander_Unconscious [ ] else [ JosephManderley to JCDenton :: The academy, yes. I thought they were teaching you discipline there. Don't ever kill a prisoner against my orders again. Clear? JCDenton to JosephManderley :: Clear, sir. ] ] JosephManderley to JCDenton :: Don't despise training, my boy. Even you would be worthless without the shaping touch of drills and studies. JCDenton to JosephManderley :: So the NSF took a shipment of the Ambrosia vaccine? Give me a chopper and a pilot and I'll handle it. JosephManderley to JCDenton :: I'm sure you could! Yes indeed! But we're having your brother head up the recovery team. You'll work with Agent Anna Navarre. Why don't we meet when you've seen Jaime for a medical checkup and received your equipment from Sam Carter? You'll be briefed at that time. if MeetCarter_Played [ JCDenton to JosephManderley :: I have my equipment, but I'll stop by the med center and come back. ] else [ if MeetJaime_Played [ JCDenton to JosephManderley :: I've had a checkup already, but I'll see Carter and come back. ] else [ JCDenton to JosephManderley :: Yes, sir. ] ] if CustodyTroop_Dead and not CustodyChastise [ if CustodyTroop_Unconscious [ JosephManderley to JCDenton :: By the way, did you see what happened to the soldier we sent into the statue? He turned up unconscious. ] else [ JosephManderley to JCDenton :: By the way, did you see what happened to the soldier we sent into the statue? He turned up dead. ] JCDenton to JosephManderley :: No, sir. Friendly fire? JosephManderley to JCDenton :: Not so friendly, I'm afraid. I have opened an investigation. Dismissed. Set CustodyChastise if M01JumpHack [ Trigger PaulWandering ] else [ if M01JaimeCarterGoalsSet [ ] else [ Set M01JaimeCarterGoalsSet New Goal: MedicalCheckup New Goal: GetEquippedForNSFPursuit ] ] ] else [ if M01JaimeCarterGoalsSet [ ] else [ Set M01JaimeCarterGoalsSet New Goal: MedicalCheckup New Goal: GetEquippedForNSFPursuit ] ] * MeetJaime * Owner: JaimeReyes * Level: Mission01 Goal Completed: MedicalCheckup JaimeReyes to JCDenton :: Hey, JC. JCDenton to JaimeReyes :: You look like the real thing. They actually let you operate on people? JaimeReyes to JCDenton :: Just fixed Gunther's knee, in fact. A sticky actuator. So far I feel more like a mechanic than a doctor. JCDenton to JaimeReyes :: I'm impressed. JaimeReyes to JCDenton :: They actually let you point a gun at people? JCDenton to JaimeReyes :: We'll have to catch up later. I've got to leave for New York right away. Could you send Manderley whatever it is he wants? JaimeReyes to JCDenton :: No problem. Listen, JC -- about your augmentations. You know they're preparing to roll out the technology worldwide, right? JCDenton to JaimeReyes :: As long as I don't turn green and grow a pair of antennas, as I understand it. JaimeReyes to JCDenton :: Yeah, well, the design's pretty modular, which means you'll soon have access to upgrades from standard "augmentation canisters." if player has AugmentationCannister [ JCDenton to JaimeReyes :: I think I picked up one of those at the top of the Statue. JaimeReyes to JCDenton :: Maybe you did. My order from Versalife was on the ship the NSF captured. You'll need to take it to one of the medbots for installation. ] else [ JCDenton to JaimeReyes :: Great. Have anything for me? JaimeReyes to JCDenton :: Not yet. But remember if you find one of these canisters that you need a medbot for installation. ] JCDenton to JaimeReyes :: I'll do that. JaimeReyes to JCDenton :: The canisters contain a colloid of ROM modules. Some are generic upgrades; others require you to make permanent choices about how to configure one of your subsystems. JCDenton to JaimeReyes :: It's about time they implemented some of this stuff. if not MeetAnna_Played [ JaimeReyes to JCDenton :: Have you met your partner yet -- Anna Navarre? I think she and Gunther are upstairs in the break room. JCDenton to JaimeReyes :: Haven't run into her. JaimeReyes to JCDenton :: A real piece of work. Maybe you should compare notes before the operation. You never know -- she might go easier on you. New Goal: MeetPartner if M01CarterDone [ Set M01ReadyForBriefing New Goal: Briefing JCDenton to JaimeReyes :: Sure, maybe I'll introduce myself. JaimeReyes to JCDenton :: Then report to Manderley. He told me to send you back to him on the double. ] ] else [ if M01CarterDone [ Set M01ReadyForBriefing New Goal: Briefing JaimeReyes to JCDenton :: Report to Manderley. He told me to send you back to him on the double. ] ] * DL_gameplayintro * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: If you want to make a covert approach, remember the academy stealth course: stay out of their field of view, walk slowly to stay quiet, and crouch behind cover. Or if you have to get your hands dirty, remember that a headshot is a lethal takedown. * MeetCarter * Owner: SamCarter * Level: Mission01 if MeetCarter_Played [ SamCarter to JCDenton :: So, let's see... A stealth pistol, and... What else you think you'll need? if not M01GotStealth [ SamCarter to JCDenton :: if not enough space in inventory [ JCDenton to SamCarter :: Sorry, sir. I can't carry anything else right now. ] Set M01GotStealth ] ] else [ SamCarter to JCDenton :: At ease, Agent Denton. JCDenton to SamCarter :: General Carter, I read about the Merced Operation in school. This is a great honor. SamCarter to JCDenton :: I'm not a general anymore. Just call me Carter. JCDenton to SamCarter :: I can't believe what the NSF did to your family. SamCarter to JCDenton :: Enough of that, soldier. We each have our troubles. I lost my children, but you've had to grow up without your parents. Which requires more courage? I don't think it matters. JCDenton to SamCarter :: My parents died in a car accident. That's different. SamCarter to JCDenton :: I said that's enough. You have your own op and time is short. How 'bout I issue your stealth pistol? SamCarter to JCDenton :: if not enough space in inventory [ JCDenton to SamCarter :: Sorry, sir. I can't carry anything else right now. ] Set M01GotStealth JCDenton to SamCarter :: That sounds fine. Thank you, sir. SamCarter to JCDenton :: What else do you think you'll need? ] Player Decision [ # Choice 1 :: A "smart" lock pick is always handy. JCDenton to SamCarter :: A "smart" lock pick is always handy. SamCarter to JCDenton :: if not enough space in inventory [ JCDenton to SamCarter :: Sorry, sir. I can't carry anything else right now. ] Goal Completed: GetEquippedForNSFPursuit Set M01CarterDone SamCarter to JCDenton :: That's right: infiltrate and evade -- engage only on your own terms. Now move out. Manderley's waiting. # Choice 2 :: Can you spare a nanotech tech-tool? JCDenton to SamCarter :: Can you spare a nanotech tech-tool? SamCarter to JCDenton :: if not enough space in inventory [ JCDenton to SamCarter :: Sorry, sir. I can't carry anything else right now. ] Goal Completed: GetEquippedForNSFPursuit Set M01CarterDone SamCarter to JCDenton :: A man who uses his head -- I like that. Now move out. Manderley's waiting. # Choice 3 :: Just give me ammo. JCDenton to SamCarter :: Just give me ammo. SamCarter to JCDenton :: if not enough space in inventory [ JCDenton to SamCarter :: Sorry, sir. I can't carry anything else right now. ] Goal Completed: GetEquippedForNSFPursuit Set M01CarterDone if not TerroristCommander_Dead [ SamCarter to JCDenton :: A man who means business -- nothing wrong with that. Now move out. Manderley's waiting. ] else [ if TerroristCommander_Unconscious [ SamCarter to JCDenton :: A man who means business -- nothing wrong with that. Now move out. Manderley's waiting. ] else [ SamCarter to JCDenton :: A man who means business. Just make sure you think before you pull the trigger. Now move out. Manderley's waiting. ] ] ] if MeetJaime_Played [ Set M01ReadyForBriefing New Goal: Briefing if MeetKaplan_Played [ JCDenton to SamCarter :: Hey -- what about that guy out front selling munitions? Is that allowed? SamCarter to JCDenton :: Oh, Kaplan, right. We've got some screwballs around here, but he's not the problem. It's whoever's been breaking into the armory. JCDenton to SamCarter :: Someone at UNATCO's a thief? SamCarter to JCDenton :: Yes, sir, and a damn good one. ] ] else [ if MeetKaplan_Played [ JCDenton to SamCarter :: Hey -- what about that guy out front selling munitions? Is that allowed? SamCarter to JCDenton :: Oh, Kaplan, right. We've got some screwballs around here, but he's not the problem. It's whoever's been breaking into the armory. JCDenton to SamCarter :: Someone at UNATCO's a thief? SamCarter to JCDenton :: Yes, sir, and a damn good one. ] ] * DL_barge * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: It all happened an hour ago -- the barge docked and the NSF moved right in on it, offloading the cargo into speedboats. Our undercover man Harley Filben should be somewhere out on the docks now. * MeetAnna * Owner: AnnaNavarre * Level: Mission01 Goal Completed: MeetPartner AnnaNavarre to JCDenton :: My new partner, JC Denton. Don't tell me you're going to wear those sunglasses during a night operation. JCDenton to AnnaNavarre :: My vision is augmented. if GuntherRespectsPlayer [ GuntherHermann to JCDenton :: At least it is a way that we know when it's not Paul. ] else [ GuntherHermann to JCDenton :: Better to look good than to have distractions of another agent who needs backup. ] if not MeetManderley_Played [ JCDenton to AnnaNavarre :: Forgive my interruption. I just wanted to say that I look forward to working with you, Agent Navarre. Now, if you'll excuse me, I've got to be briefed by Mr. Manderley. ] else [ if not MeetJaime_Played [ JCDenton to AnnaNavarre :: Forgive my interruption. I just wanted to say that I look forward to working with you, Agent Navarre. Could you tell me how to find Jaime's office? ] else [ if not MeetCarter_Played [ JCDenton to AnnaNavarre :: Forgive my interruption. I just wanted to say that I look forward to working with you, Agent Navarre. Could you tell me how to find Sam Carter's office? ] else [ if not M02Briefing_Played [ JCDenton to AnnaNavarre :: Forgive my interruption. I just wanted to say that I look forward to working with you, Agent Navarre. Now, if you'll excuse me, I've got to be briefed by Mr. Manderley. ] else [ JCDenton to AnnaNavarre :: Forgive my interruption. I just wanted to say that I look forward to working with you, Agent Navarre. Now, if you'll excuse me, I've got to get to the boat dock. ] ] ] ] AnnaNavarre to JCDenton :: I do not expect you to perform as well as Agent Hermann, but the mission will require us to do more than frighten the NSF with our baggy coats that make us look bigger than we really are. JCDenton to AnnaNavarre :: I am prepared to perform my duties. if not GuntherFreed [ GuntherHermann to JCDenton :: For instance, not to wipe out the enemy and then leave agents still captured in a locked cell. JCDenton to AnnaNavarre :: No problem. Trigger GuntherWanders Trigger AnnaWanders ] else [ if GuntherFreed and not GuntherRespectsPlayer [ GuntherHermann to JCDenton :: For instance, not to be a man running into enemy lines without coordinated military assault. JCDenton to AnnaNavarre :: No problem. Trigger GuntherWanders Trigger AnnaWanders ] else [ GuntherHermann to AnnaNavarre :: He will not be the equivalent of his brother. I have seen that he knows the procedure of a good offensive. AnnaNavarre to GuntherHermann :: Let us hope you are right. JCDenton to AnnaNavarre :: I won't let you down, Agent. Trigger GuntherWanders Trigger AnnaWanders ] ] * DL_lasertrigger * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: I think Gunther is being held beyond this laser triggered alarm. If you don't want to set off the alarm, you can either hack the control panel in the doorway or find a way around... My blueprint of the Statue shows a few airshafts. * DL_lightningemp * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: This power box must have been damaged in the raid. Don't cross through the arcs. I'm also picking up an EMP field here...if you're not careful it'll suck away your bioelectrical energy. * M02Briefing * Owner: JosephManderley * Level: Mission01 JosephManderley to PaulDenton :: That will be JC's job. Goal Completed: ReportToBase Goal Completed: ReportToManderley Goal Completed: Briefing New Goal: GetToDock JCDenton to JosephManderley :: What's that? PaulDenton to JCDenton :: The power station. The NSF have the Ambrosia in a warehouse protected by cameras and booby traps. We want to power down the whole system. JosephManderley to JCDenton :: We're talking one illicit generating plant, protected by weak groups of NSF. Knock out that plant, and Paul's team can walk right into the warehouse. JCDenton to JosephManderley :: Just tell me where it is. PaulDenton to JCDenton :: The NSF are openly resisting our deployed forces, gradually falling back. You'll have to deal with them first. JosephManderley to PaulDenton :: And you be ready, Paul. When the power drops, go in and go in hard. PaulDenton to JosephManderley :: I'll use my discretion. JosephManderley to PaulDenton :: Go in like the U.S. Marshals. We lose the vaccine, I'm sending your butt to the Mayor to explain why he and his three daughters won't get their pills this month. PaulDenton to JosephManderley :: Yes, sir. PaulDenton to JCDenton :: Let's not waste any time, JC. Get down to the dock. A boat is waiting to take you and your partner Anna Navarre ashore. if GuntherFreed [ if TerroristCommander_Dead and not TerroristCommander_Unconscious [ JosephManderley to JCDenton :: Yes, get moving. Here's your op bonus for your work in the Statue. I'm docking you 200 for killing the commander against my orders, but you get a bonus of 250 for rescuing Agent Hermann. The total is 1050. Obey orders next time. Receive 1050 credits ] else [ JosephManderley to JCDenton :: Yes, get moving. Here's your op bonus for the great job you did in the Statue, plus 250 for rescuing Agent Hermann. That's 1250. We take care of our people around here. Receive 1250 credits ] ] else [ if TerroristCommander_Dead and not TerroristCommander_Unconscious [ JosephManderley to JCDenton :: Yes, get moving. Here's your op bonus for your work in the Statue. I'm docking you 200 for killing the commander against my orders, so that leaves you with 800. Obey orders next time. The bonus for rescuing Agent Hermann goes to one of the troopers. Receive 800 credits ] else [ JosephManderley to JCDenton :: Yes, get moving. Here's your op bonus for the great job you did in the Statue, 1000 credits. We take care of our people around here. The bonus for rescuing Agent Hermann goes to one of the troopers, though. I'm sure you understand. Receive 1000 credits ] ] JCDenton to JosephManderley :: Thank you, sir. if not CustodyChastise and CustodyTroop_Dead [ Set M01JumpHack if CustodyTroop_Unconscious [ JosephManderley to JCDenton :: By the way, did you see what happened to the soldier we sent into the statue? He turned up unconscious. ] else [ JosephManderley to JCDenton :: By the way, did you see what happened to the soldier we sent into the statue? He turned up dead. ] JCDenton to JosephManderley :: No, sir. Friendly fire? JosephManderley to JCDenton :: Not so friendly, I'm afraid. I have opened an investigation. Dismissed. Set CustodyChastise if M01JumpHack [ Trigger PaulWandering ] else [ if M01JaimeCarterGoalsSet [ ] else [ Set M01JaimeCarterGoalsSet New Goal: MedicalCheckup New Goal: GetEquippedForNSFPursuit ] ] ] else [ if BathroomBarks_Played [ JosephManderley to JCDenton :: By the way, Denton, stay out of the ladies restroom. That kind of activity embarasses the agency more than it does you. Trigger PaulWandering ] else [ Trigger PaulWandering ] ] * DL_libertyruinsairshaft * Owner: JCDenton * Level: Mission01 AlexJacobson to JCDenton :: This security setup is strictly amateur stuff -- keep an eye out for ways to bypass it. These old pre-millenial buildings are riddled with ventilation shafts and maintenance tunnels. * Prebriefing * Owner: JaniceReed * Level: Mission01 if Prebriefing_Played [ JaniceReed to JCDenton :: You better not keep them waiting. ] else [ if not MeetJanice_Played [ JaniceReed to JCDenton :: They're waiting for you, Agent. Go on in. By the way, your computer account has been set up. Login: JCD, password: "bionicman." Add Note: UNATCO login: JCD; password: bionicman Set PlayerKnowsUNATCOLogin ] else [ JaniceReed to JCDenton :: They're waiting for you, Agent. Go on in. ] ] * DL_FrontEntranceBot * Owner: JCDenton * Level: Mission01 if StatueMissionComplete [ AlexJacobson to JCDenton :: The NSF had a commercial-grade security bot in this area, but one of our soldiers zapped its electrical system with an EMP grenade. ] else [ AlexJacobson to JCDenton :: The NSF put a commercial-grade security bot in this area. You can either avoid its patrol route or, if you're feeling lucky, try to take it out with EMP grenades or explosives. I wouldn't recommend taking it on with small arms. ] * DatalinkBriefing * Owner: JaimeReyes * Level: Mission01 JCDenton to JaimeReyes :: One more thing before I go, since you've been briefed on my augmentations. What can you tell me about the Infolink? JaimeReyes to JCDenton :: Let's see... microreceiver exostructure in the sulci, mechano-carbon threads on the axons... for queuing, you know, packet routing.... Anything particularly interest you? JCDenton to JaimeReyes :: Is there a way to turn it off? JaimeReyes to JCDenton :: The Infolink? JCDenton to JaimeReyes :: Yeah, or is someone at UNATCO tuned in 24 hours? JaimeReyes to JCDenton :: This might sound a little funny, JC, but I'm not permitted to answer that question. JCDenton to JaimeReyes :: Your clearance is higher than mine? JaimeReyes to JCDenton :: Regarding your systems. I AM your physician. JCDenton to JaimeReyes :: No big deal. I was just curious. * DL_LeaderKilled * Owner: JCDenton * Level: Mission01 Set StatueMissionComplete New Goal: ReportToBase if DL_LeaderNotKilled_Played [ AlexJacobson to JCDenton :: That's over the line. What did I just tell you? We won already. Report back to base. ] else [ Goal Completed: DefeatNSFCommandCenter Goal Completed: RescueAgent Goal Completed: MeetFilben AlexJacobson to JCDenton :: That might have been over the line, JC. I don't know... Better head back to base on the west side of the island. Objective complete. ] * DL_AnnaIntro * Owner: JCDenton * Level: Mission01 New Goal: MeetPartner AlexJacobson to JCDenton :: Your partner for the next assignment, Anna Navarre, is in the adjoining break room to the east. Maybe you should introduce yourself. * AnnaBarks * Owner: AnnaNavarre * Level: Mission01 Random [ # Possibility 1 if not MeetJaime_Played [ AnnaNavarre to JCDenton :: Get your check-up on Level 3, and let's get going. ] else [ if not M02Briefing_Played [ AnnaNavarre to JCDenton :: See Manderley on Level Two and let's move out. ] else [ if not MeetCarter_Played [ AnnaNavarre to JCDenton :: We're going to see a lot of fighting. See Sam Carter on Level 3 for your stealth pistol. ] else [ AnnaNavarre to JCDenton :: A police boat is wating at the dock. I'll see you in Manhattan. ] ] ] # Possibility 2 AnnaNavarre to JCDenton :: I have to prepare for the mission. # Possibility 3 AnnaNavarre to JCDenton :: I am not going to hold your hand. You have your orders. ] * JaniceBarks * Owner: JaniceReed * Level: Mission01 Random [ # Possibility 1 JaniceReed to JCDenton :: You've got to see Carter and Reyes before Manderley can brief you. # Possibility 2 JaniceReed to JCDenton :: I guess the nanoaugmentation program is really about to take off. # Possibility 3 JaniceReed to JCDenton :: Welcome to the family! # Possibility 4 JaniceReed to JCDenton :: Most of the staff is on Level Three. ] * GuntherAttackingBarks * Owner: GuntherHermann * Level: Mission01 if GuntherRespectsPlayer [ Random [ # Possibility 1 GuntherHermann to JCDenton :: I will clean out the lower level. # Possibility 2 GuntherHermann to JCDenton :: You go after the leader. # Possibility 3 GuntherHermann to JCDenton :: A recruit is very valuable when he can operate in a team. ] ] else [ Random [ # Possibility 1 GuntherHermann to JCDenton :: Now I see the reason for the pull-back. They wanted to show off their new nanoaugmentation technology. # Possibility 2 GuntherHermann to JCDenton :: I will not interfere with your demonstration. # Possibility 3 GuntherHermann to JCDenton :: Go ahead. Put on a show for the bureaucrats. # Possibility 4 GuntherHermann to JCDenton :: Enjoy yourself. Soon they will be tired of their new toy. ] ] * JaimeBarks * Owner: JaimeReyes * Level: Mission01 Random [ # Possibility 1 if not M01CarterDone [ JaimeReyes to JCDenton :: Carter's out the door and around the corner. He's got your stealth pistol. ] else [ if not M02Briefing_Played [ JaimeReyes to JCDenton :: I wouldn't keep Manderley waiting if I were you. His office is on Level Two. ] else [ JaimeReyes to JCDenton :: I think they're waiting for you at the dock, JC. ] ] # Possibility 2 JaimeReyes to JCDenton :: You better head out. # Possibility 3 JaimeReyes to JCDenton :: I think there's a medkit in the storage closet. ] * CarterBarks * Owner: SamCarter * Level: Mission01 Random [ # Possibility 1 SamCarter to JCDenton :: The NSF are in retreat. You better get going. # Possibility 2 SamCarter to JCDenton :: A pistol is more than adequate. Hell, I dispatched a whole platoon one time with a pocket knife. # Possibility 3 SamCarter to JCDenton :: No time for chit-chat. ] * JustArrived * Owner: NYPoliceBoat * Level: Mission01 Random [ # Possibility 1 NYPoliceBoat to JCDenton :: My orders are to stay here. # Possibility 2 NYPoliceBoat to JCDenton :: I'd let the bots do the fighting if I were you. # Possibility 3 NYPoliceBoat to JCDenton :: I'm glad this thing has bullet-proof glass. ] * UNATCOTroopInitialBarks * Owner: UNATCOTroop * Level: Mission01 Random [ # Possibility 1 UNATCOTroop to JCDenton :: Welcome aboard, Agent. # Possibility 2 UNATCOTroop to JCDenton :: Everything was clear an hour ago. Then, BOOM! # Possibility 3 UNATCOTroop to JCDenton :: My orders are to hang back. # Possibility 4 UNATCOTroop to JCDenton :: If I catch sight of the NSF commander at the top of the Statue, I'm gonna take a shot. Screw Manderley. # Possibility 5 UNATCOTroop to JCDenton :: The thugs must be desperate to attack us here. # Possibility 6 UNATCOTroop to JCDenton :: I don't like just standing around, but orders are orders. # Possibility 7 UNATCOTroop to JCDenton :: Whatever was in that barge, the NSF sure wanted it bad. # Possibility 8 UNATCOTroop to JCDenton :: Careful, Agent. Rebels are crawling all over the place. # Possibility 9 UNATCOTroop to JCDenton :: I've got this area secured. ] * UNATCOTroopSecondBarks * Owner: UNATCOTroop * Level: Mission01 Random [ # Possibility 1 UNATCOTroop to JCDenton :: Way to go, sir. # Possibility 2 UNATCOTroop to JCDenton :: Gunther should have followed orders. # Possibility 3 UNATCOTroop to JCDenton :: I can't wait to get to New York and finish the job. # Possibility 4 UNATCOTroop to JCDenton :: Situation normal, sir. ] * MeetJacobson * Owner: AlexJacobson * Level: Mission01 AlexJacobson to JCDenton :: Like leading a mouse to cheese. JCDenton to AlexJacobson :: This thing is starting to give me a headache. AlexJacobson to JCDenton :: Don't worry. We shut it down when you go off-duty. JCDenton to AlexJacobson :: I guess I'll get used to it. AlexJacobson to JCDenton :: I'm Alex Jacobson, communications engineer. JCDenton to AlexJacobson :: I suppose you already know who I am. AlexJacobson to JCDenton :: Getting there. You're certainly quicker on the up-take than your brother Paul ever was. JCDenton to AlexJacobson :: Thanks. * ManderleyWaiting * Owner: JosephManderley * Level: Mission01 Random [ # Possibility 1 JosephManderley to JCDenton :: The med center and armory are on Level Three. # Possibility 2 JosephManderley to JCDenton :: I've got work to do. # Possibility 3 JosephManderley to JCDenton :: Come back when you've seen Carter and Reyes. ] * ManderleyBarks * Owner: JosephManderley * Level: Mission01 Random [ # Possibility 1 if not TerroristCommander_Dead [ ] else [ JosephManderley to JCDenton :: And JC -- try to follow orders this time. ] # Possibility 2 JosephManderley to JCDenton :: You'll come to admire your partner. She's one of our best. # Possibility 3 JosephManderley to JCDenton :: Leave from where you arrived, Denton. The boat dock. Move it! # Possibility 4 JosephManderley to JCDenton :: Move out, soldier. ] * BathroomBarks * Owner: Shannon * Level: Mission01 Set BathroomBarks_Played Random [ # Possibility 1 Shannon to JCDenton :: How unprofessional. # Possibility 2 Shannon to JCDenton :: Expecting a show? # Possibility 3 Shannon to JCDenton :: Don't think I won't report this. ] * Trooper1Barks * Owner: Trooper1 * Level: Mission01 Random [ # Possibility 1 Trooper1 to JCDenton :: Hell of a first day. # Possibility 2 Trooper1 to JCDenton :: Didn't know the NSF had so many people in New York. # Possibility 3 Trooper1 to JCDenton :: We'll finish the job when we get to Manhattan. # Possibility 4 Trooper1 to JCDenton :: It was quiet 'til sundown, then all hell broke loose. ] * Trooper2Barks * Owner: Trooper2 * Level: Mission01 Random [ # Possibility 1 if Trooper2FamiliarName [ ] else [ Trooper2 to JCDenton :: JC. Mind if I call you JC? Set Trooper2FamiliarName ] # Possibility 2 Trooper2 to JCDenton :: Glad to have you aboard. # Possibility 3 Trooper2 to JCDenton :: Just making the rounds. # Possibility 4 Trooper2 to JCDenton :: Save a few for the grunts next time, JC. ] * Trooper3Barks * Owner: Trooper3 * Level: Mission01 Random [ # Possibility 1 Trooper3 to JCDenton :: That was a close one up there. # Possibility 2 Trooper3 to JCDenton :: I don't like getting shot at. Not one bit. # Possibility 3 Trooper3 to JCDenton :: Thank God my shift is almost over. # Possibility 4 Trooper3 to JCDenton :: I didn't know we'd be fighting a war. ] * BerryBarks * Owner: MichaelBerry * Level: Mission01 Random [ # Possibility 1 MichaelBerry to JCDenton :: We finally got to cap some rebels, eh Denton? # Possibility 2 MichaelBerry to JCDenton :: Bet the NSF won't try that trick again. # Possibility 3 MichaelBerry to JCDenton :: Good work up there. ] * ScottWelcome * Owner: Scott * Level: Mission01 Scott to JCDenton :: Come on in. The retinal scanner can read blood-vessel patterns right through your sunglasses. * ScottBarks * Owner: Scott * Level: Mission01 if M02Briefing_Played [ Random [ # Possibility 1 Scott to JCDenton :: Wish I was going with ya. # Possibility 2 Scott to JCDenton :: I guess someone's got to watch HQ. ] ] else [ Random [ # Possibility 1 Scott to JCDenton :: I heard there was a lot of fighting topside. # Possibility 2 Scott to JCDenton :: I couldn't hear a thing from down here. # Possibility 3 Scott to JCDenton :: I guess someone's got to watch HQ. ] ] * JacobsonBarks * Owner: AlexJacobson * Level: Mission01 Random [ # Possibility 1 AlexJacobson to JCDenton :: Don't worry. I'll be watching your back. # Possibility 2 AlexJacobson to JCDenton :: It'll be interesting to see how the transmission sounds in Manhattan. # Possibility 3 AlexJacobson to JCDenton :: I bet I could jack you into an online jukebox. We'll have to try that. ] * JaniceFinalBarks * Owner: JaniceReed * Level: Mission01 Random [ # Possibility 1 JaniceReed to JCDenton :: Oh boy... The moment of truth. # Possibility 2 JaniceReed to JCDenton :: They're really excited to have you, JC. # Possibility 3 JaniceReed to JCDenton :: Good luck. ] * LloydBarks * Owner: PrivateLloyd * Level: Mission01 if M02Briefing_Played [ Random [ # Possibility 1 PrivateLloyd to JCDenton :: Good luck out there. Man, two Dentons in the field. The NSF won't know what hit them. # Possibility 2 PrivateLloyd to JCDenton :: It's my first day, too. I'm pretty excited. # Possibility 3 PrivateLloyd to JCDenton :: I was in your class at the Academy. You probably don't remember. # Possibility 4 PrivateLloyd to JCDenton :: I've got to watch the doors. ] ] else [ Random [ # Possibility 1 PrivateLloyd to JCDenton :: It's my first day, too. I'm pretty excited. # Possibility 2 PrivateLloyd to JCDenton :: I was in your class at the Academy. You probably don't remember. # Possibility 3 PrivateLloyd to JCDenton :: Manderley's office is on Level Two. He's expecting you. # Possibility 4 PrivateLloyd to JCDenton :: I've got to watch the doors. ] ] * KaplanFinalBarks * Owner: TechSergeantKaplan * Level: Mission01 if KaplanLikesPlayer [ TechSergeantKaplan to JCDenton :: That's the way to do it, Agent! ] else [ TechSergeantKaplan to JCDenton :: Glad to see you've got some balls after all. ] * PaulWaitingOutside * Owner: PaulDenton * Level: Mission01 PaulDenton to JCDenton :: Get inside. I'll meet you in Manderley's office. * FilbenFinalBark * Owner: HarleyFilben * Level: Mission01 if TerroristCommander_Dead and not TerroristCommander_Unconscious [ Random [ # Possibility 1 if FilbenGaveKey [ HarleyFilben to JCDenton :: I heard about the hit. Guess you changed your mind. ] else [ if MeetFilben_Played [ HarleyFilben to JCDenton :: You said you'd use force. At least you tell the truth. ] else [ HarleyFilben to JCDenton :: You guys took out my main NSF contact just now. I hope you're happy. ] ] # Possibility 2 HarleyFilben to JCDenton :: How'm I supposed to get back to the city? Swim? # Possibility 3 HarleyFilben to JCDenton :: I don't rat the NSF when it's going to be a UNATCO slaughter. I thought I made that clear. ] ] else [ Random [ # Possibility 1 if FilbenGaveKey [ HarleyFilben to JCDenton :: You're a man of your word. I like that. ] else [ HarleyFilben to JCDenton :: Bet the NSF won't try that trick again. ] # Possibility 2 HarleyFilben to JCDenton :: I better get my money on time. ] ] * MeetFilbenAfterStatue * Owner: HarleyFilben * Level: Mission01 Set M01PlayerMetFilben and PlayerMetFilben HarleyFilben to JCDenton :: Why the hell'd I come here if no one needs my help? JCDenton to HarleyFilben :: I found a back way into the Statue, but I'm sure UNATCO appreciates your dedication. HarleyFilben to JCDenton :: I've been standing here for an hour. I better get paid for this. JCDenton to HarleyFilben :: You'll have to bring that up with Manderley. Trigger HarleyStartsToWander * BoatWaitingForBriefing * Owner: NYPoliceBoat * Level: Mission01 Random [ # Possibility 1 NYPoliceBoat to JCDenton :: Get your orders from headquarters and we can go. # Possibility 2 NYPoliceBoat to JCDenton :: The NSF have been driven into the city. # Possibility 3 NYPoliceBoat to JCDenton :: I don't know what's going on, but there's a lot of fighting in Battery Park. ] * TerroristFollowup * Owner: TerroristCommander * Level: Mission01 JCDenton to TerroristCommander :: Just answer the question. TerroristCommander to JCDenton :: Don't believe me? It's all in the numbers. For a hundred years, there's been a conspiracy of plutocrats against ordinary people. JCDenton to TerroristCommander :: Do you have a single fact to back that up? TerroristCommander to JCDenton :: Number one: In 1945 corporations paid 50 percent of federal taxes. Now they pay about 5 percent. Number two: In 1900 90 percent of Americans were self-employed; now it's about two percent. JCDenton to TerroristCommander :: So? TerroristCommander to JCDenton :: It's called consolidation. Strengthen governments and corporations, weaken individuals. With taxes, this can be done imperceptibly over time. * GotoM02 * Owner: NYPoliceBoat * Level: Mission01 Goal Completed: GetToDock NYPoliceBoat to JCDenton :: Let's head out. Trigger Dock_boat * PaulFinalBark * Owner: PaulDenton * Level: Mission01 PaulDenton to JCDenton :: We'll meet up in the city. * GuntherHQBarks * Owner: GuntherHermann * Level: Mission01 if GuntherRespectsPlayer [ Random [ # Possibility 1 GuntherHermann to JCDenton :: Forget how Agent Navarre is not friendly. She has every life to give for her partner. # Possibility 2 GuntherHermann to JCDenton :: You should get moving. # Possibility 3 GuntherHermann to JCDenton :: I will not forget a favor. Always have trust for me. ] ] else [ Random [ # Possibility 1 GuntherHermann to JCDenton :: You will be working with Anna Navarre. # Possibility 2 GuntherHermann to JCDenton :: Manderley says, "Sit out this one." I am filing another protest. # Possibility 3 GuntherHermann to JCDenton :: I don't need sitting out. A simple provision of a plasma rifle with laser sighting, and I am ready to go. # Possibility 4 GuntherHermann to JCDenton :: What will be decisive in street-fighting is experience. # Possibility 5 GuntherHermann to JCDenton :: Do not expect your augmentations to do the work for you. ] ] * MeetTerrorist * Owner: TerroristCommander * Level: Mission01 Goal Completed: DefeatNSFCommandCenter Goal Completed: RescueAgent Goal Completed: MeetFilben TerroristCommander to JCDenton :: Don't shoot! I surrender! JCDenton to TerroristCommander :: So you think you know better than FEMA what to do with this month's Ambrosia shipment... TerroristCommander to JCDenton :: You're too late. It's on its way back to the people, and you can't do a damn thing about it. Player Decision [ # Choice 1 :: Except send YOU back to the people -- in a body bag. JCDenton to TerroristCommander :: Except send YOU back to the people -- in a body bag. Set PlayerAttackedStatueTerrorist TerroristCommander to JCDenton :: I AM the people! Set StatueMissionComplete Trigger TerroristCommanderAttacks # Choice 2 :: Tell me about the shipment and I'll order the troops to pick you up as a prisoner instead of a corpse. JCDenton to TerroristCommander :: Tell me about the shipment and I'll order the troops to pick you up as a prisoner instead of a corpse. Set not PlayerAttackedStatueTerrorist TerroristCommander to JCDenton :: Ask away. We already won this round. JCDenton to TerroristCommander :: Where are you taking it? TerroristCommander to JCDenton :: We're just giving ordinary people the same chance to survive as the bureaucrats in Washington. JCDenton to TerroristCommander :: You'll have to unload in New York because the choppers would spot you at sea. TerroristCommander to JCDenton :: I think the government made the plague on purpose to get rid of population growth. Set StatueMissionComplete Trigger DL_LeaderNotKilled ] * PaulDockChat1 * Owner: PaulDenton * Level: Mission01 JCDenton to PaulDenton :: You just going to stay here? PaulDenton to JCDenton :: There's been some activity at sea. I'm going to watch the coast. JCDenton to PaulDenton :: Why'd they bring you back to New York? PaulDenton to JCDenton :: I don't know what they have planned. I messed up an assassination attempt on one of the Triad leaders in Hong Kong. JCDenton to PaulDenton :: UNATCO pulled you out? PaulDenton to JCDenton :: It's a long story. You better head to the Statue. Trigger PaulWandering * CustodyTroopBarks * Owner: CustodyTroop * Level: Mission01 if TerroristCommander_Dead [ Random [ # Possibility 1 CustodyTroop to JCDenton :: The chief finally let us loose -- we were right behind you and cut through them like a hot knife through butter. # Possibility 2 CustodyTroop to JCDenton :: I'll clean up the mess. # Possibility 3 CustodyTroop to JCDenton :: That's exactly right. Give them a taste of their own medicine. # Possibility 4 CustodyTroop to JCDenton :: I shot a couple myself. # Possibility 5 Random [ # Possibility 1 CustodyTroop to JCDenton :: I'll clean up the mess. # Possibility 2 CustodyTroop to JCDenton :: That's exactly right. Give them a taste of their own medicine. # Possibility 3 CustodyTroop to JCDenton :: I shot a couple myself. ] ] ] else [ Random [ # Possibility 1 CustodyTroop to JCDenton :: The chief finally let us loose -- we were right behind you and cut through them like a hot knife through butter. # Possibility 2 CustodyTroop to JCDenton :: I'll take it from here. # Possibility 3 CustodyTroop to JCDenton :: Good work, Agent. # Possibility 4 CustodyTroop to JCDenton :: We're gonna lock this guy away for a long time. # Possibility 5 Random [ # Possibility 1 CustodyTroop to JCDenton :: I'll take it from here. # Possibility 2 CustodyTroop to JCDenton :: Good work, Agent. # Possibility 3 CustodyTroop to JCDenton :: We're gonna lock this guy away for a long time. ] ] ] * Terrorist3Overheard * Owner: Terrorist3 * Level: Mission01 Terrorist3 to Terrorist4 :: That's the difference right there. Just take a look at him. Terrorist4 to Terrorist3 :: Bad? Terrorist3 to Terrorist4 :: They cut off his arm, replaced half of his face. Terrorist4 to Terrorist3 :: Hermann, right? He's a good soldier. Killed three of our men. Terrorist3 to Terrorist4 :: They'd've replaced his whole body if it would've improved performance. If that's how you judge a man -- by performance -- then eventually it's not about people but upgrades, versions, functionality... Terrorist4 to Terrorist3 :: All I know is we could use a few mechs for ops like this. Terrorist3 to Terrorist4 :: Soon as we buy into the cult of the machine we're just like them. Terrorist4 to Terrorist3 :: Rhetoric, always more rhetoric. * CollinsExpos * Owner: CorporalCollins * Level: Mission01 JCDenton to CorporalCollins :: What's your take on the situation, Corporal? CorporalCollins to JCDenton :: The bots have them bottled up, sir. We'd go right in, if it weren't for the hold-back order. if GuntherFreed [ ] else [ JCDenton to CorporalCollins :: How'd they get one of our agents? CorporalCollins to JCDenton :: Gunther went rogue on us. When the order came, he wouldn't pull back. Now you get to bail him out. ] * postmissiontroopsssecure * Owner: postmissiontroops * Level: Mission01 Random [ # Possibility 1 postmissiontroops to JCDenton :: They sent us in to pick up the pieces. We've already searched the bodies and delivered the enemy munitions to the quartermaster. # Possibility 2 postmissiontroops to JCDenton :: Don't worry about the bodies -- we'll handle the cleanup. # Possibility 3 if TerroristCommander_Dead and not TerroristCommander_Unconscious [ postmissiontroops to JCDenton :: I'm glad you had the guts to take out the commander. ] else [ postmissiontroops to JCDenton :: Someone shoulda put a slug in the commander's head. ] # Possibility 4 if TerroristCommander_Dead and not TerroristCommander_Unconscious [ postmissiontroops to JCDenton :: You got the right idea. Cap the bastards before the lawyers get involved. ] else [ postmissiontroops to JCDenton :: I guess you were just following orders up there. ] # Possibility 5 postmissiontroops to JCDenton :: Benson touched off a gas trap -- nasty. # Possibility 6 if M01PlayerAggressive [ postmissiontroops to JCDenton :: Next time, leave a few for us. ] else [ postmissiontroops to JCDenton :: Thanks for leaving a few for us. ] # Possibility 7 if M01PlayerAggressive [ postmissiontroops to JCDenton :: Finally -- someone nano-augmented who also knows how to fight. ] else [ postmissiontroops to JCDenton :: Stealth and speed -- I guess that's why you're a special agent. ] # Possibility 8 postmissiontroops to JCDenton :: We already have units in Manhattan. This isn't over yet. # Possibility 9 postmissiontroops to JCDenton :: I'd sure like to find out what this was all about. # Possibility 10 postmissiontroops to JCDenton :: We've got the situation under control. # Possibility 11 postmissiontroops to JCDenton :: Heck of a first day, sir. # Possibility 12 postmissiontroops to JCDenton :: All quadrants are secure. # Possibility 13 postmissiontroops to JCDenton :: Nice work, Agent. ] * postmissiontroopsluck * Owner: postmissiontroops * Level: Mission01 Random [ # Possibility 1 postmissiontroops to JCDenton :: Good luck, Agent. # Possibility 2 postmissiontroops to JCDenton :: Hit'em hard, sir. # Possibility 3 postmissiontroops to JCDenton :: Take care, sir. # Possibility 4 postmissiontroops to JCDenton :: Be careful, Agent - the city's an NSF hotbed. # Possibility 5 postmissiontroops to JCDenton :: Good luck with Agent Navarre. She's a handful. # Possibility 6 postmissiontroops to JCDenton :: We already have units in Manhattan. This isn't over yet. # Possibility 7 postmissiontroops to JCDenton :: I'd sure like to find out what this was all about. # Possibility 8 postmissiontroops to JCDenton :: Heck of a first day, sir. # Possibility 9 postmissiontroops to JCDenton :: All quadrants are secure. ] * CollinsDockBarks2 * Owner: CorporalCollins * Level: Mission01 if M02Briefing_Played [ Random [ # Possibility 1 CorporalCollins to JCDenton :: The boat's ready. # Possibility 2 CorporalCollins to JCDenton :: From what I hear, the terrorists are pinned down in Battery Park. # Possibility 3 CorporalCollins to JCDenton :: Good luck. ] ] else [ if StatueMissionComplete [ Random [ # Possibility 1 CorporalCollins to JCDenton :: Looks like we ran 'em off. # Possibility 2 CorporalCollins to JCDenton :: All quiet down here. # Possibility 3 CorporalCollins to JCDenton :: You should probably check in at HQ. ] ] else [ Random [ # Possibility 1 CorporalCollins to JCDenton :: Welcome aboard, Agent. # Possibility 2 CorporalCollins to JCDenton :: If they come this way, I got 'em, sir. # Possibility 3 CorporalCollins to JCDenton :: Well, I certainly see the family resemblance. # Possibility 4 CorporalCollins to JCDenton :: Those rebels are no match for our bots. ] ] ] * CollinsDockBarks3 * Owner: CorporalCollins * Level: Mission01 if M02Briefing_Played [ Random [ # Possibility 1 CorporalCollins to JCDenton :: The boat's ready. # Possibility 2 CorporalCollins to JCDenton :: From what I hear, the terrorists are pinned down in Battery Park. # Possibility 3 CorporalCollins to JCDenton :: Good luck. ] ] else [ if StatueMissionComplete [ Random [ # Possibility 1 CorporalCollins to JCDenton :: Looks like we ran 'em off. # Possibility 2 CorporalCollins to JCDenton :: All quiet down here. # Possibility 3 CorporalCollins to JCDenton :: You should probably check in at HQ. ] ] else [ Random [ # Possibility 1 CorporalCollins to JCDenton :: Welcome aboard, Agent. # Possibility 2 CorporalCollins to JCDenton :: If they come this way, I got 'em, sir. # Possibility 3 CorporalCollins to JCDenton :: Well, I certainly see the family resemblance. # Possibility 4 CorporalCollins to JCDenton :: Those rebels are no match for our bots. ] ] ] * MeetFilben2 * Owner: HarleyFilben * Level: Mission01 if FilbenGaveKey [ JCDenton to HarleyFilben :: How do you know so much about the commander? HarleyFilben to JCDenton :: He's my main contact in the NSF. I need him alive and out on bail. JCDenton to HarleyFilben :: UNATCO will probably keep him in custody. HarleyFilben to JCDenton :: At least he has a chance if he's alive. I warned him, you know. I said right to his face, "Don't take weapons into the Lady. That makes you as bad as UNATCO." ] else [ JCDenton to HarleyFilben :: You holding out for more money? What's the deal? HarleyFilben to JCDenton :: Sorry. I'm not playing along this time. But that doesn't mean I'm in love with the NSF. I told 'em, "You bring guns into the Lady, you're just as bad as UNATCO..." ] JCDenton to HarleyFilben :: Don't forget that it was the NSF that C-4'ed the Statue in the first place. UNATCO's here to put the pieces back together. HarleyFilben to JCDenton :: Ask me, I think the government did it. They want people to think the NSF are terrorists. Trigger HarleyStartsToWander * PreMeeting * Owner: JaniceReed * Level: Mission01 JaniceReed to JCDenton :: He's waiting, JC. * MoleConvos * Owner: Mole * Level: Mission01 if MoleConvos_Played [ Mole to JCDenton :: Sure you can't buy some ammo? ] else [ JCDenton to Mole :: You with Filben? Mole to JCDenton :: I get a cut for bringing him over. JCDenton to Mole :: Tell me what you know about the NSF operation. Mole to JCDenton :: I'm not that high-level. The more elite troops -- they're the ones that took over the ship and unloaded it into speedboats. I think we're supposed to be a diversion. if KnowsShipment [ JCDenton to Mole :: I've heard a little bit about the shipment. ] else [ JCDenton to Mole :: A ship? ] Set KnowsShipment Mole to JCDenton :: That's all I know. The commander gave me a 10 mm clip, a box of 30-ought-six ammo, and some crossbow darts and said, "Keep your head down" -- huh, like I'm gonna take on UNATCO troops. Want 'em? You can have the clip for 175, the 30.06 for 300, and the darts for 50. But if I was you, I'd avoid a head-on attack altogether and not even use the key Filben got. I'd go in the Statue from the back. Less security that way. ] Set not M01MoleCanBuy10mm and not M01MoleCanBuyDarts and not M01MoleCanBuy3006 if credit >= 300 [ Set M01MoleCanBuy3006 ] if credit >= 175 [ Set M01MoleCanBuy10mm ] if credit >= 50 [ Set M01MoleCanBuyDarts ] Player Decision [ # Choice 1, displayed if not M01MoleBought10mm and M01MoleCanBuy10mm :: I'll take the 10 mm clip for 175. JCDenton to Mole :: I'll take the 10 mm clip for 175. Mole to JCDenton :: if not enough space in inventory [ JCDenton to Mole :: Hold on. I've got to drop something. Trigger BumFemaleWanders ] Set M01MoleBought10mm Pay 175 credits if StatueMissionComplete [ Mole to JCDenton :: Thanks. ] else [ Mole to JCDenton :: Put a slug in the commander for me. He's the reason my brother's dead. ] if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [ Set MoleDone Trigger BumFemaleWanders ] else [ Trigger BumFemaleWanders ] # Choice 2, displayed if not M01MoleBought10mm and not M01MoleCanBuy10mm :: I'd take the 10 mm clip if only I had 175. JCDenton to Mole :: I'd take the 10 mm clip if only I had 175. Random [ # Possibility 1 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money. Trigger BumFemaleWanders # Possibility 2 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself. Trigger BumFemaleWanders # Possibility 3 Mole to JCDenton :: You know where to find me. Trigger BumFemaleWanders ] # Choice 3, displayed if not M01MoleBought3006 and M01MoleCanBuy3006 :: Here's 300. Give me the 30.06 ammo. JCDenton to Mole :: Here's 300. Give me the 30.06 ammo. Mole to JCDenton :: if not enough space in inventory [ JCDenton to Mole :: Hold on. I've got to drop something. Trigger BumFemaleWanders ] Set M01MoleBought3006 Pay 300 credits Mole to JCDenton :: Thanks. if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [ Set MoleDone Trigger BumFemaleWanders ] else [ Trigger BumFemaleWanders ] # Choice 4, displayed if not M01MoleBought3006 and not M01MoleCanBuy3006 :: I'd take the 30.06 ammo if I had 300. JCDenton to Mole :: I'd take the 30.06 ammo if I had 300. Random [ # Possibility 1 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money. Trigger BumFemaleWanders # Possibility 2 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself. Trigger BumFemaleWanders # Possibility 3 Mole to JCDenton :: You know where to find me. Trigger BumFemaleWanders ] # Choice 5, displayed if not M01MoleBoughtDarts and M01MoleCanBuyDarts :: I'll give you 50 for the darts. JCDenton to Mole :: I'll give you 50 for the darts. Mole to JCDenton :: if not enough space in inventory [ JCDenton to Mole :: Hold on. I've got to drop something. Trigger BumFemaleWanders ] Set M01MoleBoughtDarts Pay 50 credits if StatueMissionComplete [ Mole to JCDenton :: Thanks. ] else [ Mole to JCDenton :: The commander's the whole reason my neighborhood turned into a war zone. Someone should stick him full of these things like a roast pig. ] if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [ Set MoleDone Trigger BumFemaleWanders ] else [ Trigger BumFemaleWanders ] # Choice 6, displayed if not M01MoleBoughtDarts and not M01MoleCanBuyDarts :: 50 for the darts is a good deal, but I don't have it. JCDenton to Mole :: 50 for the darts is a good deal, but I don't have it. Random [ # Possibility 1 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money. Trigger BumFemaleWanders # Possibility 2 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself. Trigger BumFemaleWanders # Possibility 3 Mole to JCDenton :: You know where to find me. Trigger BumFemaleWanders ] # Choice 7 :: No thanks. JCDenton to Mole :: No thanks. Trigger BumFemaleWanders ] * MoleBarks * Owner: Mole * Level: Mission01 Random [ # Possibility 1 Mole to JCDenton :: That's all I got. # Possibility 2 Mole to JCDenton :: Thanks for the extra cash. # Possibility 3 Mole to JCDenton :: At least I got SOMETHING for coming all the way out here. ] * MoleNotMet * Owner: Mole * Level: Mission01 Random [ # Possibility 1 Mole to JCDenton :: What? I'm just waiting for a ride. # Possibility 2 Mole to JCDenton :: Filben said I'd get 200 for this. He better not jerk me around. # Possibility 3 Mole to JCDenton :: You got a problem? # Possibility 4 Mole to JCDenton :: Leave me be. ] * MoleJump * Owner: Mole * Level: Mission01 if MoleConvos_Played [ Mole to JCDenton :: Sure you can't buy some ammo? ] else [ JCDenton to Mole :: You with Filben? Mole to JCDenton :: I get a cut for bringing him over. JCDenton to Mole :: Tell me what you know about the NSF operation. Mole to JCDenton :: I'm not that high-level. The more elite troops -- they're the ones that took over the ship and unloaded it into speedboats. I think we're supposed to be a diversion. if KnowsShipment [ JCDenton to Mole :: I've heard a little bit about the shipment. ] else [ JCDenton to Mole :: A ship? ] Set KnowsShipment Mole to JCDenton :: That's all I know. The commander gave me a 10 mm clip, a box of 30-ought-six ammo, and some crossbow darts and said, "Keep your head down" -- huh, like I'm gonna take on UNATCO troops. Want 'em? You can have the clip for 175, the 30.06 for 300, and the darts for 50. But if I was you, I'd avoid a head-on attack altogether and not even use the key Filben got. I'd go in the Statue from the back. Less security that way. ] Set not M01MoleCanBuy10mm and not M01MoleCanBuyDarts and not M01MoleCanBuy3006 if credit >= 300 [ Set M01MoleCanBuy3006 ] if credit >= 175 [ Set M01MoleCanBuy10mm ] if credit >= 50 [ Set M01MoleCanBuyDarts ] Player Decision [ # Choice 1, displayed if not M01MoleBought10mm and M01MoleCanBuy10mm :: I'll take the 10 mm clip for 175. JCDenton to Mole :: I'll take the 10 mm clip for 175. Mole to JCDenton :: if not enough space in inventory [ JCDenton to Mole :: Hold on. I've got to drop something. Trigger BumFemaleWanders ] Set M01MoleBought10mm Pay 175 credits if StatueMissionComplete [ Mole to JCDenton :: Thanks. ] else [ Mole to JCDenton :: Put a slug in the commander for me. He's the reason my brother's dead. ] if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [ Set MoleDone Trigger BumFemaleWanders ] else [ Trigger BumFemaleWanders ] # Choice 2, displayed if not M01MoleBought10mm and not M01MoleCanBuy10mm :: I'd take the 10 mm clip if only I had 175. JCDenton to Mole :: I'd take the 10 mm clip if only I had 175. Random [ # Possibility 1 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money. Trigger BumFemaleWanders # Possibility 2 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself. Trigger BumFemaleWanders # Possibility 3 Mole to JCDenton :: You know where to find me. Trigger BumFemaleWanders ] # Choice 3, displayed if not M01MoleBought3006 and M01MoleCanBuy3006 :: Here's 300. Give me the 30.06 ammo. JCDenton to Mole :: Here's 300. Give me the 30.06 ammo. Mole to JCDenton :: if not enough space in inventory [ JCDenton to Mole :: Hold on. I've got to drop something. Trigger BumFemaleWanders ] Set M01MoleBought3006 Pay 300 credits Mole to JCDenton :: Thanks. if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [ Set MoleDone Trigger BumFemaleWanders ] else [ Trigger BumFemaleWanders ] # Choice 4, displayed if not M01MoleBought3006 and not M01MoleCanBuy3006 :: I'd take the 30.06 ammo if I had 300. JCDenton to Mole :: I'd take the 30.06 ammo if I had 300. Random [ # Possibility 1 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money. Trigger BumFemaleWanders # Possibility 2 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself. Trigger BumFemaleWanders # Possibility 3 Mole to JCDenton :: You know where to find me. Trigger BumFemaleWanders ] # Choice 5, displayed if not M01MoleBoughtDarts and M01MoleCanBuyDarts :: I'll give you 50 for the darts. JCDenton to Mole :: I'll give you 50 for the darts. Mole to JCDenton :: if not enough space in inventory [ JCDenton to Mole :: Hold on. I've got to drop something. Trigger BumFemaleWanders ] Set M01MoleBoughtDarts Pay 50 credits if StatueMissionComplete [ Mole to JCDenton :: Thanks. ] else [ Mole to JCDenton :: The commander's the whole reason my neighborhood turned into a war zone. Someone should stick him full of these things like a roast pig. ] if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [ Set MoleDone Trigger BumFemaleWanders ] else [ Trigger BumFemaleWanders ] # Choice 6, displayed if not M01MoleBoughtDarts and not M01MoleCanBuyDarts :: 50 for the darts is a good deal, but I don't have it. JCDenton to Mole :: 50 for the darts is a good deal, but I don't have it. Random [ # Possibility 1 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money. Trigger BumFemaleWanders # Possibility 2 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself. Trigger BumFemaleWanders # Possibility 3 Mole to JCDenton :: You know where to find me. Trigger BumFemaleWanders ] # Choice 7 :: No thanks. JCDenton to Mole :: No thanks. Trigger BumFemaleWanders ] * GuntherOverheard * Owner: GuntherHermann * Level: Mission01 AnnaNavarre to GuntherHermann :: Are you sure you pressed the right button? GuntherHermann to AnnaNavarre :: I do not make mistakes of that kind. AnnaNavarre to GuntherHermann :: Your hand might have slipped. GuntherHermann to AnnaNavarre :: No. I wanted orange. It gave me lemon-lime. AnnaNavarre to GuntherHermann :: The machine would not make a mistake... GuntherHermann to AnnaNavarre :: It's the maintenance man. He knows I like orange. AnnaNavarre to GuntherHermann :: So you think the staff has some kind of plot... GuntherHermann to AnnaNavarre :: Yes. They do it on purpose. * TopTerroristsOverheard * Owner: Terrorist1 * Level: Mission01 Terrorist1 to Terrorist2 :: Let's get out of here. Terrorist2 to Terrorist1 :: I'm standing my ground. if StatueAlarmTriggered [ Terrorist1 to Terrorist2 :: Someone tripped the alarm downstairs. They're closing in. ] else [ if GuntherFreed [ Terrorist1 to Terrorist2 :: They sprung Hermann. We don't stand a chance against a mech. ] else [ Terrorist1 to Terrorist2 :: The troops pulled back; they must be sending agents. ] ] Terrorist2 to Terrorist1 :: This is it, Private. We knew it might come to this. Terrorist1 to Terrorist2 :: What good are we to the NSF if we end up dead? Terrorist2 to Terrorist1 :: If UNATCO breached the perimeter, then it's already too late. Get ready to fight. * KaplanDefaultBarks * Owner: TechSergeantKaplan * Level: Mission01 Random [ # Possibility 1 TechSergeantKaplan to JCDenton :: Agent. # Possibility 2 TechSergeantKaplan to JCDenton :: Just keeping watch, like they said. # Possibility 3 TechSergeantKaplan to JCDenton :: Good to have you with us, sir. ]